The Same Old Tank and Healer Shortage Debate

Debate it all we want. As streamers and content creators do as well. There is, and has been a tank and healer shortage in WoW. I dabble in both roles, generally more tanking than healing. And I have been playing continuously since launch. I feel like I have a decent idea of the eb and flow of the tank and healer issue.

For my opinion on the matter, you see more tanks and healers when each role is a little OP. And it is a tough thing to try and find the butter zone on. How much is too much? Where is a good feeling to land?

For healing, I think it is having total control of the survivability of the group. And it is less about the spikey damage that is a one shot unless the player getting hit pops a defensive. It isnt about failing a healing check, because you used a Healing CD, at the wrong time. It is about feeling comfortable keeping the group alive through damage. Not relying on a interrupt and stop rotation from the group to prevent the damage, as the damage will wipe you.

Healing is decent right now, but it just feels like, there are too many instances where, if the group isnt popping defensives, and constantly knocking and interrupting packs, that you will wipe. And while the healer can be pumping heals, they rely on the group preventing the damage, as it is too much for them to heal.

I think reducing the need for interrupts, stops and defensives to live, and more so relying on the healer to heal the damage felt better. But, it went too far and healers were able to heal 10% to full in one or two globals, which left the healer DPSing more and healing less.

Tanking went the other way. They reduced the survivability of them which doesnt feel like it worked, as tanks feel pretty sturdy right now within their CDs. Tanks feel a bit better when they do better damage. I will say that. They also feel better, when they can largely sustain themselves through good play. Which is somewhat true right now.

The issue with tanking is the knowledge barrier to entry. Always has been. Tanks are the default leaders. They are expected to go into a group with a knowledge of what to do and where to go. Healers and DPS dont. They can fumble through the lower key ranks, even up through KSM easily, without really learning the routes or pulls. Tanks cant.

It begs the question of why would I want a role where I am responsible for the groups success more so than anyone else in the group? And I will be the first to receive the criticism?

If you ask a lot of tanks, about when tanking was the best, they will say MoP. Because in MoP, through vengeance, tanks could crank DPS if they were good. Also they could sustain themselves while doing that, if they played well.

Right now, tanking is all of the tanking responsibility that comes with the role, plus the layers that have been added over the years, but with less rewarding gameplay.

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For me its not even responsibility that has me not wanting to tank or heal.

Heal complaints: Almost all aoe healing sucks, so when big raid damage hits if you dont got big aoe heal cds then you’re just single targeting people in healing and thats just boring / lame. Its frustrating how it works. Then if you’re in a raid and in a fight and you oom you’re just out of the fight, no other spec does this only healers. FF14 does healing right while wow does not.

Tanking: Absolutely boring, the tank mechanics are all boring and not that much interactive, and the dps rotations are slow and simple as in pushing one button to do well classic wow boring. To top it off their dps is horrendous.

With such awful spec / role designs who would want to force themselves to do these things and not pick up a well polished and fun dps spec and go at it without much worry.

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People will blame the guy with the green Class name for no other reason than they are hunter.

Of course there is a shortage of players that dont want to be given full responsibility for either pathing the group or keepin em alive.

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Between M+ being a nightmare to plan around and not being able to trust your PUG group to let you do your job and not bail over one mistake, it’s just not worth it.

And it’s not rewarding enough even when it does go well. There’s zero incentive for anyone tanking to reach outside their friend group/guild.

For raids it’s whatever, raiding has only ever been about managing tank busters and knowing when to swap, it’s never been that deep.

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The only time I ever actively played tank was during Legion, and MAN did Blood DK and Veng DH feel GOOD to play. Was in a boss fight where my entire party wiped around 30-ish% (we just weren’t paying attention, oops) but here I am soloing the boss because Veng DH was just a livelord lol.

I heard they nerfed the survivability of tanks since then, which terrifies me to try and get back into.

I want to raid in Midnight (if I have time) and have experience from tanking raids in Legion, (specifically Tomb of Sargeras) but if tanking is truly that bad, I might just stick with Evoker and see about being a cringe dps or maybe a healer.

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Yeah, they had to buff Prayer of Healing twice this season because it how terrible it was lol. Meanwhile in a TW Wrath dungeon I ran in S1, it would heal everyone for 25-30%.

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Outside the whole lame green dps rotation that ff14 has going on wow really needs to just mimic how aoe healing is done in ff14.

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Back then there was a tank shortage and even TODAY there is in MoP classic.

At the end i think there is nothing Blizzard can do to make people tank more.

There is, but they’ll never do it. They don’t want tanks doing as much damage as a competent DPS player, nor do they want to scale back the amount of trash in M+

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I miss the days when going bear would outdps everyone when Tri-Mangle Berserk would do outrageous damage every 3 minutes. But I retired from tanking after BFA, just wasn’t into it anymore. You get burned out and just don’t recover.

Being able to outright ignore mechanics sounds boring.

