This was one of my very first topics I made on the CC forums when I became a member.
Do Transformation Toys really need the excessive cooldown?
All toys that are purely cosmetic do not need the excessive cooldowns that they have now.
This was one of my very first topics I made on the CC forums when I became a member.
Do Transformation Toys really need the excessive cooldown?
All toys that are purely cosmetic do not need the excessive cooldowns that they have now.
See Haunted Memento.
Thank you for posting about this on the CC forums. It’s disappointing you never received a response from Blizz regarding it. Hopefully some action will come out of it.
I’m stealing this
The way I see it. The more hearts on the thread the more they might realize that a change is needed. :o
i say this really burns my steppes.
No, but I got this really awesome poster for Final Fantasy 1. I think in that moment is when I started to love fantasy and RPGs
These cooldowns exist because the player base can’t be trusted not to troll each other with obnoxious toys.
I think toys should have variable cooldowns. For instance, if you use toys in the open world it has a cooldown of X vs a rested area it has a cooldown of Y and in an instance it can have a cooldown of Z. This would allow the devs to put hefty CDs on toys with potential to annoy or otherwise harass people while freeing them up if used out in the world or in instanced environments.
So instead of fixing the obvious problem they nerfed toys. Toy spam should not bring the server or your client to its knees. Toy spam should be fine. End of story.
But it’s not and WoW is an old game.
Lots of MMORPGs have this problem.
I adore Guild Wars 2 but all the glowing particle effects on the gear and infusions turns the game into a lightshow when lots of players converge on a single enemy. It tanks the framerate.
I got lagged out of tagging most of the treasure goblins in the diablo event because of swarms of people dropping toys around the portals.
And Blizzard is a multi-dollar indie company.
Nerfing fun because they can’t find a better solution always wins in the Blizzard playbook. Once they nerf it they never come back to un-nerf it because they probably have a house-on-fire for every other shortcut that needed to be made. You know - they need to keep a short staff because reasons…
I forget I have most my toys just because they tend to have stupidly long cooldowns. I get it for a functional one like the return to Loamm one but things that are purely cosmetic? no reason for hours-long cooldowns.
But again… why can I set my hands on fire and dance around with sparkly flames going everywhere every 15 minutes, but I can only make one little circle for 0.5 seconds every hour?
This theory would work if other effects toys didn’t have shorter cooldowns.