The recent LoU jump packs are awesome immersion tricks for Warrior's class fantasy

[Test Pilot’s Go-Pack], [Experimental Goblin Jetpack], and [Gold-Inlaid Jetpack] are truly awesome jump pack transmogs that came with the 11.1 Liberation of Undermine (LoU) patch!

Since Vanilla, Warriors have been suffering from the unconvincing, arcadey, game-immersion-breaking [Charge], [Intervene], and later (in WoD) [Heroic Leap] ability visuals. They lack the ultra-realist feel of the Assault Marine mobilities in WH 40k game titles (such as DoW 2 and Space Marine 2).

(Even with the blazing glyphs,) people think we Warriors are exaggerating what we can do with these arcadey mobilities:

Even though the Go-Pack’s actual lift sucks and these jump packs don’t emit big flames when we Charge, Intervene, or Heroic Leap, the game still feels 300% better and more realistic when we cast these mobilities.

I feel like I’m no longer exaggerating at a tavern, and can now join the pack of realist, grown-up, and unsentimental classes like Rogues, Mages, Warlocks, and Death Knights!!

What I'm hoping for Warriors in the future

The likes of [Test Pilot’s Go-Pack] (LoU) and [Goblin Rocket Pack] (from ICC, not transmogrifiable yet) are crucial to Warriors, like how pets are crucial to Hunters and Warlocks.

I hope, in the future, (for the Warrior players who want it,) the jump packs can have added visuals and sound effects (both for taking off and crashing down the target) for Charge, Intervene, and Heroic Leap.

Furthermore, I hope once day we can configure the jump packs’ appearance, sounds, flame colors, etc at the barber shop like Warlocks can already do with their minions. :smiley:

Happy for you and all that for your xmog.

But your view on things needing to be too literal in a fantasy RPG is somewhat unhinged.

Warriors don’t need any of this jump pack nonsense baked into the class forcing an unwarranted and off brand fantasy some loony has cooked up.

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Hey, it’s Greìl again! Ever posting hard to make WoW an unpopular game and to alienate players.

MMO RPG is a much more competitive market niche now, when compared to that in 2005. The objective should be firmly about attracting more players and getting more people to subscribe.

Better immersion and improved realism help with that objective.

That said, I’m not asking to force jump pack mogs on any or all Warriors. You can keep your cloak and enjoy the original 2005 arcadey Warriors as you wish!

What in the world are you talking about? Rushing down my enemy or jumping with my strong warrior body is crazy unrealistic, but a rocket pack is fine? Why would Grug the Smasher use a jetpack?

Also the added effects are optional, you don’t have to use them, but WoW is turbo cartoony and high fantasy, you’re drawing really nitpicked lines in the sand here.

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The problem is the source of acceleration that gave us the Charge, Intervene, and Heroic Leap.

Player characters in WoW are already running ~24km/h without speed or Elusive Blasphemite effects. This is about twice as fast as marathon athletes can do.

To achieve the acceleration of much faster Charge, Intervene, or Heroic Leap, one would need super-human strength beyond mortal muscles. It can be gained by the likes of DH’s fel power, or something physical that fits Warriors, such as jump packs.

Keep it mind that it is WoW’s artistic style to make anything techy look cartoony. ICC’s [Goblin Rocket Pack] has a cartoony model as well.

You can of course reject something less cartoony and more medieval, such as the historical Wan Hu rockets; Or entertain something that looks as fitting as right out of the Tanaan Jungle. One way or another, realistic, immersive character abilities is a benefit to the game, even if that’s not for you.

Your problem is your unhinged fixation on relying on ingame physics lining up 1:1 with real life physics.

Then you also say the following… Drawing parallels to their ‘realism’ when they’re anything but.

Rogues who can turn invisible to the naked eye just like karen who works the street corner.

Mages, who cast magical spells in the schools of Arcane/Frost/Fire, just like your neighbour Billy, the one with the lazy eye that made the local alley cat combust with his mind.

Warlocks who summon and enslave demons, like your local politicians.

Seriously though do you read a single word you say or are you just so fixated on your delusions that you don’t see it for what it is, which is nothing but a fantasy MMORPG where their population is super human strength wise and also have magical powers.

If you’re struggling to immerse yourself in WoW due to needing to draw parallels to irl physics, there’s probably a few other things you need to sort out for yourself because this aint it champ.

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I knew it! Slimey politicians!

I think we have a very different view of what an arcade is. What your asking for is just kinda weird. It would work for some, sure, but most? I have my doubts on that one. I am actually fine picturing my character being strong enough to just dash (charge/intervene) and leap like in game currently.
We have people throwing fireballs from their hands, and you want ultra realism. Then compare it to 40k, lol, man, cause that Librarian shooting lightning is so real. Or how about them genetically altered marines? Double organs, venomous spit, 9’ tall, I could go on and on with the list of unrealistic things.

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Mechagnome :smiley:

iirc heroic leap was tested but did not make it into wrath, but then went live in cata?

The immersion wow needs is making warriors more fantastical, like some real anime shenanigan.

