Then good news! They’re not going to.
youre absolutely right that the old world can be updated so the lore is more streamlined
itll also give us a chance to see what everyone has been doing over the years. Did SMC heal the scar? or are the Blood Knights using it as training grounds?
Most of the class halls can be disbanded (paladins) or fade back into the shadows (hunters, rogues)
theres a lot of land thats largely irrelevant, Like Outland, which shouldve crumbled to pieces by now. Or Argus, which we shouldnt be able to get to anymore.
Or Nazjatar, which shouldve refilled with water by now
Areas like these I feel should have a portal in the Caverns for their raids and dungeons.
or keep them as is, theyre land masses largely irrelevant to Azeroth so it doesnt matter
we couldve had a streamlined azeroth post-legion with the sword having more effect than it did, an Azeroth with Azerite as a resource, what Azeroth wouldve looked like if Nipplelord won.
I’d be more than willing to ‘wait and see’ what THAT wouldve turned out to be
“Too much work” from a multi-million dollar company is lazy at best
sidenote on Nazjatar: itd be cool if it did refill with water, but you could still get there with water breathing or the buff from Vashjir
Don’t think of it as being “too much work” but just being realistic about the expectations of what a team can do within the time metrics being given to them by higher ups to produce X content at Y pace.
After a certain point, it’s likely to expect that a massive revamp of that caliber will take more time than the average expac to come out. And I’m fine with waiting until it does if that is the direction they choose to take, as I’d be far more dissapointed in just pushing the issue down the line and making new zones while the old world continues to actively be on fire.
Look, realistically, you just have to come to terms with the fact that these things are massive, arduous proccesses that will take time, and people. Throwing more people and money at it won’t actually reduce that time or guarantee that it will be any better.
Every heard the phrase 9 women can’t make a baby in one month?
…,.so because they cant have the baby in a month, theyre not going to have it at all?
The vision of Blizzard employees as meek, timid creatures overwhelmed by negativity and capable of doing work only under pristine and perfect conditions serves only as a distraction and useful buffer to stifle discourse on how many of them don’t actually view players as anything but money sacks and is actively harmful to discussion.
lazy at best
exploitive of the players at worst
probably why they keep releasing store stuff every time something new comes up
Not what I’m saying, I’m telling you that saying they’re a multi million dollar company isn’t going to magically erase the process, time and difficulties of how these things are made. It will take time, time that the dev team may or may not interally decide is worth it.
being multi million dollar company puts them in a better position to get the work done.
im not concerned how long or hard it is
giggity
Then everything you’re saying might as well be hot air, because it can’t realistically be used as a basis to guide the dev process by. You can’t just say “Do this now, you have money, I don’t care what actually goes into it.”
why not?
they have the time money and people to do it
if they put effort into it, itd be beautiful
But they can’t because people ask too much of them, like a functioning game. We need to stop being so mean and stop asking for our money’s worth.
I’m literally telling you why. These will involve massive processes, testing, QA, and large amounts of work done by dedicated teams that will take a long time. The Dev team can decide if it’s worth it to make that content over the larger period of time that would be required to make it, or if they should stick to the same release schedule and create content that can be realistically made for that release schedule, which the vast majority of people are unsatisfied with.
I’m agreeing with you in saying that it would be good for them to make that revamp, but if you want to actually have a productive discussion about how that revamp is going to happen you can’t just discard any and all thought on how this actually works!
Insisting that a company use its profits to make a game and not just buy more yachts isn’t discarding thoughts on how any of this actually works. We can see very clearly that they aren’t doing anything that works at the moment.
It is difficult to estimate the amount of time that must be invested in certain projects, and on the topic of Blizzard employers as a greater entity or those that work on WoW if you wish to be more specific, how much time they do have for work.
We know from the ABK scandal that much of the ‘old blood’ of Blizzard spent much of their time delegating their tasks to those below them or avoiding their work altogether.
I’m going to clarify that I am similar to Raseri-- I would love to see Azeroth revamped, but I think, if it is to happen, it will most likely be gradual at this point in time provided that nothing changes with Blizzard management. A zone here or there every so often with a patch, rather than a massive overhaul with an expansion. That is, of course, without knowing whether or not an Azeroth revamp has been planned for many years, in which case work likely has been on-going for some amount of time. In such a case, I cannot even guess on speed or progress.
Personally, I believe that a revamp of Azeroth is something that they have had planned for some time given the lack of enthusiasm around the Cataclysm revamp, and that it has been in development in the background, to a degree, for some time.
It’d be nice to have them actually working on it, or get some confirmation that it’s something they want to devote man hours to. While I’d be a bit dissapointed if it was gradual, if that was the only option I’d accept it- but I feel like drastic things need to be done for 10.0 if it’s going to dig them out of any holes.
And if they do a revamp to unbreak the world, I’d like them to keep in mind that most people spend the large majority of their time at max level, wondering around in the broken world, so please stop blowing things up in setpieces throughout questing? It’s obnoxious to the average roleplayer.
I like the idea that someone put forward- may have been here or elsewhere- to once you unlock the achievement for the zone’s questline the zone is phased into the “Peaceful” or “Fixed” state. That’d also do wonders to feeling like your questing there actually helped.
This was one of my biggest gripes with Cata quests. The amount of zones where the questline saw you fix things and put out fires, only for that to never be displayed in-game.
That’s been done in more than just Cata! I started recognizing it in Legion and then gave out a big “Ugh” every time it happened in questing since. Yes, Brennadam looks like such a nice town- oh wait now it’s permanently destroyed. Oh look at that huge temple we’re going to in Bastion- ah bah it just got blown up.
This ties into some of my thoughts in that I’d like environment designers to rethink in general how they create zones- with more thought being placed into roads being safezones, towns and population centers being liberally dotted over the landscape, neutral mobs or sparse hostile mobs being in open plains and large concentrations of hostile mobs only being in places where it makes sense for them to always be.
It blew my mind going back to classic and seeing that in Westfall, large groups of…Gnolls, I think, were always in the outskirts and gathered around in camps. That was so immersive!
Oh, no- I know. It’s only that Cata comes to mind because that is when I started to RP (end of the expac, anyway) and thus noticed things like that for the first time. Anything afterwards was a sigh and, “Again?”
Words cannot explain the exact extent of my frustration in that they fixed the Vale of Eternal Blossoms only to then make it unusable for RP every other week by having it destroyed and invaded by old gods again. Like yes, I get it, but still.
Invasion systems like that could have say, a toggle, or an opt in system. Instead of needing to talk to a bronze dragon to see the zone before all of that, should be able to talk to one or some other kind of NPC in case you want to farm items or drops from it. It’s weirdly immersion breaking for everyone else to see that the Broken Isles are STILL under invasion from demons every week 4 years after they got beaten.
Actually, wait, tie it into Chromie time! There’s already an existing phase system. If you opt into Legion Chromie time, invasions are enabled for you. Is that already a thing? This feels like it would be a relatively easy implementation.