The RP Community Megathread

Oh and class/race combos. This is also another benefit for the other communities and I know they mentioned it in an interview that it’s been talked about.

Nightborne druids pls

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be careful what you ask for.

I held onto 2 names for over 10 years, in the hopes we’d get robot gnomes. (Cyborg and Gadget). Imagine my reaction when we got Robot Gnomes…with diapers.

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Many of these have already been said.

  1. RP-friendly instances, removes all enemy NPCs

  2. RP-friendly Suramar City (entire city)

  3. Revamped old cities, as detailed as Suramar City, with some booths, shops having NPCs, and others not, to allow for characters to make play in their own shops

  4. Quest-building and sharing, allow one to add NPCs that appear in game, dialogue, useable/collectible objects. Characters enter a phase when they accept a quest-chain.

  5. Calendar with more customization, with in-game alerts when events are about to begin.

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I cannot see this happening with the current player base. There is so much potential for abuse that, as much as I would like to see this implemented for other RPers, I just cannot see this done without ‘chat in a game with a very, very young player base’ style “insert words from a word bank” writing.

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I think they do it in Star Trek Online and other MMOs. There could be ways to control things.

A rating system, once you’re done the quest chain, to let others have an idea whether they want to do the quest or not.

A way to report a quest chain for breaking rules, being offensive, etc.

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I think my full reply would segue further into moderation and my issues with current Blizzard moderation so I won’t get into it, but I agree with what you’re saying.

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I get that. I read your post on how many tickets you had to submit to report harassment. Not cool. That needs to be improved upon.

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I know we’ve had several posts already about moderation but I do want to touch on just how critical it is. All of these changes we’re asking for could be made, but at the end of the day they’ll mean nothing if there’s no moderation.

I remember back in MoP going to a Tirisfal Theatre Troupe play in the Ruins of Lordaeron. There was a massive crowd there and it was alot of fun. What I noticed though is that there was a GM (either in attendance or monitoring the event) because players that were griefing were being actioned. I distinctly remember a low level Tauren just standing in the middle of a stage and then him saying that he didn’t realize he was being disruptive and a GM had told him to stop.

I remember being in the Valley of Honor in WoD and there was a group of people griefing RP. A GM came and teleported them all to Stonetalon Mountain and told them to knock it off.

There was a time where GMs looked out for us and handled situations, but it feels now we’ve been all but abandoned. There really needs to be some kind of moderation for griefing and harassment on RP servers. We don’t need special treatment, but the RP community isn’t going to be healthy if we don’t have basic protection. That issue earlier this year with a Twitch stream in SMC and the subsequent flood of outrage highlighted that.

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Agreed, when it comes to full-blown Quest design. But I think a more tame version of this could be implemented with a rework to Guild systems.

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Okay, I’ll start with something pretty basic. Guild housing, but even though guild housing can and should offer plenty in terms of cosmetics and customization, I’m in the camp that guild housing should also be a kind of guild “Base.” There should be things in the guild hall that requires teams of players to work towards and thus encourages cooperation! And guild halls should make it easier to do the kind of content the guild is built for.

A raiding guild should be able to create a portal to the raid they’re wanting to do for 1 week once they’ve cleared enough content. They should have buildings that help create potions, cauldrons, feasts and other raid gear.

You could even say, have a blacksmith or a foundry type building where every player can put a resource bosses drop into the building, and once it has enough resources it can be molded into a drop from the raid and handed to a member as a form of bad luck protection.

Give rewards for doing content linked to guild achievements. A guild that gets the achievement for killing all the bosses in a heroic raid should be able to proudly display a trophy of some kind.

Make sure that it’s not like how garrisons were structured. It was obnoxious at the best of times to RP in a Garrison because the expectation was that you would be in there alone most of the time, and dozens of seats, spaces, halls, and other things were cluttered up with NPCs that would muck up the feeling of the space.

So while the basic concept for a guild hall in an RP space is obvious- letting the guild pick where to put the hall so a Horde Military guild can have a warcamp in the Barrens, a Night Elf Sentinel guild can have a rangers hall in the Forest, and a Holy Paladin guild can have a fortress-Monastery in the mountains, let the space be filled out with the PEOPLE that will come to inhabit it. Emphasize the social aspect of the game.

Not to say that a hall should have no NPCs, but if anything, the owner of the guild hall should be able to pick and choose which NPC’s spawn, if they patrol, and where. Have a kind of notice board, or maybe a “Hall Management” screen that you can tie the interface to the desk object in the garrisons from WoD. Pick what music is in the phase, pick the skybox/weather, pick what NPCs spawn around the camp and set behavior to Idle, Guard, or Patrol.

