The controversy about sod and why you hear either super positive or super negative is because it shares a lot of similarities to Ascension, and that version of Asc isn’t really targeting classic/vanilla type people. I won’t go too far into it but they’ve just tried to create their own thing. You have a very different type of audience playing their main server type
Personally I think sod would have been better if the rune abilities didn’t have such absurd damage values or healing throughput. Think a lot more people would have stayed otherwise. I also think there would have been less complaints about things like pvp, where you just get insta killed in open world and are suddenly a tank in a battleground. Not realistic.
The problem (at least imo) is blizzard doesn’t have any experience with the opposite. The game (wow) itself is also not structured in a way where it’s going to feel as evergreen to something like RuneScape, which is. Blizzard has always designed the game in a theme park manner. If you make a forever theme park without leaving level 60, you end up just having gigantic power creep like you see in twow end game
They are gonna have to lean heavily into other types of progression that doesn’t include just raiding.
Professions will need to be massively expanded and upscaled. They need stuff that’s easily viable to make, and stuff that can take 100 hours worth of mats or quest chains to farm.
Some people don’t like the idea of that, but RuneScape does it perfectly
I just got done with a weapons quest on epoch that took me like 20 total hours to complete. Best weapon at this phase. It involved a crazy long chain of quests involving elites, and getting a lot of different mats and running all over the world following some RP story dialogue
They have to make stuff actually take real time investments, not just completing things in a day for the best reward.
Blacksmith could make a legendary craft that only the BS can use, and requires an absurd amount of mats (example: requires open world mats, mats from a raid, mats from elite quests, and mats that only the BS can make)
You gotta slow down progression and make the progression feel like a giant feat if you want the game to last 10+ years. If everything is too easy it’s gg from the start as in 10 years is a pipe dream.
They can add all sorts of stuff that takes an absurd amount of time without it actually annoying you too much, such as things like weapons that can be crafted one phase, and then 2 phases later, a quest becomes available for you to literally take that weapon and build upon it and upgrade it.
Phase1: sword that requires like 40 arcanite bars, thorium bars, devilsaur leather, various gems and enchanting mats. Requires mats from first raid.
Sword looks cool
Phase 3: quest appears for the owner, to upgrade weapon. Go along with RP quest chain doing stuff like dungeons for some reagents, kill X bad guy elite, take his heart to use the blood to create special mat, gather mats from p3 raid, go talk to x who wants you to kill a demon. Loot demon essence, forge sword at some special RP forge
Sword upgraded. Sword proceeds to look even cooler, is epic now, glows and maybe makes your chars eyes glow
Phase 5, quest chain unlocks to do another crazy 100 hour long chain of mats and etc. requires something insane that not everyone on the server can easily get
Weapon becomes legendary, perhaps changes your appearance like you have magical tattoos or whatever
This is the only way I see a game structured the way wow is “lasting forever”
People gotta remember if you want stuff to last forever you can’t have everything quickly and I think people don’t think about that