Let’s face it: Shadowlands really killed a lot of the lore. I know we’ve all beaten this dead horse by now, but it bears repeating.
Not only did it strip away the mystery of death in Warcraft, but it also showed us that death is basically the worst possible fate. Think about it:
- You could have your memories wiped.
- You could be forced to endlessly atone for your sins.
- You could become a seed and risk getting eaten—where you die for good.
- Or you might end up fighting a never-ending war as some oozing, pus-riddled tumor.
And this is the fate for everyone—the old grandmothers who lived noble lives, the young who died too soon, the brave warriors who gave their lives in battle. Until, of course, the writers suddenly handwaved it all with:
“Uh, yeah, there are infinite afterlives… we just didn’t show them.”
If I were a writer, here’s how I’d try to honor Warcraft’s lore while reimagining Shadowlands. I’d incorporate real-world cultural beliefs, drawing inspiration from what we’ve already seen in-game and mixing it with different cultural references.
Example: Troll Afterlife – Trollhala
Why not give trolls their own distinct afterlife—Trollhala?
This would be a savage yet celebratory realm where trolls and their loa reside. Imagine a place like Valhalla but infused with troll culture. Trolls fight, die, and party endlessly alongside their loa. The loa are at full power here—so powerful they don’t even need servants—but they still love attention and offerings.
The landscape would be breathtaking: massive, floating pyramids; an enormous pyramid dominating the skybox; troll masks and artifacts everywhere. There could even be a humorous nod to trolls’ ritual sacrifices. For example, you’d meet a troll who says:
“Yeah, I was one of hundreds who got my heart ripped out as a sacrifice. Turns out the afterlife isn’t so bad after all!”
I know trolls aren’t necessarily as fight-happy as orcs or vikings, but it’s hard to imagine them settling for a completely peaceful afterlife. Instead, conflict here could be fun. The different tribes might gather massive armies to fight bloody battles on vast fields to honor their loa and earn their blessings. Trolls who fall in battle just come back to fight again. And when the fighting’s done? Everyone dances, drums, and parties endlessly.
Another Example: Elemental Spirit Realm
We should’ve seen an afterlife that embraces the spiritual connection to nature and the elements—a peaceful realm for those deeply in tune with tribal life.
This could be a place for shamans, hunters, and other tribal spirits. It would be a serene, beautiful realm, with landscapes reminiscent of Nagrand, the Barrens, and Mulgore. Orcs, tauren, trolls, and even tribal humans or other Alliance races could find their peace here.
The Earthmother could exist in this realm, guiding spirits. Hunters could ride wolves, perform rituals, and watch over their loved ones in the mortal world. There might even be quests where spirits peer into the land of the living, granting blessings or strength to their descendants—almost like guardian angels.
I could go on tbh. I mean, what about that thing with Odin and Helya? I thought they were afterlives and also i thought they did the thing of a “death realm” a whole lot better than shadowlands…