The Slot Machine Progression System Needs To End

I think we should move towards expansion long goals to strive for in terms of gear & progression.

In BFA you have so many different avenues of content to progress your character & every single one of them is randomly generated loot that it leaves you not wanting to do any of them.

I think this is why PVP vendors were so popular. Nothing felt more rewarding than looking at a piece of a loot from a vendor and then putting in days, weeks, and even months of effort & then FINALLY manually purchasing and upgrading your lowest item level slot.

Having something as simple as being able to visually see the gear with specific stats & and then working towards that creates for a much more rewarding and overall enjoyable experience.

Remember when it comes to progression:
Getting Lucky Doesn’t Feel Rewarding.

19 Likes

I would agree and add that the “alternative” progression paths need to be added to that list. AP is never fun.

Yeah AP is just such a boring grind that I don’t even think about it. It just auto fills that bar as i go through different contents of the game lmao

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The slot machine progression system has been a failed experiment as people are playing less and not more IMVHO.

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Actually it does feel good, but the 90% of the time you get unlucky it feels trash, case and point randomized gear from mythic+ residuum.

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Once upon a time you could look at loot tables, see what you needed and what drppoed it, go kill said thing and the only rng was it dropped or not.

Granted, you could kill said thing for 10 weeks and never see your item, but it still felt better than the weekly loot box of magical ‘oh look, it gave me a downgrade for my highest ilvl piece, but if it was literally any other item at the same ilvl it would have been an upgrade’ box.

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They did not remove raids or heroics/now mythics, they just added a TON of new ways to get gear.

Yes you can still do this with raids, but if you dont raid mythic the best gear comes from M+, with maybe one piece at the end (probably not), which lowers chances of getting what you’re after because you roll on the enitre drop table from all bosses, not just one boss. Oh wait I have this extra roll coin (gives you ap) aaaaaarrrrrrggggg!!

All that aside, my biggest peeve is with the loot box giving the same item slot multiple times in a row. Or lets say week one 1 get 470 pants, then I run a few M+, get 460 pants, 455 pants, and 455 pants, then my next weekly loot box gives me 465 pants.

I feel like I need to start a movement to remove pants from the game.

That was the golden era of WoW. Lets pray for that return!

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Basing myself only on “feelings” I’d say the old gearing system was better. Just because it gave you this sense of completion. Nowadays I always feel screwed out of stuff.

The piece you want doesn’t drop, your re-roll gives you azerite power, you get pieces of loot with awful, nonoptimal stats all the time, pieces with bad traits, corruption doesn’t proc, the WRONG corruption procs.

The feeling I get from all of this is the awful feeling of regret when you walk out of a casino empty-handed.

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Yeah I guess I don’t really see the problem since you can literally run a M+ every hour every day trying to get that specific piece but with raid you have 1 (2 with a coin) shot a week.

I see PVP vendors fit for PVP but for PVE I never enjoyed the idea of tokens and going to a vendor to pick what I’d need. /shrug/. Doesn’t sound fun to me.

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You realize the entirety of World of Warcraft was built on that system right?

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Yeah I’m not at work 60 hrs a week and dont sleep either. /sigh

In my opinion they should separate the gear progress in 4 paths: solo, m+, raid and pvp

No, I have noticed this sudden shift with slot machine progression systems starting with legion.

It was that WoW really led the way for a currency and vendor system with BC and onwards but was discontinued by the time legion rolled around.

While true, but not to the extent that it is in present WoW…

I’m just saying that’s the trade off. Even with the rng in place people can get geared faster in M+ than raid. There needs to be something in place to keep raiding relevant but also have M+ be rewarding.

Personally I think tier sets for each would be pretty cool. Or just something that separates some M+ gear and some raiding gear so that your best pieces for each are more effective in the zone they’re for. Kind of like what they did with PvP gear in WoD? I believe it was WoD.

But those things were randomly dropped as well. That’s the whole point of a loot-based game; keep the carrot out there for as long as possible.

This complaint seems really bizarre in that there wasn’t many avenues to get good gear pre-MoP, but all the sudden having more options is bad and slot machine progression, whatever nonsense that means.

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Slot machine gear makes the hamster wheel go round and round. Increases Time Played metric, just what Blizzard wants.

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