I’m really trying to get back into my enhance shaman but whenever I die I can’t help but think “any of my other melee classes would have survived that”
Frost DK - Auto attacks give an absorb shield, death strike, Ice bound Fort, AMS, Lichborn, death pact.
Pally - Crusaders Reprieve, bubble, shield, flash heal that’s instant and free plus having the range bonus means you can stay further back and a bit safer.
Feral - Frenzied Regen, Bark skin, storing up large (free and instant) regrowths, same range bonus as pallies
Rogue - Combo finishes give a heal/shield, crimson flask, feint, cloak, evasion, leech, soothing shadows (heal 24% life when using shadow dance), 30% HP shield from vanish, and range bonus
Shaman - Healing totem that may or may not heal you, Astral Shift 40% DR which is quite nice, but then we have to chose between using our malestorm stacks to heal or dps.
I know you can’t dps dead, so if you’re low it should be the obvious choice to make, but it doesn’t feel good as no other melee has to choose between survivability and damage in this way.
An idea to fix this: Merge the surging shields talent and elemental orbit talents.
Make it so that your lightening shield inherits the effects of earth shield.
No charges, no having to recast it, no feeling clunky.
It just goes on top of your lightning shield and gives some decent(?) survivability.
Or make it so that your lightning shield damage procs give an actual shield, it can be small but stack. Call it “Protection of the elements” or something.
If a DK can get an absorb shield from melee, I see no reason why our proc based damage from our SHIELD can’t give a shield.
I don’t know, I feel like shaman is really missing something.
Also P.wave bad, bring back chain harvest.
Thoughts?