The same old AV map problems

So, do Blizzard have plans to fix the geography, NPCs (like the dumbest archer setup) and Drek’thar easy pulls at AV that plagues the Horde side ? I’m sorry, but these things are really stupid. And before the puritans or the “you suck” crowd arrives, these things makes no sense from the game design perspective.

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Waiting for 15 mins in que for a 5 min ally rush games isn’t even worth it.

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git gud
/10 char

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Careful, if they fixed the map problems they would have to move the horde entrance further back like in retail so horde don’t get to reach the first alliance tower before they can even defend it or basically tie alliance to balinda while having plenty of time to set up a defense for Galv.

Yes, it’s a very poor experience that takes a long time to join and finishes as a loss, because the horde side is forced to defend to have a chance.

You’re in luck, I think they fixed it in later expansions so retail should be a more even geography.

I understand, but still need to figure out a good way out of this. I would love to have a chat with the designers of this map, to show how fail this is.

I’ve lost so many av’s today I doubt i’ll even rank up next week. Cant find a raid group as protection cause all the decent guilds have there tanks already. Av was at least the one thing I would have some fun in atm. Now that the alliance just solo pull derek, there’s no point in even doing it.

15% of games , ally might solo pull drek. You only see this with premade because it takes some brain cells that pugs dont use.
I mean, can we fix the alliance backdoor?