The attempt to make animations and abilities grounded and at the same time magical/fantastical to be on pair with other classes CLEARLY is not working, seeing how our abilities are often lame, weak and visually uninteresting.

We need to go full on the fantastical side for aesthethic, like other mmos do, exagerated, as we, as warriors, can make feats of strenght with inner power akin to monks, things that are only possible because we are different races in a world of magic;

The Warbreaker stuff clearly show blizzard still don’t have any idea how to work this out, because they still want to do both (fantastical+grounded); Magic lil weapons hitting the ground softly after a gentle spin? the hell was that? now we have gently spin to slam the ground softly that make some light

When we should get a powerful hit on the ground, so strong that rock and molten lava spills out of it

I didnt know Space Marines had venomous spit. Learn something new every day.

The novel “Brotherhood of the Snake,” featured it. Decent novel, but I liked “Faith and Fire” better.

Back in Vanilla and TBC, if I remember correctly, a couple of versions of Charge were tried to make it look more physically convincing. Such as a version with slightly slower initial acceleration, to make it look like the Warrior had a well-trained athlete’s initial jump.

However, the Charge with slower initial acceleration somehow disadvantaged Warriors in PvP. Opponents could quickly LOS. Thus, the very fast arcadey Charge has been with us Warriors ever since.

One would be confused to bring up “mages, who cast magical spells” or “librarian shooting lightning.” This is because WoW is based on Dungeons & Dragons created by Gary Gygax and Dave Arneson, which in turn was based on JRR Tolkien’s high fantasy novels. In this series of fantasy, magic and dragons are added to otherwise very physical medieval tales.

However, having magic and dragons in WoW, DnD, and The Lord of the Rings doesn’t mean footmen can defy physics, or Warriors like us can do superman things. If one does, there needs to be an explanation, such as the Demon Hunter’s fel-powered jumps.

I for one firmly judge the newly added LoU jump packs to be very realist, and they are a excellent explanatory source that makes Warrior’s Charge, Intervene, and Heroic Leap look real and convincing. I’m sure there can be other ways (such Mechagnomes’ upgrades or blood magic powers) that can make these mobility abilities look convincing, but I can’t present any sense which can fit into Greìl’s head, can I?

Few souls have worse ability than Greìl’s to differentiate what physical movements look real, and what physical movements look fake. However, we are lucky that Devs do and the 11.1 Liberation of Undermine patch has been reasonably convincing with all these excellent in-game additions.

For Greìl, should we have a jump-pack-phobia mode, which turns the likes of [Experimental Goblin Jetpack] into a murloc-in-a-cradle in her eyes, thus she is not procced?

I’ve been playing a Warrior since Vanilla WoW my charge currently plays Deja Vu every time I charge. I see your from moonglade so … ya. Remember this is a game have some fun with it. Nitpicking over a game will make it far less fun in the long run.

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I mean add glyphs for that stuff sure. Otherwise I don’t really like it.

Suspension of disbelief is in effect here. Otherwise how are people shooting fireballs from their hands. Never mind how most giant creatures would more than likely crush themselves under their own weight.

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Wow is heavily inspired by WARHAMMER.

And int he properties you spoke, it was a LOW magic systems, where magic was the background. Only in later versions D&D became high fantasy and in higher levels.

WoW is high fantasy with races with different physical properties.

In wow, it does actually, means we can defy real world physics, at least some, because it is a fantastical world with races powered by different energies.

Serious, since LoU launch, the [Experimental Goblin Jetpack] transmog (and its lookalikes) has been many players’ instant favorite. My realm acquaintances, friends, and myself enjoy it a lot. It truly gives old-school high-mobility classes like Warriors an edge in realism.

Back in the ICC raid of the WofLK, [Goblin Rocket Pack] (equipped as a shirt) was a great visual thingy that made the cross-airship jumps look real, and high-risk in a thrilling way. I’m aware that some players would rather have an extra action button, but having those rockets made the airship battle look awesome and convincing, instead of arcadey and fake. The realism is needed for anyone who appreciate and cherish this game.

Demon Hunter’s [Infernal Strike] is great, in terms of the sound and the Fel-propelled animation, which makes it convincing.

[Northrend Engineering: Nitro Boosts] is also a design classic. It has the sound, the flames, and thrill to play with. Now that we do have jump packs, if Warriors’ [Charge], [Intervene], and [Heroic Leap] can be 75% as cool as the Nitro Boost, it will make me an overjoyed Warrior fan.

By the way, I am also aware that there is a different controversy going on right now, regarding the [Experimental Goblin Jetpack] and its lookalikes — Some players really like that it does not hide the weapon when sheathed on the back, while other players think it’s a bug (for their very big weapons that don’t tuck in well behind the turbofans) and want to have the weapon hidden.

As you guys know, I’m not the type of person that take my own preference and shove it down other players’ throat. If I have a say in this, I hope that the clock transmog slot would have a choice to “hide weapon and offhand when sheathed in the back,” just like that the shoulder slot already has a choice to “transmog each shoulder separately.”

Seek professional help.

laughs in wuxia