Hey guys,
I’d like to give Ret a go as my main, but I’ve been hearing its single target is severely lacking atm.
Is it really as bad as everyone’s saying it is?
Cheers
Hey guys,
I’d like to give Ret a go as my main, but I’ve been hearing its single target is severely lacking atm.
Is it really as bad as everyone’s saying it is?
Cheers
I ll give you my feedback, I have been playing ret and only ret since start of expac, Hero Talented into Templar, with a spec focused on Single target/cleave for dungeon spam(wowhead M+ build) and I am currently 583 FULL heroic gears with bis stat haste mastery 44% mastery 21% haste and 15% crit. I am also using the bis trinkets available to us at the current time. My single target on a boss that live longer then 30sec is around 500k-580k depending of the up time. I have seen most tank do roughly close to that. I also have seen mages/warlocks and basicly EVERY other class sit at 1M dps on boss fights. Make ur own mind with thoses facts. our Aoe is GOOD not the BEST, our Single Target is tank level. our off healing is bad.
yeah that’s what i’ve noticed, not fully geared yet, that single target feels kind of butt but out aoe dps is decent so still finishing dungeons with good overall dps but boss dmg is not much better than tanks
Damn, that sounds terrible. I’d like to be viable in raids as well but doesn’t seem like I’d be able to keep up with others… How annoying
Blizzard saw ret state at the end of DF and panicked and nerfed the hell out of us not taking in account all the bugs that gave us more damage on BETA and the legendary axe doing a huge part of our damage+ end of expension secondary stats.
Hard to tell from playing atm.
Fight duration are all over the place.
Raidbot doesn’t seem to take HoL into account so we can’t use it for now.
All we have is anecdotic reporting about he does X while I do Y.
I only played with my friends and they aren’t focused on a single class yet while I’m solely playing Paladin.
So me beating them doesn’t mean much.
Everything will be viable in raid.
Not a single spec won’t be able to achieve the highest difficulty content, you’ll just never top the meter on your team most likely, which is the worst that can happen.
It’s more complicated than that, they nerfed FV-BoJ-HoW but buffed DS and BoV.
Mastery changes are a huge buff and Holy flames is a straight up 3% in damage we didn’t have before.
The real outlier was the legendary.
All 2hander spec were tune with it in mind.
And while at the end of the seasons they were all on top of the DF meters, they weren’t by a huge margin.
Sorry, I meant competitive hahah. Doing almost the same DPS as tanks doesn’t sound very appealing tbh.
If it even ends up like that, it won’t stay that way for long.
You won’t be pushing World 1st, they are the only for which this matters.
Because by the time middle of the pack gets CE, the changes to the under performing classes will already have been made.
For what it’s worth, they did a genuinely good job of balancing DPS in S2 and S3, even if took some weeks to do so.
Wait wait wait wait, are you talking about S2 S3 DF ? if so ur reffering to when THE GOD COMP WAS BORN ?!?!?!? when legit nobody that wasnt a freaking fire mage Spriest or Aug would get invited ? I ll give you that S3 was a a bit better and that ret was in a BUSTED state cause of factors OUTSIDE of ret like the lego axe being TOP damage for us, but wait wait wait oh yea meta swaped to VDH/Spriest/Fire mage /AUG with resto druid leaving EVERYONE esle that isnt top 10% gamers in their own class in the dust. great balancing times.
This is a pretty good assessment from what I have seen from a Tank PoV. I noticed the dps on the meters with a few Rets on how I was pulling packs. On one run I avoided clearing the area around the boss just so I could pull packs onto the boss to help the Ret Cleave/AOE a little more. Granted it is Heroics, so take that with a grain of salt.
You’re talking about M+.
Raid wise the balance has scarcely been better.
God comp is solely a by product of a gamemode where you are limited to 5 players and where there’s an exponential rise in difficulty.
Mythic raid is set and that’s largely been their main metric, doesn’t mean they don’t look at what’s happening in M+ and adjust when something nonsensical is happening though.
They weren’t to hot on making changes for M+ meta because of the format with affixes but now that they changed this paradigm, they might get more involved.
Yea definetly right about your statement, it just feel bad when the most popular activity in game is M+, your casual might do raid once a week but will farm keys during rest of the week and they only cared about raid metric so far, even there ret was so in the gutter in raid lol that after the ST nerf we got there wasnt any parce to look at for mythic raiding atleast when I checked.
I know right?
I’m the same.
M+ balance is like something else entirely because of the scaling.
It’s hard to make meaningful balance on that but I hope they try.
They might, the changes to keystones affix and the fact that +12 keys and above will always be the same definetly was a good step in the right direction.
I’m 577, so far I’d say our single target seems to be pretty bad. I can do competitive or even top trash DPS but bosses… it’s bad. While I’ve been away from the game for a good while and haven’t done Mythic raiding (many orange parses proging heroic) or tried to push M+ since SL (been in the top few hundred NA in M+ as Ret) I’d say Ret single target is an issue.
I was wondered if I was just missing something being away for a good while, took a look around. Build isn’t an issue and my rotation is “ok” with room for improvement due to my rusty fingers. Seems Ret single target is a real issue, top M+/Raiders are saying Ret (and moonkin) will be battling the tanks in single target DPS.
I don’t want to be a doomer, hoping for a balance pass before Heroic/Mythic opens up but it may be a week or two after. Could be another 4-6 weeks before we see changes.
No, heroics are not the place to balance. At the same time Ret needs a significant boost in single target. I don’t think 10% will do it, not sure if 20% will be enough actually, it’s pretty bad. Feels like our single target hasn’t been this bad relative to other classes in terms of the mean/average since… prior to legion at least. Maybe since Vanilla, yes I played in vanilla I’m getting old :P.
My question is how do they do it? Since so many of our abilities cleave/hit numerous targets an aura buff would make our AoE crazy. Final Verdict would need a huge buff, not sure if they are going to give it a 50%+ buff? Would a 50% FV buff be enough? That would give us 10-13% ST? We need more it seems.
i think the problem is Ret has been consistently made into a cleave/aoe class instead of having a decent single target… season 4 we were strong just because of the legendary weapon and a few bugs… I’ve played ret since vanilla and it"s one thing that seems to be an issue for each expansion. their recent talent changes going into WWI just made it worse. Without doing a complete class make over like they did in dragon flight I’m not sure there is a clear answer on how to fix the single target without buffing their Aoe dmg like you stated.
We had “ok” ST , problem was the cost of it when multiple fight had adds phase where the talent required to be effective on adds crippled our ST massively.
This is largely resolved now in TWW.
The problems seems to be in the base damage of the abilities themselves now.
The nerf to ST abilities was puzzling and looked like a shot in the dark at something they perceived to be a problem.
But whatever they were trying to prevent has yet to show it’s shadow.
The buff we got through new talents, Hero Spec and the mastery changes more than made up for the nerfs of the ST but what seems to be happening is that this gain relative to other DPS specs is lesser which result in lower DPS compared to others.
This is overly dramatic and an overreaction.
We don’t need a full rework at all, this is crazy.
The spec plays amazing (at least in PVE), you’re worried about numbers which can and WILL change.