The solution to the H+ problem is.... more H++?

The problems faced by raiders should not always come down to more Zugzug tho… No matter the form be it AE or healing or direct damage or cleave… That’s almost entirely all we do…

come together, split apart, etc, etc, etc… Its been the same for nearing 2 decades.

no matter how you look it over, almost every raid encounter is zugzug.

Some raids were better than others for that but not dungeons (dungeons in wow always end up being a trash fest). Many raids were too focused on single target or etc. It’s easy to say that it’s possible for raids, but really they often forget about it.

This is true, blizzard does occasionally try something different with encounter design but it has usually ended up unpopular. Nor does that in and of itself translate into being friendly for radically different classes.

I think their biggest problem is caving into crying of people who only zugzug… Legit they always cry when the answer to every encounter is not Zug harder.

You can see it in the way they play… Take for example how WCL presents its information, and how it determines a “score”.

That’s all you really need to observe to see the problem, its the same problems that have existed from the day DPS / HPS meters were invented.

No honest merit is given to proper dispels, avoiding damage, saving a friend from a aggro’d mob (usually off tanks do this) but CC’s, dispels, interrupts and Peels should be every bit as valuable as DPS and HPS, but they’re not looked at that way in the eyes of the community, even though those things are paramount in a ton of situations.

That’s stuff that’s already there that is just left on the table, that blizzard FAILS to address.

WoW post vanilla and even somewhat in Vanilla has other issues, I have always clearly stated that it has problems, but those problems were never addressed in later expansions…

As for the Vanilla classes, their problems come down to a few things.

2 classes are missing some “Core” abilities (shaman / paladin) and other classes need resource management / damage / healing adjustments as well as a couple of talents augments.

That sounds like some homogenization talk there :stuck_out_tongue:

2 classes… not all of them, the rest are frankly just fine if the encounters were designed more agreeably, and the “Blizzard” had have built their own mechanism for tracking player participation and value.

There’s an H+ problem?

Looks like most of the new mechanics in Heroic ++ make the ones in + easier or more fun. At least they’re trying.

Still might need a 6k GS if you dont want to start your own group however…

Good… I can use some loot on my alts

Unless you play in the midst of the night there are always groups going for the daily at least.

I pug most of my Heroic+ runs on my tank.

AN H+ is hard? Just stack… and if you’re hunter either stand on the edge of your groups AoE or just drop a fire trap right under you.

I do. The H+ dungeons are fun (except for whatever CoS is, lol)

Why? It doesn’t take anything away from the game, it just adds more to it.

Looks like they’re exactly the same just with bigger numbers.

The way it was implemented it more or less removed normal heroics in favor of heroic+ leaving a net zero benefit on available content and a huge middle finger to people who can’t get into heroic+'s.

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Until you get some bad RNG webs and someone gets insta gibbed because the tank gets wrapped before anything can tick and break him out.

Check out Scottyjaye’s new video on the added mechanics. Most completely can negate the troublesome mechanics of + when done correctly.

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It sounds like the DTK/Gundrak one might be fixed. The Web wraps sound like they’ll be the same so that’s still a skip. The UP/UK one actually is worse so that’s still a skip. The CoS sounds like it’ll pretty much be the same so meh.

HoL/HoS is essentially turned into a speed run, but those were not problematic. Same with the mirror images.

And none of them address the real issue which is that it still won’t be a viable catch up mechanic, they’ll still mostly just be run by over geared people for the daily and just running Ulduar will be better for actually gearing.,

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https://youtu.be/aStkop1jlKo?t=157

So just same mechanics, more hitpoints and a new mechanic that adds damage when the old mechanic goes into effect sorta counteracting the hp boost?

Pardon me for not seeing the point still.

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Now this is an interesting idea. Keeps old raids active, instead of doing annoying 5 mans with undergeared people. (yes i understand they are for gearing up, but trying to jump into a heroic + at like 2k GS is just… oof.)

I may be in the minority, but I prefer to put time into a raid than heroics, but that’s just me.

i saw a screenshot recently that actually showed heroic and the 2 “titan rune” options as separate entities in the group finder which is nice and all. But by now the damage is done. What new players are there still coming up from lvl 1? They will eventually hit max lvl and then… have to deal with segregation on top of segregation. Only this time no amount of “just do pvp in your quest greens dying every 30 seconds” will be enough when h++ rolls around.

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