The stupid mythic raid lockout system needs to go

Especially now that RWF is done – and even, then, who actually cares about 40 people when there are FOUR MILLION OR MORE PLAYERS IN THE WORLD?

No reason to deny 80% of the population one of the forms of endgame content.

It’s time for mythic raid lockouts to work like everything else in the game, and allow people to pug it.

25 Likes

They don’t design/tune mythic fights to be pugged, and the lockout is there to reinforce the “do this in an organized group” mentality.

13 Likes

The unique Mythic Raid ID needs to go. It’s not debatable.

17 Likes

Mythic raiding is supposed to be the last bastion of an organized guild activity, that thing that was once the core of wow.

They know it’s difficult to pug, and think that’s a good thing.

9 Likes

Organized is the correct word here, the after with that really does not matter as much people think it does.

That’s a load of BS and you know it.

We used to pug heroic all the time before it was renamed to mythic.

11 Likes

80% of the population doesn’t do Mythic Raids.

3 Likes

80% of the people who would / could without the archaic, asinine ID system.

11 Likes

I know people got used to easier Mythic bosses last tier, but is 2/8M Undermine actually puggable?

By people who haven’t already killed it with their teams, I mean.

1 Like

I’m just curious, why do you want to switch groups?

It’s how I got it. Technically it was a pug with a guild though.

Almost have Rik Mythic too. Atm though you can pug the first two relatively well? Not as easy as some DF mythic bosses though.

Once in a while you will find a Rik group too but ZERO for Stix and beyond.

Because that’s how pugging works. Your group will never be consistent, and pugs won’t stick around no matter how much you plead with them.

So you have to be able to leave your group and join another, or invite people who already did some progression. Imagine how many fewer people would have AOTC if it had the same unique instance ID lockout.

3 Likes

I wonder how far pugs would get if they were free to try it as much as they wanted. People pug 16s after all, so there are some extremely skilled pug players. I imagine some people in the world could pug a full mythic clear, especially if they already have earned CE (which would probably be the requirement to get in, knowing pugs). And really good responsibility-assigning weakauras would be made for pugs I imagine.

Before heroic was renamed to mythic, people would pug full clears of MoP heroic raids all the time.

And yes, mythic is the same as MoP heroic.

In MoP it went: LFR > Flex (normal now) > Normal (heroic now) > Heroic (mythic now)

Since WoD (and the WoD prepatch) it is now: LFR > Normal > Heroic > Mythic

2 Likes

That’s my point, though. Since I doubt any PuG is going to take down anything past the first boss, this raid.

Dungeons don’t really require coordination, though, the mechanics are simple and the only thing you need to coordinate is an interrupt rotation.

Fights were insanely easier back then too. Mistakes didnt wipe your entire group

4 Likes

Not exactly; Blizzard has continued to push the envelope on encounter design as the playerbase has gotten better at the game. Somebody like Mythic Klaxxi or Garrosh (referring to them after the rename, for clarity) would be a mid-range boss in Mythic Sepulcher, for example.

I wonder, did heroic raids in MOP have the same pull counts on progression as the mythic endgame bosses do nowadays? I hear people do 100+ pulls on some bosses, sometimes 400.

I don’t think you realise just how far things have come since then.

6 Likes

So, you used to pug the hardest raid difficulty in MoP (despite your achievements not showing that), even with raid ID lockouts, but now pugging with raid ID lockouts doesn’t work?

Ignoring of course the arms race in player skill vs encounter difficulty over the last decade since then.

2 Likes