The Remake of World of Warcraft

Hello everyone,
First and foremost, the idea of this topic is to express my idea of how to, in a sense, reshape WoW in a more enticing and exiting way.
For those who wish to express their opinion on this topic, I would appreciate if you focus on either giving a constructive critic or sharing your ideas (I would really appreciate with help in making this Topic more visual friendly).
I will be dividing the topic in various aspects. From expansions to mechanics. If I’m allowed to modify my original Topic, I will update it every certain amount of time with the ideas and/or constructive critics you guys post here.
Without further ado, let’s begin:

TOPICS

  • New Expansions
  • Levels and Item Levels
  • Season and Cooling Time
  • Set Wardrobe

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NEW EXPANSIONS:
From my perspective, WoW right now is like Venice. Building new expansions atop old ones, and having those old ones sunk in the depths of the sea. For this reason, my first advice, believe it or not, would be to not create new expansions. Bear with me:
Blizzard should give itself a period of pause where the next content they focus is the game itself and improve it. So… Instead of releasing a new expansion, they re-release an old one. This is how it should work:
After the end of Dragonflight end patch, Blizzard announces a cooling period of 1 year to max. 1 and 1/2. Later will explain what happens in this timeframe. During this period, Blizzard will redevelop WoW Classic/Vanilla/TheOG with reshaping of the map, new and improved lore quest that better tell the tale and inmmerse the new players more into its rich story. Of course, they redesign all the old raids with new mechanics, items, and more. And… AND!! They add more story and content with extra Raids and Dungeons that can be done.
And here is the part that Blizzard should highly focus and that I’m still thinking about, how to make leveling as almost as enticing is the end game content. If you are adding every expansion a max level boost, it means that even you see that the content prior to level max is not interesting and not worth the time of players. So, instead of accelerating the leveling or letting it collect dust, they could work hard on this part.
For those who will probably complain about “But that’s not Classic, we want the OG”… You guys have WoW Classic for that, this is a rework to improve.
Now, for every patch that Blizzard releases, it should at least include a new raid that can take the average player/guilds 2 1/2 to 3 month to complete in Heroic Difficulty. And every patch can have a time period of release of 5 to 6 months. You may wonder what happens in this extra 2-3 months, but will be explained later.
And what happens when Classic is done? Well… We go to Burning Crusade, and then to Wrath of the Lich King and so on. We could see content that we wished were more develop, like the kingdom of Anh’Qiraj, or the increible underground kingdom of Azjol-Nerub (with a better end story for Anub’Arak, com’on!) or even the entire world after the cataclysm!!.
Now to the next topic:

LEVELS AND ITEM LEVELS:
Blizzard has been redoing the levels and the item levels a lot. We went from 60 to 120 and back to 60 again to go now to 70. It would be better if it’s already set in one level (in my case, I will leave it at 70). Now, every new expansion that comes forward, the max level of all players will be set back to 50 or 60, and when the content is released, players can level again up to 70. For the first game rework of Classic, I would bring it back to level 1 (yes, even the special classes), since the game content they would redo would be the entire leveling part. This could be repeated once again for Cataclysm for the same goal.
Regarding item level, I’m going to use numbers as example, they are not set in stone. Every item will have a maximum item level set that will be brought back to another cap every new content appears. Let go with an example of a new “Raid Patch” Coming:
All items that surpass the cap go back to the item level of 100. The new raid comes with items of ILVL 130 for Normal, 140 for Hero and 150 for Mythic (Dungeons M+ does similar). PvP goes around the same, old pvp gear go back to 100, new gear go to 150. Every new Raid Patch, Rinse and repeat.
For New Expansions, the cap for ILVL could be 70.
Once again, there is a reason for this level and item level cap, patience haha. NEXT TOPIC!

