The state of Ferals

So I’m not one for posting, but I’ve been thinking lately and just wanted others opinions (other feral druids mostly).

I mostly only PvP on my Feral, had to level up a different class for PvE because feral can’t bring to the table what other melee classes bring. Whether that be just pure dps or just utility in general. So I won’t be able to speak much on the PvE side of things.

To the main point:

  • I started playing feral due to the 1v1 capability the class had back in cata and especially in MoP, everyone knew feral druid as the class best in 1v1s. Unbeatable. Even though they were never really top damage, they had all they needed as a support class that just put them on top for 1v1. Then monk came and that took place up next to feral in the 1v1 but not quite there. Whereas now… it depends if there is a pillar, LoS capability (had to separate the two because you can cast through trees and such in world PvP), and dampening, just a regular 1v1 in Goldshire or outside the SW gate… well… this leads into next points…

  • Over the years, every class in this game keeps getting more and more mobile, which is an indirect nerf to feral. (I know if you’re a good feral you can still get away and still kite, but what I am trying to say it is not what it was. Speaking for the average joe.) Here are just some examples:
    -Warriors have 2 charges, leap, intervene, reduced cd on charges.
    -Mages have roots, blinks, alter, insta slows
    -Rogues have perma slow from poison which they can throw, steps, vanish, sprint
    -Monk can have 3 charge rolls, FSK, lust, ports
    -Demon Hunters… not gonna say anything due to… well… everyone knows.
    Now I’m not saying Feral isn’t still a mobile class, it is, but its mobility gained in comparison to other classes over the years is minimal. Feral druid had always been known for being the most mobile class in game, not anymore, now it’s debatable. Every class (from the change of enchants) runs speed enchants which makes every class quicker. Every class has abilities that are or has a ranged capability now. Almost every class has an escape from roots which is a big portion of feral kiting. Feral has had it’s mobility and survivability nerfed over the years whether it was nerfs to feral druids themselves or indirect nerfs to them from buffs to others, I understand one or the other being nerfed but both is pretty tough. And seeing how the game is now - I don’t expect the mobility to slow down for any classes, so just help a feral out with some survivability, self heals, or even just heals in general.

Feral healing is NOTHING compared to what it once was, not even the self heals but the heals in general.
-If my healer is cc’d in 3’s and my hunter needs some off heals, my 28-32k regrowth on a regular world cast, now has to go through not only the general PvP reduction of healing but dampening AND mortal wounds… My heal already went to 22k just from joining PvP, now that dampening is there its at 16k… add mortal wound… it’s not even worth it.
-When the dps incoming is 45k (overall average) and your regrowth heals are only doing 10-15k heals due to PvP reduction, dampening, and mortal wounds, I mean my health pool is 600k … I can only cast the ability 4 times before going oom, I might get 60k. That’s potentially 10% hp heal if I get the crits.

I mean even self healing… come on… What happened to feral self heals, a fury WARRIOR will out heal a feral druid, heck ARMS will too, it’s bad when warriors are doing just as much if not more than a feral druid… might I add, a HEAVY support class. The nerf on frenzied regen tough, the nerf on regrowths healing output, the nerf on the lotp (leader of the pack) passive healing, taking away yseara’s gift, the things we have to go through for natures vigil. Like… Ferals die in a stun now if they didn’t pre bear it, and they can still die in a stun in bear form. FERALS are now the kill target in arenas over classes that are known for being too squishy (i.e. Mage, hunter, and the trainability of lock or spriest).

Now I would understand the taking of all that away if Ferals were toping the DPS every single game, if the damage feral was doing was just absolutely unhealable, or if the feral was able to heal more than an actual healer (free casting). The lack of the ability for the feral to off heal and self heal, or just live took away so much from the class. The class was one of the best support classes, does a bit of it all. Now feral is strictly dps, and not even high dps at that. By the nerfing of the self healing and off healing it’s almost not feasible for feral to run double dps in 2s at a decent rating due to all the nerfs the class has received.

Bring back Feral. Make the utility the class has worth it to play with, or bring into the raid group, or the rbg, or make people want to run a comp in arenas with a feral. The way the class is now it’s just a bummy version of a ret or rogue. Now I personally still love the class and the potential but I always will just due to the idea of it but… there’s some work that needs to be done, make natures vigil baseline on a bit of a shorter cd - buff lotp or just bring back yseras gift - increase the healing of regrowth - increase the survivability.
There’s so many things that could be brought back or changed now just need someone to do it.

Now I know people now are still like “dang, if the feral is good it’s gonna be scary”. But the thing is - war, dh, ret, rogues, other classes that can one shot, maintain their dps, and have a BUNCH of utility… Those are classes that are a lot easier to be good at, heck, be bad at and still do insane damage. Whereas if you’re bad at feral… well… it’s a lot more punishing.

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buff regrowth

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Great post.

I’d also like feral to have some sort of AoE protection. Seems like I’m always being uncovered by abilities that are part of a general dps rotation, especially DoTs that spread between players.