Uhh… cooldowns are there to be used. Like every healer has the tools to handle the dungeon.

And if you’re relying on not needing to use cooldowns ever, that’s akin to afk healing.

Apart from an year or so where I mained a Fury Warrior, I’ve been a healer main for all of my time playing WoW. I just prefer keeping groups alive over dealing damage. I tanked back in Wrath and Cata on a “primary alt.” I did a decent enough job at it back then, but I simply hate the way tanking is designed these days.

Back when I tanked, the healer was expected to keep the tank going, and tanks had to stack avoidance stats to a certain degree in order to mitigate incoming damage. Now, the avoidance is active through cooldowns, with the most ridiculous class for cooldowns being Blood Death Knight. They have no fewer than 10 cooldowns, along with a highly complex rotation for maximizing self-healing through Death Strike. It’s too much to try to learn when I’ve got a full time job and other responsibilities.

I find it a lot easier to heal, since in general there’s no set rotation. There’s just a small priority queue to go through, at least for Resto Shaman (my main), which is to make sure that Riptide and Healing Stream are on cooldown, and if you’re Totemic like I am, to make sure that Surging Totem is on cooldown. Otherwise it’s just selecting the spell that best suits the situation, like Chain Heal for most cases where the party has taken damage, or Surge if a single target has taken a pretty big hit. If there are healing checks involved, drop Link or Tide, or pop Ascendance as needed. Pretty easy stuff.

Thats because its horrible game design for tanks to just be DPS that can’t die…

We’ll be back to the tank only raids of BFA

I’ll say the same thing that I say whenever this topic rolls around. The issue isn’t whatever particular bugbear you have with Tanking and Healing. The issue is entirely that DPS is the default role and people would rather stay in their lanes.

Like OP listed routing as an issue with tanking, but Blizzard have continuously reduced the complexity of M+ routing to the point where you can W-key through most instances and get a route that’s more or less optimal. The hardest dungeon to route is Halls of Atonement, and it’s not even close. And it was considered one of, if not the easiest dungeons to do so in Shadowlands.

And some people say “oh but the tank rotation is boring”, like BM Hunters and Ret Paladins haven’t been the most popular DPS throughout the games history.

But the issue is is that the game basically says to a new player “you can do everything as Ret! Dw about prot or holy :)” and then that new player becomes a Ret player and never bothers to learn Tank or Healer, because there’s no incentive to beyond wanting to learn tank or healer.

League of Legends is a good example, where the roles are divided into “Lanes” and “Jungle/Support”. Lanes are very simple and are treated as the “default role”. Riot have CONSTANTLY tried to make people play Jungle by making the role less knowledge based and by importing popular characters from other lanes into viable junglers, but it’s still the role that people do not want to play.

Or Tanks in Overwatch, when OW2 launched they greatly simplifed tanks and greatly increased their killing power AND reduced the amount of tanks in the lobby to 1-per-team (so 1T/2H/2DPS compared to the old 222) and tanks are still the least popular role.

The problem always will be “DPS is the most popular role” and until you figure out how to solve that, you’ll always have a surplus of DPS compared to Tanks or Healers.

There isn’t, though. That’s the thing.

There’s a tank & healer shortage in 5-man pugs.

That’s it.

Good luck finding a raid spot, BG spot, etc. as a tank.

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Yeah, I think that is another important aspect of the conversation. Very few tanks get to be full time tanks because they are only needed in M+.

So they either have to gear for 2 seperate roles…or just forget it and stay DPS.

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If DPS weren’t so verbally abusive in most content, I think there would be more tanks and healers. So instead of complaining about a shortage they created. I think they should go create tanks and healers and see what we have to put up with. :woman_shrugging:

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They aren’t.

Verbal abuse in dungeons is low, and if it happens frequently, you’re the issue.

People observe silence, like no one exactly talks.

There’s not much time to with clock ticking. You ask for when to lust, I guess.

I’ve been the DPS in the dungeon and raid with other people tanking and have seen it happen more than once. As a tank it’s happened a few times and it’s over something is silly and and innocuous as “you’re going to slow“ or “why are you going that way?“. People seem to have their own way of playing in their own opinion of how it should be done and when someone else does it differently, they get shredded for it. There’s also the go go go mentality and some of us like to just go in, pull the packs, and get through the dungeon. We don’t wanna start face, pulling from the front door to the last boss and be done in three minutes. Some of us are OK with it taking 10 minutes or even 15. I still remember back in the day when BRD would take almost 4 hours. It’s an RPG not Mario kart. There’s no need to do 100 miles an hour. Just because you have 64 alternate characters and you need to finish a dungeon in three minutes so you can get to all of them is not my problem. If you hate how fast I’m going, go get yourself a tank And play it. :woman_shrugging:

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No, absolutely not.

You play the dungeon to the best of your ability like everyone else should.

I can pull for you and no real input needed on your part.

Actually, stop complaining about content you don’t do.