The Shockadin Wishlist

It’s that time of year people. And so here I am to let Aggy-Claus and his team of elves know what’s on my xmas list :slight_smile:

Disclaimer: I have no idea how easy or hard it would be to implement any of this, the purpose of this wish list is to hopefully aid in brainstorming ways to make shockadin viable in SoD. Here’s a link to this in video format for those who don’t want to read my wall of text And no this isn’t a plug to make money off my channel, I’m not monetized.

Now that we have seen all the new loot for this phase, many shockadin players are feeling a bit deflated due to the lack of upgrades and support. With the updates to the AQ 3set, we’re seeing support for a 1 handed melee dps style, and while I think that’s interesting and I do support experimenting with things like this, I feel that shockadin has lost it’s identity. We now have four melee dps variants for paladin and three of them primarily focus on casting exorcism. And as much as I love Holy shock, it’s basically just a shorter range exo, there’s almost no difference between them.

And so, I’ve been thinking to myself, what can be done to make shockadin feel different and interesting? Where does it fit best in a raid? Well the way I see it, I’m not super interested in a 4th version of melee dps, one that oddly does very little melee damage, and in fact is primarily using ranged spells to deal damage while being forced to also melee to reset the ranged abilities and regen mana. But I AM interested in seeing a ranged/spellcaster version of paladin dps. It doesn’t have to be the “ele shaman for alliance” just something paladin flavored that fills the int/spell damage dps role while being thematic and cool (and not having zero healing please no +holy dmg gear :joy: )

Here are some of the ideas I have, that could shift shockadin into a ranged dps role, and while I know that not everyone agrees with my take on this, I hope my thoughts can serve as inspiration for you to come up with ideas of your own.

The first thing on my list is a new Hand rune. Crusader strike is pretty low impact for a shockadin and it’s one of the things that forces it into melee range. So a new hand rune is a very much needed change. I know the dev team has workshopped some shockadin stuff and I heard that it was really difficult to make the other spells like judgement/hammer of wrath good enough to be useful in the current pve environment, which I understand given the crazy set bonuses that make shock and exo as strong as they are right now. So I was thinking, if the abilities aren’t strong enough by themselves… what about combining them? What if I can throw a hammer of wrath at my target, and it also casts judgement from range without consuming my seal, AND it casts a consecrate on the target’s location? Maybe I’m wrong here but having judgement and consecrate both being used on cooldown and without a gcd should result in some very strong damage for the gcd cost. This would also solve the issue of needing to be in melee range to use consecrate. Part of the inspiration for this idea comes from playing my paladin on D2R the other night, messing around with my talents and looking at the different synergies. In diablo 2, there’s only one attack that has a synergy with holy shock, Fist of the heavens. FOH is basically an attack where the paladin calls down a holy lightning bolt that strikes the target and then blasts out an aoe that damages enemies and heals allies. I think using hammer, judge, and consecrate together would produce a really cool fist of the heavens like effect and would make for a perfect throwback to another of blizzards most legendary classic games. Not to mention we’re talking about the “hand” rune here, so FoH is a natural fit.

Fist of the Heavens
Gain the Fist of the Heavens ability
Hammer of wrath can now be casted regardless of enemy HP and costs 50% less mana. Using Hammer of Wrath now unleashes your judgement effect up to 30yds, applies consecration at the target location, and refreshes your current seal for no mana cost. When used with divine favor, Holy Wrath will also explode from the target.

I can already hear people saying this would be “too OP” for PvP. but I don’t think it’s really that strong in a pvp context, the reasons being that it’s a casted ability which requires you to plant, and a good chunk of the damage can be negated by simply moving out of the consecrate.

The second wish I have for enabling a ranged paladin is even more crazy but here goes nothing: A paladin only RANGED/MELEE WEAPON. The way I imagine this happening is via a new quest from the underutilized Wildhammer Clan in the hinterlands upon completion of the “saving stormbeak” questline and earning at least friendly reputation. Maybe a new questline can be started where we go to grim batol and rescue some downed gryphon riders, return to the wildhammer gryphon aviary to celebrate with falstad and his riders. all this culminating in the new weapon: Mountain King’s Blessed Stormhammer. The secret ceremony of the gryphon riders allows this weapon to return to the user’s hand after being thrown. deals 100% holy damage + 0.15% sp scaling, 1.5 speed. these hits will also proc seal damage, and return base mana to the paladin with a chance on hit.

