People are going to look back and say…
Soon as they removed GDKPs it ruined the game…
when its literally balancing + STV event + gold sink walls as content.
People are going to look back and say…
Soon as they removed GDKPs it ruined the game…
when its literally balancing + STV event + gold sink walls as content.
P2 launched with no content and blizzard removed any reason to have alts
They did the wrong zone… STV already had its amazing PVP without the event…
Arathi Highlands feels like a open terrain massive raids vs raids clash zone… that never was.
Itemization is legit terrible, sorry it really is… some of the items that drop in the raid… people look at each other like… what?.. who uses this?.. umm I dont know?
I saw 2 epics drop last night…
I never was in a “vanilla” raid where epics dropped and people were just like… “oh…” its an epic… because i mean maybe what 5% of the things that dropped in end game vanilla were not even worth it…
Phase 2 should be a lesson learned… on how not to do a phase.
Phase 3 now… everyone knows it should be Un’goro… but blizzard is probably like…
you know…
I like pickles…
OH really I do as well!!
doesnt felwood look like a giant pickle!!?!?!
OMG it does…
ok phase 3 pvp zone is Felwood… because its a pickle.
If GDKPs are the reason you’re playing WoW… it’s time to quit.
Literally nobody is going to say that.
cope.
Why? You seem to be lacking understanding of what GDKP is.
Can you elaborate on why you feel this way?
Good. GDKPers did nothing wrong.
STV Event is great now.
The price on helms is dropping by the minute thanks to Gnomer moving to a three day lockout.
Balancing is happening.
The vast majority of players have barely hit 40 or haven’t even hit 40 yet.
People on these forums are wildly overestimating how much they represent the average player of Season of Discovery, tbh. We are a minority of tryhards. Even if you don’t think of yourself as one, if you’ve already hit 40 and done STV and Gnomer at least once, you’re a little bit of a tryhard.
Time to accept that and get over yourself to be honest.
ok dude. a mass of casuals are soon gonna get to 40 and save the game.
i disagree, game has been better without gdkps.
No, rather, they’re going to hit 40 and not experience the same things we did.
Part of being a tryhard, especially in SoD, is that you are alpha testing the new content for the beta testers behind you. If you didn’t want to do that, you should probably not have signed up to play Blizzard’s early access experiment for Classic+ tbh. We are, all of us, lab rats.
how so? What changed for you besides raid groups looking for people in trade/LFG
TBH I haven’t noticed a difference, don’t think any difference will be noticed until lvl 60 and even then the only difference will be fewer options for people looking to raid.
Outside of the only example I’ve seen people mention “I don’t see GDKP spammed in chat” what difference have you noticed that makes the game better?
I said it before in another thread:
If banning GDKPs does what Blizzard wanted it to, we will never know.
Blizzard’s stated goals were to give people less reasons to RMT and more reasons to join guilds and make friends.
If those stated goals work out, we, the normal players, will not know one way or the other.
The answer is nothing because GDKP doesnt affect anyone negatively.
Even gold buyers helped the economy for casuals.
people dont see that/cannot fathom that though.
on top of that GDKP allowed casual dads to gear mains/alts without needing to schedule
It also encouraged geared players to carry undergeared, and encouraged leveling alts.
now there is no content for P2 and we are all sitting here faming gold for crafted mats for a 3 day lockout
Its a pretty simple concept.
If not having GDKPs forces you to quit the game you were probably playing the wrong game to begin with. I’m not even against GDKPs as a whole but the people quitting because of it is just laughable.
Yeah I’ve seen your post about that, I can see where you’re coming from with that but not sure that I agree we would not notice the changes. Outside of the RMT topic which the economic impact could be argued either way and I do agree the average player would not know one way or the other.
The social side however with the impact of more people being driven towards guilds I would expect to be very noticeable as my experience in a guild on Classic through TBC the biggest issue the guild leads talked about and that was common across guilds was recruitment being difficult due to people not wanting to commit to a guild when they can freelance with GDKP.
As for me, my issue with the ban is that I ran with a competitive guild in classic from MC up to Sunwell and as fun as it was, it was really high pressure and stress. I was literally having to run from the train stop home from work every night to make raid times. I don’t particularly want to relive that kind of schedule and without GDKP and the reality that pugs wont be clearing AQ and Naxx, I will be forced to either not experience these raid in SoD or join a guild and stuck maintaining a schedule that interrupts my regular life outside the game.
I have barely seen anyone lament the loss of GDKP and when people do they’re hit with smallest violin replies, if anything the sentiment is it should have been banned from the start since it had a whole phase to run rampant
As much as I complain on these forums I think it’s pretty funny for a week and a half all these people paying several hundreds of gold for the craftable materials and blizzard is just gonna make them 10x less rare / expensive. Get got gold buyers
No one is going to say that.
Unless you are a GDKP simp that is.