I absolutely hate playing my feral in large group combat because I’m always forced into bear form to survive. And needless to say, bear form does no damage. Other melee get to continue doing dps while using their defenses, why not feral? Maybe they should allow frenzied regeneration to be used in cat form?

Seriously, compare a rogues defenses and ability to dps while using those defenses to a feral druid. Root is the only real thing a feral bings over a rogue… granted, you can also get cyclone but need to give up a lot to get it.

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Agreed completely. Feral defensive’s and healing felt really good in Shadowlands and made the spec more fun to play. This version of feral hasn’t been able to keep me as engaged and wanting to play it like it used to:/

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It’s definitely a bit more of a glass cannon melee spec right now. Getting better with gear, of course, but still gets sketchy if you pull to much junk in the wrong place in ZC.
Regrowth could use a fat buff, make SI baseline and a talent to improve it or reduce the CD.
Even in raid the need for personal defensives can be pretty intense on some fights and #webesquishy

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Yea I agree, Feral was very tanky in SLands which was a blast lol. But I don’t even want us to be tanks per se I’m okay with having to press buttons and heal and stuff but I can’t even heal when I kite lol they don’t do anything. I’d just like to be able to actually get value of my capabilities as support with cc and off healing, rets wogs are hitting team mates for 100K plus still. Just a simple buff to regrowth and I’d be pretty okay with it.

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Feral hasn’t really been a good hybrid since WOTLK/Cata. WOTLK feral was prob the most complete version, we had instant clones, good off heals with agility converting into healing power, strong direct melee burst combined with good rot/dot bleed dmg.

also our bear form actually did dmg at least back in tbc/wrath/cata, we could at least chunk people while healing up and going back into cat form.

honestly in retail, the whole theme of the class has been gutted, you’re better off playing Demon hunter, sub rogue, monk for the old school feral playstyle.

At this point, I just use my feral for old world gold farming, least feral is still good at mog farming with a speed set lol.

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If they revert the 10.0.5 healing nerfs we’d be ok.

Just felt the need to bump this again. Been dusting off my feral and regrowth definitely needs a buff. Bring it up to the level of boomy. Maybe let feral have access to Master Shapeshifter PVP talent as well?

Healing for 30k on regrowth before dampening and MS feels absolutely horrible. I get that feral gets instant procs but the amount of damage we take from being in the fight does not at all justify feral having weaker heals than boomy. I could talk about how horrible frenzied regen feels to press as well but we gotta start somewhere…

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Last season around 2300 my healer told me it does nothing, take it off your bar. Waste of a gcd

For a spec that already floats GCDs quite frequently when outside incarn, “wasting” a GCD to get even a small heal is better than sitting there twiddling your thumbs.

To be clear, I’m not saying Blizzard shouldn’t buff it, it probably could use some extra oomph to it. But it’s asinine to suggest that when there are times when you legitimately wouldn’t be pressing anything that getting any amount of extra health is useless. Even if 99 times out of 100 that healing amount is truly so insignificant it wouldn’t change the outcome of an encounter, that one time when it does can turn a loss into a win for your team; it seems criminal to suggest it would be better to just accept defeat that one time when the opportunity cost to use the ability is zero a lot of the time.

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what did I just read?

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Wotlk and Cata Feral were special. I doubt the druid class will ever feel that good again. No class will probably ever feel as good as they did in Cata tbh.

Luckily you can experience wotlk feral right now, and probably the cata version by next year if we’re lucky.

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Ferals and pvp druids in general need a rework with dampening negating a lot of druid survability. Also remove cyclone, its the strongest cc in the game. Replace it with something else less abusive.

Kinda lookin forward to that. Not sure if I will play it or not, I did the first raid tier of vanilla classic and the first raid tier of wotlk classic and had fun but didn’t seem to stick around for the entire experience. I know Cata sees a ramp-up in difficulty from previous iterations of the game so it might be worth sticking around, plus Cata is the expansion I started playing druid

Not looking forward to the leveling experience if I’m being honest though, I prefer the old world feel of Azeroth to the revamp. Some parts were good…some, not so much.

Two charges of survival instincts back and remove barskin for feral its button bloat.

Allow SI to be used why stunned and GG.

Two charges of surv instincts is too much imo. I personally want some healing. The two charges will have us feeling immortal thru cd rotations and end up with us being gutted defensively again.

It was two charges for a very long time. I don’t recall Feral being “gutted” defensively just had to know how to time it. Issue was when a Feral got stunned it was a “free” kill. Pretty similar to how it is now really.

To reduce button bloat. I’d give two charges of SI back, remove barksin and allow SI to be used while stun and just not be as effective.

I’d personally like to see healing touch make a come back because regrowth just isn’t cutting it.

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Even Snupy one of the best ferals in the world said that because feral is so squishy and targetted all the time the only comps that are good for feral are ones where it’s bad to go the feral, which is usually feral /caster ie mage lock or spriest. OR with an aug so they can keep the feral alive. Jungle is not even good anymore simply because feral off heals are absolute garbage and feral just gets trained every game.

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