I could talk more about this but I’d feel it would just segue into guild stuff so I’m mostly attempting to keep my thoughts on guild halls for this thread focused on what it could do for the average RP guild on WRA, MG, or AD.

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I had a big thread typed up on World Design in general, but half of me is wondering if I should wait for if I get potentially picked, or even if it’s relevant for RPers(It’s about world and quest clutter making it hard to find spaces to RP in.) Should I post that? I’m trying to just dump thoughts where they’re organized.

It’s up to you! I don’t think it would hurt. I created this thread solely for the purpose of consolidating ideas and feedback from the RP community so the representatives don’t have to go to multiple forums to look at what people are saying. If you do get on you could still post about it even if you already posted it here.

Whatever you think is best!

Thank you and Rommal for sharing this, and compiling it. It’s very well done and captures many of the topics I have seen over the years.

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And a huge thank you to everyone who’s joined in on the conversation. I’d like just a little more feedback from MG players just to make sure we have a good representative sample from them. I still haven’t heard anything from any ED players. If I have time tonight I plan to reach out in-game to a couple folks I’ve seen on their forum and see if I can get any feedback from them.

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Of course! We intend to edit and add requests as time goes on, with any luck the Devs will implement some of these requests and we can remove them from the doc and look towards other things!

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I am curious if there is a plan to expand on the document, to add implementation suggestions for each wish list item.

We are expanding the document as requests come in though that will slow down as most of the common requests have been made. As for implementation some of them are self explanatory or have been given a way as to how to do it. But we are always open to suggestions on how to suggest the implementation.

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I am back and here with another small novel.

World Design and RP

Updating Zones

  1. Update old content (TBC, WotLK, Cata, and MoP) to provide a unified questing front. This includes graphical updates to old zones, and to their rewards. This would also include rewriting quests and quest chains for better lore cohesion. Some older quests provide lore that directly counters newer lore and this can be confusing for both new players and RPers. Updating the environments and rewards aids the same two populations and helps keeps cohesion between graphics of areas such as Exile’s Reach and, for example, Stormwind City. As it stands, players exiting Exile’s Reach are met with decade+ old textures and buildings.
  2. The addition of empty/largely empty locations. Updating old questing zones could also involve the implementation of (mostly) empty locations that can be used for RPers for public or guild events, or private interactions.

Culture Quests

  1. The idea. Implement questlines that provide history or culturally significant events (i.e. holidays) to the different races. For example, a quest where, with the aid of the Bronze Dragonflight, Night Elf players can explore the days pre-Sundering, or Hyjal before Archimonde’s fall.
  2. Cosmetic rewards. The quests, while important not only for lore, could also be used to implement heritage armor for races that lack them, or other appearances, such as heritage weapons, that are accessible by NPCs but not players. For example, the Blood Elven shields that are held by the guard NPCs in Silvermoon.
  3. Character customization unlocks. The quests could also reward new character customization upon completion.
  4. Toys. An additional reward from these quests could be toys, such as one that provides a relevant appearance (i.e. A Drust witch from a Kul Tiran culture quest) with a reasonable length and cooldown (i.e. 30 minute length / 20 minute cooldown.)
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I really like the character customization unlocks idea. I will say I think the quests or activities to unlock it should range from faceroll easy to somewhat challenging. It would be really disappointing if Fel Orcs were locked behind soloing a mythic raid.

With that said some highly unique customizations could be put behind tough challenges. I don’t know what this would look like but it’s an idea.

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For the sake of Blizzard/the devs reading feedback, it might be worth splitting up some of these things better based on if they’re a high-level high-effort content idea or something they could theoretically ship as soon as next patch. While a lot of the stuff I’m reading in this doc is amazing from a story/world building standpoint (and as such are pretty exciting to read) many are pretty huge asks.

I’d suggest categorizing things along the likes of this, similar to what I did in my post here:

High level suggestions (something done years before release):

  • Story ideas (villains for the next expansion, etc)
  • Zone ideas (new or updated zones for the next expansion or the one after)

Medium level suggestions (worked on many months/a year before release):

  • New systems (player profiles, housing)
  • Major updates to existing systems (e.g. new dungeon difficulties, exploration mode)

Low level suggestions (worked on between a few months and weeks before release):

  • New emotes (e.g. some of the ones that NPCs have)
  • New character customization (minor things that fit in existing categories, including quest-based unlocks which they already have the tech for)

Naturally, this is just a suggestion, feel free to completely ignore this as well. :smiley:

I have several zone/story ideas of my own (mostly in the form of parallel content, not neccesarily being part of an expansion story) that I might end up writing out as well. Been a few years since I flexed those creative muscles.

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