The skyriding change is horrible revert it immediately

Nowhere does this exist in my responses.

Yes you should. Troll #5 added to ignore.

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Of course you are being melodramatic saying people are getting screwed over just because of some minor change.

Typical response from someone that gets put in their place. There is no reason to act so childishly over a silly game. We really need more mature, rational people around here.

This is going to screw dragonriding racing lol

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Yep. It’ll take them years to finally fix the times. lol

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Actual facts.

Sir, are you aware this is General Discussion? We do not hold to that sort of thing here!

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Perhaps you could peruse Byucknah’s post with actual times from the PTR, instead of responding with your usual condescending histrionics.

Perhaps you should stop weirdly stalking me into threads to make toxic comments.

This is a Midnight change, not a PTR change. And the discrepancies in times has been pointed out BY ME several times.

If you can’t be bothered to actually read, then don’t make toxic, trolling comments.

Never used dragon riding anyway I go afk in the middle of flying way too often to bother with it.

He meant to say alpha. Byucknah is from the alpha.

When Blizz attempts to streamline something and actually makes it worse. :man_facepalming:

Reagardless, I’ve said it at least three times now that Alpha may not be correct, or the other information may not be correct. As it was just out on Alpha, the tooltip says 15 sec and the inform says 10 sec and Alpha says something else.

Which is why in that hostile post from that person, it was nonsensical to troll me, considering the post they replied to specifically said “if” for these very reasons.

Alpha changes. They’ve done it before. Heck, stuff that was fine on beta was changed last minute into launch. So it’s up in the air and hopefully isn’t Monkeys Pawed.

Thanks for letting us know! 6 seconds seems almost in line with what is on live (I think I’m getting around 5 seconds recharge). Whirling Surge being free is pretty big.

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So instead of acknowledging the actual numbers from the actual game are better than current flying with a similar recharge time and whirling surge costing 0 charges AND taking off from the ground also not using a charge. You’d prefer to criticize something you made up or assumed. What’s left to complain about

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:point_down:

It helps if you’d read that portion.

So you didn’t read the thread and came in here with what…? There’s literally an article on it posted here two or three times and a post from someone with Alpha numbers.

Did you swap to an alt I have on ignore to troll or something?

I swear to god no one reads… :woman_facepalming:

The devs are definately panda mains

Slow down guys you got to savour each and every blade of grass we designed .

GO TOUCH SOME GRASS :rage:

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“It’s just false,” isn’t an argument. It’s a statement, backed up by zero evidence, and it’s 100% predicated on what you accuse of me of doing: arguing in bad faith because you like/dislike the gameplay. You can always review my earlier comment describing the differences in detail. It’s not a matter of what I “like.” In fact, I hate the Maw just like everyone else. I also don’t like Ardenweald and did everything not to do WQs there, but that’s my anti-Druid bias. It’s matter of checking boxes on a rubric. Does the zone have more or less flora than before. Does the zone use smaller paintbrushes for finer detail and texture, or are the brushes a bit larger and blendy to compensate for something. Are there more shadows. Are there more copy-paste areas of grass compared to previous zones. Is there more attention to glow, gradients and sheen.

By the time anyone learned how to use the cars without bumping into a single thing on the way to an objective (weird that you think perfect driving is a prevalent norm even now), we completed the story in UM. Which means we experienced the zone bumping into things, aka being slowed down and being forced into immersion.

Totally disingenuous to claim drive is “faster” when the car is literally incapable of making tight turns. For example, making a sharp U-turn off the bottom of a ramp into the Sidestreet Delve. Everyone dismounts at the bottom, and then either walks in or ground-mounts inside. So now we’ve slowed down again. Drive is also not fast at correction. If you mess up, say, navigating a narrow alley or entrance, the reverse is clunky. Well, now we’re experiencing the zone slower again. If everyone could drive perfectly at first, your argument would make sense. But we had to learn, and we did so while questing. By the time we were done, we already experienced UM and the immersive part of the experience was realized. The fact that people STILL bump into things in UM does nothing to buttress your point that it’s a “me” issue. The car was designed to be a PITA when it comes to fine movement, and the zone was designed with areas that necessitate fine movement.

Chances are that players did the job streaks after they completed the story or most of the story. Then it’s irrelevant. They were forced into immersion while they learned to drive. Just like people were forced into immersion during BfA and SL before they could fly.

It’l all be ok everyone.

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I warned people what would happen when you tie so many restrictions to flight. BlizZard can not resist to nickel and dime a feature to death because they want to control every aspect of player behavior.

:surfing_woman: :surfing_man:

For you

Are these changes coming in Midnight? Please excuse my ignorance, I have not done a full deep dive into all the changes; there are so many.