The (recurring) issue with world of warcraft

Aside from being unable to respect any prior time investments, the fact that the best part of this game is always being patched out with new content is a signal these developers don’t know what we want.

Anything resembling ‘quality game design’ is factually displaced by something new Blizzard wants you to play with, so that money can be spent on game and line goes up.

The sad fact: If your game had staying value (read: evergreen content only) then people could value playing it. If people could value playing it short term, they would value playing it long term.

I keep hearing about OG runescape accounts that have been around longer than the entire Wow franchise. What is Blizzard’s problem? Is the appeal of fresh money on new player turnover really better than knowing I can hop on my Baron Rivendare’s Deathcharger and equip my Runeblade of the Baron Rivendare and have it mean the same thing it did 20 years ago?

Because if you really believe that, as a development core, your game should never be recognizable to returning player, you’ve definitely succeeded… Every time.

Coming from a player who bought/played every single expansion EXCEPT: Legion, BFA. If that doesn’t tell you (Blizzard) where your missteps are, where your ‘mistakes to be learned lie,’ nothing ever will. I OWN games on my hardware that don’t require internet connection, will never be updated. These are games I can play Ad Nauseum, for free, forever. That’s the gaming experience you are marketing against.

Here’s the only relevant feedback you will ever get: Value Killing A Boar.

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You really showed them!

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Yeah, getting a refund on something you bought, never happens, right? I have things on my account locked forever because I requested a refund. I am sure I could make an in shop purchase to unlock them, somehow, but that goes against supporting quality game design.

things that never happened for 200 please.

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“This game would be so much better if they only fundamentally changed the way it worked and things that other people like to better suit me!!”

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We don’t know what we want either so that’s hardly a failing.

Wait is your whole rant that you want ALL content from the last ten expansions to be relevant at max level? Have you put any actual thought into how much content that would require balancing? How much constant work it would require to keep it all in line and functional? Because I doubt that you have.

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Save your fingers typing. This person has all these fundamental issues with the game that have been there since day 1 and they are still here. Just a drama queen who woke up with a dumb thought. :smile:

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Apples compared to oranges…

Yeah, the Blizzard Stans out in full force this morning. Must be waiting on something to be fixed in-game.

imgur .com/a/vRRkMrk

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Wow… you refunded an expac a decade ago!!!

ffxiv did it, and still does it, so please explain how it’s not possible when blizzard entertainment is infinitely larger and more funded than SE is

Your entire response amounts to ‘trying to discredit your post.’

How’s that going?

I don’t play that so I have no idea if you’re being honest, but I sincerely doubt it.

Many games, online services with mmo features like guilds, ect, do it. There is no excuse for Blizzard.

Current Wow release(s): Dragonflight, Classic Vanilla, Classic SoD, Classic Cata. That’s 4 attempts at trying to give players what they’ve asked for… without giving them what they’ve asked for.

Players: Can we have era realms?

Blizzard: Here’s SoD, we’re gonna do some things on a live alpha version you guys get to play as long as you pay your regular sub fee.

Players: …

Blizzard: Here’s Pandaria Remix!

Players: ???

Blizzard: How about… EXPANSION TRILOGY!?

Players: F

Well, that’s not entirely accurate. Stans be like YAAAS BLIZZ DADDY

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i am being honest and they keep all old content relatable for further expansions, every single time there’s a new expansion.

they’ve done it for ? i dont even know how long. a REALLY long time

so why is blizzard incapable of this lol

you did it for me… you are still here …playing WoW. Or pretending not to. dissatisfied for 20 years. What a spineless way of life.

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Basically, you’ve said nothing to invalidate anything I’ve said. That’s the most basic aspect of this. The facts lay bare by the way you’re attacking me, when my post is 100% factual in regard to how this game is developed. Why it’s so difficult to retain players.

No one is attacking you, bud.

I would love to see improvements to the game that are meaningful. Rising tide raises all ships. In the long run, Evergreen game design saves development time, money, and players always have something to come back to, something to value. No one is arguing against new content. No one is saying you can’t do fun new things or update the content you have.

No one is arguing against expansions or the idea of ongoing game development in a live-service game. I’m simply attempting to give the same tired old live player feedback in hopes my play time might be valued, in hopes of being able to continue valuing paying for it.

That’s a win-win relationship. The main purpose of this post (which will be locked/deleted anyway) is to maybe slip a note under the door and maybe it catches the eyes of people who can do something better. A little bit of hopium, as the Kids would say.

Eventually, we will have to reconcile the facts with the way things are, continuing to push an entirely new game out of the extruder every 1-2 years gets tired to everyone.

Different games focus on different things, and those decisions will appeal to different people.

Final Fantasy XIV is very story focused. It has a linear narrative that you are expected to (required to) play through in order from start to finish. New players start at the beginning. When your friends tell you that Endwalker is very cool and you should play with them, you’re committing to play all of it to get to that point and play together. But the game is really about the story, so that commitment is okay, expected, and works for the folks who love that game.

World of Warcraft has never worked that way. I have played since The Burning Crusade, and by then the game was already focused on end game max level content. The community decided the goal was max level ASAP, and then we wanted alts to play and have in our raid teams ASAP. So, Blizzard has slowly but surely given us what we wanted and broken down the barriers. So, now each raid tier is self contained. You can take a break, come back, and gear up quickly for whatever is new. Your friends can make a new account, hit max level ASAP, and be geared for your team without trying to hard.

Now we want older content to be accessible and relevant without sacrificing any of the other conveniences we have, so that’s what they’ve done. Timewalking, Chromie Time, Classic, Season of Discovery, and Pandaria Remix all bring us ways to make old content relevant in ways that don’t hurt the rest of the game. It’s working fine.

Yeah, maybe in an alternate timeline World of Warcraft could have just continually added content and kept it all relevant forever. But that’s not what the players wanted at the time (on the contrary, we complained about needing to gear through every raid of an expansion to be ready for the final raid), so that’s not what happened.

It would seem to me that offering us new things to try is a way to find out what we really like. We know one thing for certain, just looking at what “the community” is saying in the forums is no help at all.

Why? Because “the community” in the forums represents a few thousand of the millions of people who play the game. Of the seven million WoW players we never hear from about seven million of them in the forums and that’s “the community” that is important.

With these trials of different play styles we all find out what “the real community” likes and what we don’t like.

Do you know why runescape has characters that old? Its not because any sort of evergreen content. Those characters simply have a real world value for being able to kill other players to take their gold and sell for real money.