Maybe the issue here is to assume that people from certain cultures/ethinicities are so frail, that they aren’t able to bear the ingame representation of certain cultural traits that resonate with them. Even when this is done from a fantasy angle and for as long as its done with proper respect.
Again, i doubt that fans from D&D or Warhammer (Or Lord of the Rings, Elder Scrolls, A Song of Ice and Fire,…) are that different from those in WoW.
In fact, I’d be very surprised if both fanbases didn’t overlap.
Also, it feels weird reading this logic about the Western culture being some sort of safehouse that can be mistreated in whatever way any writer deems necessary.
I’m not from the US, and must say that i find it quite enjoyable when US writers tackle European motifs.
But that doesn’t mean that i couldn’t or wouldn’t feel offended if i decided to, if i see that the views expressed treat MY culture without the level of respect it deserves.
That’s the reason why i don’t think other angles can’t be targeted as potential sources of great storytelling.
Maybe the reason why US writers had so much success with their initial takes on Warcrafts story, is because they were inspired by the works of other writers that didn’t mince their words nor their work depending on which ethnicity they were writing about.
Again then, i ask, would you remove any RL reference from the rest of races too?
After all, any RL aspect can be deemed as problematic by any collective.
There is no need to have a 1:1 ingame representation of the cultures you are developing for the setting.
Plenty of the development we have for other races, is touched on offscreen or with some succinct lines, with peaks here and there.
There are like 3-4 npcs to represent each Orc clan, despite the fact that they probably count in the thousands for each.
What i meant when i started this thread, is that WoW Human story is very very limited in terms of depth. And yes, i compared it with other mediums to highlight how evident this problem is.
Azeroth’s size shouldn’t be relevant in order to have a more expanded take on WoWs humanity. Nor should it hinder its narrative development.
To be honest, my take wasn’t really about adding diversity, and more about building on the foundations already created for the race (Even if i admit that leaning on its diversity is an attractive angle for me, given how engaging i find when it happens in other settings).
The “crime” i see here, is having close to zero development from a societal viewpoint, for a race that has narrative angles from 7 different kingdoms, and almost 30 RL years of storytelling on their back.
Despite the above, the amount of cultural development the race has had, is just derisory.