The reason WoW is dying!

Because MMOs are a dying genre. Despite that WoW retains more players than any other MMO, and you could likely add up the majority of MMOs combined and still not match the player base WoW has.
It's not that MMORPGs are a dying genre, it's that people are losing interest in the grindfest of RNG that WoW piles on expansion after expansion.
I heard someone say the other day that the internet was dying... and they said it was because people were mostly using celphones now.

Sometimes, you just have to walk away from a debate.
The problem with WoW and other MMOs is that they are geared towards long-session gameplay and people have simply stopped playing that way. Nobody has time to block off 5 hours on 3-4 nights a week, so your game that depends on that model is doomed to fail.

WoW can either adapt or it can die. It is that simple.
10/30/2018 02:30 PMPosted by Snowfox
I heard someone say the other day that the internet was dying... and they said it was because people were mostly using celphones now.

Sometimes, you just have to walk away from a debate.


So I'm mistaken that my Cell phone uses the internet ?

:|
It looks like websites etc. it uses.
Ah, but something that is nearly dead is also somewhat alive.
FFXIV and ESO are booming!!! WoW is dying because its money sucking grind fest built on greed not passion.
10/30/2018 02:30 PMPosted by Snowfox
I heard someone say the other day that the internet was dying... and they said it was because people were mostly using celphones now.

Sometimes, you just have to walk away from a debate.


If it's the same post I read, I think they said that forums are dying due to cell phones.
Can't agree there are I'm on some very active forums.
10/30/2018 02:39 PMPosted by Daft
If it's the same post I read, I think they said that forums are dying due to cell phones.
Can't agree there are I'm on some very active forums.

Yeah I saw that too.. but no was a different thing, IRL.
10/30/2018 02:33 PMPosted by Presumption
The problem with WoW and other MMOs is that they are geared towards long-session gameplay and people have simply stopped playing that way. Nobody has time to block off 5 hours on 3-4 nights a week, so your game that depends on that model is doomed to fail.

WoW can either adapt or it can die. It is that simple.
I don’t think mmos are your type of game if that’s what you think.
If virtual reality mmo's ever become a thing life will change as we know it.
Everything is dying man.
10/30/2018 02:33 PMPosted by Presumption
The problem with WoW and other MMOs is that they are geared towards long-session gameplay and people have simply stopped playing that way. Nobody has time to block off 5 hours on 3-4 nights a week, so your game that depends on that model is doomed to fail.

WoW can either adapt or it can die. It is that simple.


Anyone who ends their posts with "It is that simple," is inherently ignorant of the complexity an issue poses.
Wrong. Wow Live gets around 12 million subs at start of a new xpac. Currently it is thought that around 1.5-2 million play various private servers. FF probably sits around 5-7 million. Other MMOs combined probably hold a million or 2. These numbers are not even touching foriegn MMOs that do not hold any NA market.

Another fun fact, over the course of it's life wow has had over 100 million subs....not all retained.

It is not that MMORPG are dying but people do not want to shift to new one's unless they are more gripping than the last. Take me for instance...I despise what WOW has become but I will not pull up my roots unless I find one that is better and that criteria is an MMORPG with a tab target combat system, decent PVP, game focused without all the stupid minigames(looking at you mission table, garrisons, pet battles, warfronts, etc...) and no fricken bunny ears (this is the real challenge). I think there are others like me...we have an idea of what it would take but none have popped up so far.
Oh noes!! The sky is falling!!
10/30/2018 02:34 PMPosted by Somalion
10/30/2018 02:30 PMPosted by Snowfox
I heard someone say the other day that the internet was dying... and they said it was because people were mostly using celphones now.

Sometimes, you just have to walk away from a debate.


So I'm mistaken that my Cell phone uses the internet ?

:|
It looks like websites etc. it uses.


Can't tell if joking.
10/30/2018 02:33 PMPosted by Presumption
The problem with WoW and other MMOs is that they are geared towards long-session gameplay and people have simply stopped playing that way. Nobody has time to block off 5 hours on 3-4 nights a week, so your game that depends on that model is doomed to fail.

WoW can either adapt or it can die. It is that simple.

Dude, can I introduce you to LFGs and LFRs?
10/30/2018 03:00 PMPosted by Emt
Wrong. Wow Live gets around 12 million subs at start of a new xpac. Currently it is thought that around 1.5-2 million play various private servers. FF probably sits around 5-7 million. Other MMOs combined probably hold a million or 2. These numbers are not even touching foriegn MMOs that do not hold any NA market.

Another fun fact, over the course of it's life wow has had over 100 million subs....not all retained.

It is not that MMORPG are dying but people do not want to shift to new one's unless they are more gripping than the last. Take me for instance...I despise what WOW has become but I will not pull up my roots unless I find one that is better and that criteria is an MMORPG with a tab target combat system, decent PVP, game focused without all the stupid minigames(looking at you mission table, garrisons, pet battles, warfronts, etc...) and no fricken bunny ears (this is the real challenge). I think there are others like me...we have an idea of what it would take but none have popped up so far.


Why the hell would you put "tab target combat system" at the top of your criteria list?
the bad game development and bad past 3 expansions mite be a reason.
In short no forward thinking.
RP, RPG's, MMO's, MMORPG's, etc will always be around as long as people have imaginations and seek to delve into a fun world or escape the real one.
In the past they did so through plays, gestures, books, and even holidays. Today we still use the same methods but have included computers to the list.

Tomorrow we will use virtual reality and artificial intelligence. Imagine being immersed in the WoW...like really there instead of behind a computer screen, questing, pvp'ing, or even exploring the world in it's fullness. Imagine user experiences that are unique and crafted by a.i! That's the next frontier. Many gaming companies are reluctant to put the time and resources into properly creating a vr experience but fail to realize the first one to master it will have a market of their own.

And after that...holodecks and then different dimensions.