The last thing I want to talk about is just something that’s been a long time coming. It’s time to do an actual shockadin tier set… We thought we were getting one in molten core and we didn’t, we’ve got a somewhat pretty good ZG set and then we had to piggyback on ret and holy bonuses last phase. It’s been a huge pain getting all the gear and now that people are able to play it we’re basically in a new phase where it’s irrelevant again. We’re overdue for a real set! I think some version of the lamellar set from the burning crusade but with more int, crit, and hit would suffice. And as far as set bonuses go, i’m a big fan of the ramping or stacking buffs/debuffs that increase damage on bosses but also don’t interfere too much with pvp since they take time to power up. here’s one example of a t3 set bonus setup:

2 Set: 10% increased chance to critically strike with Holy Shock against targets standing on hallowed ground
4 Set: Increases Damage done by Consecration by 50% and Hammer of Wrath by 25% Your Damage spells have a 15% chance to restore 300 Mana
6 Set: Reduces all threat generated by 50% Icreases Damage done by Holy Shock and Exorcism by 50% Exorcism cooldown reduced by 2 seconds
8 Set: Damage from consecrate now increases your targets damage taken from Holy Shock, Exorcism, and Hammer of Wrath by 5%, to a maximum of 25% Lasts 12s

Other minor wishes:

  • remove Guarded By the Light rune and replace it with Divine Plea from wrath as a baseline ability
  • allow us access to the horde loot table to for those juiced up mail items/shields we’ve been wanting for two phases

That’s really all I have to say on that. I’d just like to re-iterate one more time that everything I talked about in this video/post is simply meant to be taken as food for thought. These aren’t demands or anything like that, I have no idea what’s actually required to implement most of this stuff, and I appreciate all the efforts so far that have been put into making the shockadin a reality in SoD.

Thanks for reading, OGB out.

3 Likes

Best shockadin ever was a S7-S8 original WoTLK ret/holy paladin mix with Exorcism spam and had your toon setup to look like it was entirely 100% a healer, but was infact a DPS.

A version slightly like that in this version of the game would be cool.

Comments from EU players who can’t post here I’ve been asked to add to the thread:

From Rooban:

  1. The ideas are very cool but tying the spec to more set bonuses / weapons is only going to hold it back further. Right now the ZG and Tier 2 Ret bonuses are so powerful for shockadin that it has no chance to leverage higher item level gear. The power of at least the ZG set needs to be tied into infusion of light rune (+50% HS and exo damage, CD reduction on exo) otherwise we will never be able to move on from it. Adding +holy hit to the AQ non tier pieces and giving us a ring we can use from Brood (locks and shamans got very specific bonuses so why not given paladins a bonus that increases holy damage by x% per piece of timeworn armour worn) would help a lot as well. We could probably mix and match tier 2 / tier 2.5 with timeworn pieces with these changes so wouldn’t need a dedicated tier 2.5 set, but it would be nice if they just added some into to the ret set for free. The last change I would suggest to bring them into line with other DPS is to swap art of war with righteous vengeance and have HS crits trigger RV as well, so that we can take RV and Shock and Awe runes. We would gain a ton of DPS from this so the loss in DPS from reduced exorcism cooldowns wouldn’t matter so match, and mana would become a bit more of a concern to help make the use of libram of plenty more of a necessity in solo play but not a big compromise in the grand scheme of things. (edited)

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  1. [12:34 PM]

And if they move the ZG set bonuses to shock and awe runes, they would obviously need to nerf the ZG set bonuses to oblivion to make them no longer mandatory. These changes would also help with people starting the spec at 60 without having to gain a ton of essential gear - right now you cannot DPS at all as shockadin without ZG 3p ret t2 4p, and ideally ZG 5p

From Cromer:
I actually very much love @Ogb idea of the shockadin being able to hit at ranged! Maybe we could have a rune that would be some kind of aura we could turn on and off that would turn our melee attack into ranged holy damage? Preferably mid ranged so that its not too busted. That would allow flexibility and not lock us into one weapon, but would create an insanely fun new playstyle. Like some sort of Kyle in LoL.

From Apache:

Problems/Issues Shockadin Face

Overall (both PvE and PvP)
    1) The spec relies on set bonuses to work.  As many have said we are to  reliant on ZG set (lesser extent T2).  There are many solutions to this, such as baking them into runes or spells, but the sets are mandatory which limits progression.  It is also infuriating make us use a trinket that we hate wearing for the rest of the game.  You don't know how bad I want to toss that stupid ZG trinket in the trash!!
   2) Some feel that the "rotation" for shockadin is boring.  This is a much harder issue since it is largely subjective, but @Ogb (evil) brought up a good point that Shock and Exo are basically the same spell, Exo just has 20 more yard range.  Again there are many solutions to this, but it is largely subjective.