THE SEASON AND COOLING TIME:
Here I will explain why Blizzard will have a patch every 5 to 6 months and why the max level and item level cap.
The reason behind this is two motives: “What do we do once we finished the raid?” And “It’s a shame those old raids are left forgotten”.
Now, before you jump saying: “You can go and do PVP or Mythic+” Or “You can still visit those old raids and farm trasmogs”. There are players in wow who enjoy raiding, not mythic+ or doing PVP.
Now… Why should we give Blizzard more time for every patch if after half that time, the content is boring for us? Because by doing so, we give them more time to work on a better quality service and we will not be bored after X time. Here is why:
For those who finished the content of Raid, Season Raid will come out. Here is how it works:
After 2-3 months of the actual raid opened, starts the Season Raid, so for those who finished the content can still enjoy raiding. Season Raid opens 1 (or more) old content raid, where players can use any item available at the cap of ILVL 100 (see my point from previous topic?). This means we can even bring sets from previous raids into the frey. Here is an example:
Season Raid starts and opens Icecrown Citadel (my favorite raid, but could be any raid). Players can form groups from 10 to 25/30 people, use any item and set with a max level cap of 100 (current content gear shrinks to 100). Every boss drops items at ILVL 100, even set items. They can either use their sets or the raid set to fight bosses. Once they finish the raid, they can go again at the same raid but with a higher difficulty. Higher difficulty can mean harder mechanics, higher damage, affixes, etc. So in a sense, a player goes from Icecrown Citadel to Icecrown Citadel +2. From here, higher + raids give higher stats through a bonus they can give any name, like Paragon point. So an item with 100 ilvl, can have Paragon level 2 and have higher stats, or damage reduction, or whatever. Now, every set and Paragon points only work inside a raid. The ultimate objective would be to see who reaches a higher level. There could be even leaderboards where even if 2 raid groups complete the raid at the same difficulty, the one in higher position would be the one who complete it first.
Now, next season, a new raid opens. And in this raid, you can use the set and gear you got from previous raids or even the new gear you got from Icecrown Citadel. This way players can, slowly by slowly, be doing any “Season Raid” with the sets they like more, and fighting the raids they haven’t done before in their respected difficulty. Why not make every raid set from the get go? And every raid seasonal? 3 Reasons: One is that is easier to control the outcome of raids if you make them one by one. Second is because having all the raids offered at the same time is not the goal, at best 2-3 at the same time. And third, you give Blizzard time to prepare sets for classes who haven’t been there yet, like Evokers for example.

SET WARDROBE:
This is a solution to the issue of having multiple sets after some time in your bag. While already having space for your main spec/off spec/ pvp gear in your bag holds a lot of space. Imagine having 4 extra gear sets + trinkets from different raids, etc. It will never end. For this reason, there should be a wardrobe (either accesible at any place or at the raid/capitals) where you can store your Season Raid gear. That way, whenever you need to go and change gear for the Season, you don’t need to storage it in your bank or bag until the next one comes around.

Finishing:
I think I covered the most important part of my idea for the Future of the game. I’m pretty sure I forgot some other ideas I had at the time to improve even further the game. But the main goal is here. I don’t ask anything in exchange. But if Blizzard ends up using my idea/s, I would appreciate the thanks.

About myself:
I played WoW Oficial since Cataclysm, and have been a fan of MMORPG for a long time. Played MMO games like Runescape, Aion, Lineage II, Guild Wars 2, Blade and Soul, Archeage, Nostale, FFXIV (and some more I can’t remember now haha). And the only one who brought me time after time were always the raids.

If you read until here, I appreciate your time,
Cheers,

Dragonslayer Reseion
Rise of Dragon Slayers

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If we’re talking about remakes, just push further with the conflict between the Bronze and Infinite Dragonflights, force it to a climactic end that forces Nozdormu to send everyone forward in time.

Change the landscape over hundreds/thousands of years and start each faction to a singular starting city on EK/Kalimdor and, as the game progresses/expansions go, establish/re-establish more capitals for their people.

(IE: Humans retake Lordaeron or Alterac…)

Reignite the conflict between the Horde and Alliance (to an extent) and move forward with a cohesive story that returns to a more toned down scale of the story than always fighting some sort of global threat.

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It is not a bad idea, yet for that it would be better to just make “World of Warcraft 2” rather than remaking the game itself. What you suggest is a restart of the entire franchise. While I’m saying to improve on what it was already made.

I learned that if you take a banana peel and rub it against your shoes, it actually acts as a form of shoe polish.

Also, always buy new shoes in the afternoon. After your feet have expanded.

ooooo Name it: World of Recraft.

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I want another faction war but this time we flood mulgore.

I mean… in a way… WoW is already that. >_>;;;;

I think eventually the game will need a new engine that will allow multithreading as it would greatly enchance performance but thats about it.

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I would expect this from a goblin to be honest, but fair enough.

I’ve always wanted them to go back and do something in Crystalsong Forest or make Bilgewater Harbor more of a capital city. If they did go back and change old content, these would be the main things I would look out for.

Although I think adding new content is great in old zones, I don’t think we should rely on Classic WoW to relive or experience old questing and leveling. If you wanted to quest through Pandaria for instance, and Classic Mists actually existed, you would either have to level all the way to 85 from a level 1 (or 58 if DK), or buy a boost. I think being able to experience quests just the way they were in retail should stay.

