Hello everyone,
First and foremost, the idea of this topic is to express my idea of how to, in a sense, reshape WoW in a more enticing and exiting way.
For those who wish to express their opinion on this topic, I would appreciate if you focus on either giving a constructive critic or sharing your ideas (I would really appreciate with help in making this Topic more visual friendly).
I will be dividing the topic in various aspects. From expansions to mechanics. If I’m allowed to modify my original Topic, I will update it every certain amount of time with the ideas and/or constructive critics you guys post here.
Without further ado, let’s begin:
TOPICS
- New Expansions
- Levels and Item Levels
- Season and Cooling Time
- Set Wardrobe
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NEW EXPANSIONS:
From my perspective, WoW right now is like Venice. Building new expansions atop old ones, and having those old ones sunk in the depths of the sea. For this reason, my first advice, believe it or not, would be to not create new expansions. Bear with me:
Blizzard should give itself a period of pause where the next content they focus is the game itself and improve it. So… Instead of releasing a new expansion, they re-release an old one. This is how it should work:
After the end of Dragonflight end patch, Blizzard announces a cooling period of 1 year to max. 1 and 1/2. Later will explain what happens in this timeframe. During this period, Blizzard will redevelop WoW Classic/Vanilla/TheOG with reshaping of the map, new and improved lore quest that better tell the tale and inmmerse the new players more into its rich story. Of course, they redesign all the old raids with new mechanics, items, and more. And… AND!! They add more story and content with extra Raids and Dungeons that can be done.
And here is the part that Blizzard should highly focus and that I’m still thinking about, how to make leveling as almost as enticing is the end game content. If you are adding every expansion a max level boost, it means that even you see that the content prior to level max is not interesting and not worth the time of players. So, instead of accelerating the leveling or letting it collect dust, they could work hard on this part.
For those who will probably complain about “But that’s not Classic, we want the OG”… You guys have WoW Classic for that, this is a rework to improve.
Now, for every patch that Blizzard releases, it should at least include a new raid that can take the average player/guilds 2 1/2 to 3 month to complete in Heroic Difficulty. And every patch can have a time period of release of 5 to 6 months. You may wonder what happens in this extra 2-3 months, but will be explained later.
And what happens when Classic is done? Well… We go to Burning Crusade, and then to Wrath of the Lich King and so on. We could see content that we wished were more develop, like the kingdom of Anh’Qiraj, or the increible underground kingdom of Azjol-Nerub (with a better end story for Anub’Arak, com’on!) or even the entire world after the cataclysm!!.
Now to the next topic:
LEVELS AND ITEM LEVELS:
Blizzard has been redoing the levels and the item levels a lot. We went from 60 to 120 and back to 60 again to go now to 70. It would be better if it’s already set in one level (in my case, I will leave it at 70). Now, every new expansion that comes forward, the max level of all players will be set back to 50 or 60, and when the content is released, players can level again up to 70. For the first game rework of Classic, I would bring it back to level 1 (yes, even the special classes), since the game content they would redo would be the entire leveling part. This could be repeated once again for Cataclysm for the same goal.
Regarding item level, I’m going to use numbers as example, they are not set in stone. Every item will have a maximum item level set that will be brought back to another cap every new content appears. Let go with an example of a new “Raid Patch” Coming:
All items that surpass the cap go back to the item level of 100. The new raid comes with items of ILVL 130 for Normal, 140 for Hero and 150 for Mythic (Dungeons M+ does similar). PvP goes around the same, old pvp gear go back to 100, new gear go to 150. Every new Raid Patch, Rinse and repeat.
For New Expansions, the cap for ILVL could be 70.
Once again, there is a reason for this level and item level cap, patience haha. NEXT TOPIC!
THE SEASON AND COOLING TIME:
Here I will explain why Blizzard will have a patch every 5 to 6 months and why the max level and item level cap.
The reason behind this is two motives: “What do we do once we finished the raid?” And “It’s a shame those old raids are left forgotten”.
Now, before you jump saying: “You can go and do PVP or Mythic+” Or “You can still visit those old raids and farm trasmogs”. There are players in wow who enjoy raiding, not mythic+ or doing PVP.
Now… Why should we give Blizzard more time for every patch if after half that time, the content is boring for us? Because by doing so, we give them more time to work on a better quality service and we will not be bored after X time. Here is why:
For those who finished the content of Raid, Season Raid will come out. Here is how it works:
After 2-3 months of the actual raid opened, starts the Season Raid, so for those who finished the content can still enjoy raiding. Season Raid opens 1 (or more) old content raid, where players can use any item available at the cap of ILVL 100 (see my point from previous topic?). This means we can even bring sets from previous raids into the frey. Here is an example:
Season Raid starts and opens Icecrown Citadel (my favorite raid, but could be any raid). Players can form groups from 10 to 25/30 people, use any item and set with a max level cap of 100 (current content gear shrinks to 100). Every boss drops items at ILVL 100, even set items. They can either use their sets or the raid set to fight bosses. Once they finish the raid, they can go again at the same raid but with a higher difficulty. Higher difficulty can mean harder mechanics, higher damage, affixes, etc. So in a sense, a player goes from Icecrown Citadel to Icecrown Citadel +2. From here, higher + raids give higher stats through a bonus they can give any name, like Paragon point. So an item with 100 ilvl, can have Paragon level 2 and have higher stats, or damage reduction, or whatever. Now, every set and Paragon points only work inside a raid. The ultimate objective would be to see who reaches a higher level. There could be even leaderboards where even if 2 raid groups complete the raid at the same difficulty, the one in higher position would be the one who complete it first.
Now, next season, a new raid opens. And in this raid, you can use the set and gear you got from previous raids or even the new gear you got from Icecrown Citadel. This way players can, slowly by slowly, be doing any “Season Raid” with the sets they like more, and fighting the raids they haven’t done before in their respected difficulty. Why not make every raid set from the get go? And every raid seasonal? 3 Reasons: One is that is easier to control the outcome of raids if you make them one by one. Second is because having all the raids offered at the same time is not the goal, at best 2-3 at the same time. And third, you give Blizzard time to prepare sets for classes who haven’t been there yet, like Evokers for example.
SET WARDROBE:
This is a solution to the issue of having multiple sets after some time in your bag. While already having space for your main spec/off spec/ pvp gear in your bag holds a lot of space. Imagine having 4 extra gear sets + trinkets from different raids, etc. It will never end. For this reason, there should be a wardrobe (either accesible at any place or at the raid/capitals) where you can store your Season Raid gear. That way, whenever you need to go and change gear for the Season, you don’t need to storage it in your bank or bag until the next one comes around.
Finishing:
I think I covered the most important part of my idea for the Future of the game. I’m pretty sure I forgot some other ideas I had at the time to improve even further the game. But the main goal is here. I don’t ask anything in exchange. But if Blizzard ends up using my idea/s, I would appreciate the thanks.
About myself:
I played WoW Oficial since Cataclysm, and have been a fan of MMORPG for a long time. Played MMO games like Runescape, Aion, Lineage II, Guild Wars 2, Blade and Soul, Archeage, Nostale, FFXIV (and some more I can’t remember now haha). And the only one who brought me time after time were always the raids.
If you read until here, I appreciate your time,
Cheers,
Dragonslayer Reseion
Rise of Dragon Slayers