 PvE specific
     Currently Damage is significantly lower than other specs.  Not much else matters in PvE other than Damage/raw healing/threat.  We bring enough ulility to a raid by just being a pally.  This is an easy fix for Developers.  I would recommend giving Holy Shock the old "Non Player controlled" damage adjustment.  Do this in conjunction with adjustments with Shock and Awe to allow a good balance.  Shockadins shouldn't be top of the meters (due to high uptime), but please make us relevant.  We are so bad at the moment that coming to a raid is just trolling the raid.

PvP specific
     The main concerns in PvP are more global concerns that many classes share, so I'll try and keep clear from most of these.  Overall, we are in a pretty good state for PvP.  However, we are not scaling like we need to keep up with other classes.  This is mainly because our spec is tied behind gear limiting our ability to upgrade.

Some suggestions that seem reasonable for Nax

Chest Rune:

Changed Rune: Hallowed Ground Gain the hallowed ground ability. Your consecration is blessed by the light, it now heals the 5 lowest non-pet targets inside the effect for x% rather than dealing damage. Consecration is now a targetable AoE.

New Rune: Improved Consecration Consecration damage is increased by 50% and is now a targetable AoE. While standing in Consecration you will do 1% more damage to non-player undead and demons per second, stacking up to 5 times.

Boot Rune:

Changed Rune: Guarded by the Light Each time you hit a target with your melee weapon you gain 5% of your maximum mana per 3 seconds for 9 seconds, but your Flash of Light cast time is increased by .15 seconds and your Holy Light is increased by .25 seconds.

Moved to Base-line abilities for all paladin:
Crusader Strike
Avenger’s Shield

1 Like

I just want them to roll all the set bonuses that are geared towards ‘being Shockadin’ rolled into Librams and made available as BoE craftables.

Like, Shockadin straight up falls on its face without ZG set. So if you don’t raid (for whatever reason), you will never be a viable Shockadin in any respect.

Plus, I’m pretty sure the ZG set will be required until the End Times unless they come out with a set bonus that is better.

So having every rolled into a Libram is the best option because it allows for ‘hot swapping’ in combat and won’t break set bonuses from future Tiers.

Essentially, we ended up with Wolfshead Helm, which was BiS, I believe, all the way through Naxx for Feral druid. Only it’s worse, because it’s 3 slots that will never be replaced.

Currently playing the holy beacon build of shockadin and I love it when its working. Its everything ive wanted from the class since phase 2.

What I don’t like about it is:

  • Its way too dependant on set bonus for… everything. Beacon damage doing healing is locked behind 6 tier 2 pieces. I finally got the last piece I needed maybe a week ago, after doing bwl every lockout. And if I want to upgrade stats eith new gear? Cant, locked to this set for the playstyle. Isnt this the point of adding runes? Can the dps:healing just be added to the beacon rune and then have the set add some more or something?
  • Mana… have to use beacon instead of crusader strike. I am OOM constantly. And if I’m oom, I cant dps or heal.
  • So… I frequently end up just going 5pc zg and 4pc holy t2 with crusader strike, because if im oom i basically cant play the game. Which ultimately means i should have just gone for the ret set 4p for a bigger damage boost. And im left annoyed again at the set bonuses being locked to gear because if I knew id be in this state id have just gone ret gear.
  • AQ loot for healing shockadin is… well i think theres a cloak?

Currently more annoying than fun to play. On top of that, the new sanctity libram is a cool compromise to sanctity aura, deliberately doesnt stack which initially i was fine with. Ive found out its not from the Real vendor like most of the other librams, its locked behind enchanting, a recipe from a rep grind (might be wrong on this), and a bunch of loot from AQ area… maybe if its that annoying to get, then stacking with sanc aura isnt such a bad idea?

Battlemedic is in this state, and they never did the battlemage I was hoping for. Guess Ill go play a warrior again?

A ranged paladin would be very interesting to see in raids

No. Shockadins are a mistake. The balancing for the real spec/role of Holy Paladin gets caught in the crossfire every single time. If you want to play a caster DPS then go play a caster DPS.

Congrats on feeling what ret gets every time a horde anything cries to the devs about pvp.

I really don’t think that the stuff I outlined impacts holy in any way. some people just want the world to burn

Couple things I hear a lot of paladins ask for, is some form of AOE cleanse, and for the greater blessings to be longer

One other thing I need to state, as you can see by reading this thread, the lack of an actual shockadin set forces us to piggyback on the holy and ret sets, and it actually causes hate and division between the playerbase when people feel like they are being hamstrung by a build they don’t play. It’s been going on phase after phase, players just being generally toxic towards shockadins because they feel like ret and holy have been weakened or ruined by being shared with us.