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You are not the first person to suggest that problems with old software be fixed with a complete rewrite. In fact there are cases where this has happened.

  • FF14 was a complete failure when it came out so they went back and rewrote it.
  • Microsoft did a complete rewrite replacing Old Middleware systems like DAO, RDO and OLE with their .NET framework.
  • I believe Blizzard tried that with Warcraft III.

That being said, while it happens it is rare. And the reason, money. It would mean several years of heavy investment in rewritting the new system and when it’s done they will be back to where they were before. Who is going to pay for having a better looking version of an expansion they’ve already completed?

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World of Re:Craft. when you die, it resets you to a random previous point in your journey.

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About this, I’m not saying to take away the questing as it was. I’m saying to improve the way leveling up is done to make it more enjoyable, and add more story on the parts where the expansion was lacking, like you said… Cristalsong Forest was quite lacking.

This is… True. But not about what I said. This is not remaking WoW as a new engine, is using the same game but taking (as the referenced I used) the old buildings out of the water. What Blizzard would be doing is improving its old content, better it and sell it as a new expansion. This way, they still make money, and its not a marketing fiasco as it was Warcraft III, due to the reason that the goal is to improve on the topics on hand.

While I like the reference on the Anime. It wouldn’t be a bad idea that there is an Ironman Mode for raiding where Characters that die (and are not resurrected in battle) can’t access that raid instance anymore. Making it more difficult to finish the raid.

I wasnt making an honest suggestion, I made a joke because someone suggested calling it recraft, so I added the colon.

I don’t know what it means to take buildings out of the water. As for “better” content, the problem there is that there is no concensus on what is good content and what is bad content.

You see a lot of people in forums complaining about the content but when they start giving details they are all over the place. Here again, the most updated list on what people feel is the ONLY reason subscriptions are down. So if you are a developer, which one do you spend money “fixing”?

  • Some say it’s the story writting particularly in BFA and ShadowLands.
  • Or it’s the toxic culture of the players that’s causing people to leave.
  • Others point to specific abilities like “borrowed power” that have been taken away.
  • Next we hear that it’s time gating
  • Death. Wow players aren’t getting any younger, and younger players don’t share the same attraction to MMOs… particularly ones dominated by older people.
  • The questing requirements are not long and grinding enough.
  • The questing requirements are to long and grinding.
  • They heard Activision say: “If you don’t like the game, go play something else.” or… “The game is not meant for you”.
  • SL had too many mobs close together.
  • The Horde/Alliance cold war.
  • The China fiasco.
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This is a terrible idea. Resetting a players progress like this should only be done once, and only if there is no other option. People spent time earning those levels. While games are about wasting time, not in that manner.

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The main topic is not fixing but improving, adding not substracting. While too much adding may be bad, the main goal is not about fixing.

While story may or may not be engaging, for those who don’t care, should be able to run through it without hassle (something that FFXIV did awfully). For those who care, you give them this.
The issue I see about what you said is that you are focusing too much in the community and the fiascos that Blizzard as a company did. Which resound in how many people play the game, but it’s not the only variable.
The end goal of my post is to improve and add content that can be renewable for the game without that much work for Blizzard. The idea behind Season Raid comes with the same high replayability as it comes from Mythic+ and Diablo III. If you make some content more easy to “recycle” as seasons, you can give a bigger timeframe for Blizzard to expand upon content for the next patch or expansion.

I don’t agree whatsoever with what you said. Resetting some numbers doesn’t change anything. Leveling up in WoW is literally a joke already (it is not like Classic). 10 levels don’t change anything more than a number. You will still be questing throughtout the game, you will be playing new content and you will continue leveling up until reaching the Max Level. You won’t lose your accomplishments nor will you lose the what you gained before. The only thing that will change is a number.
And if you think people dont agree, you haven’t played many or any Roguelike games, where the goal of the game is to start from 0 every time you die.

You are missing the point of my list. I’m not saying that each item is the *** ONLY *** reason subscriptions are down. In fact that would be impossible.

My point is that if you ask 10 people what Blizzard should improve you will get 10 different answers. There is little concensus on what the problem really is.

Here’s another one I’ve heard. When people started playing WoW they were in high school or college playing with their friends. The game was an important part of their social life.

Then they graduated, started playing on their own, got a job, got married, had kids, lost their job, got a divorce and are fighting over the kids. Now for some reason WoW is no longer fun. Clearly it’s all the devs fault.

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World of warcraft 2 would bomb. The devs don’t have the talent nor imagination to create a new game. Everything they are doing is recreating inferior copies of what was done before.

China’s got the remake already covered.