The REAL reasons I believe WoW isn't gaining any new users

  1. It is 18 years old, even if it has had updates this is how people see it.
  2. They gutted the game and tried to cater to the wrong crowd, thus LOSING players
  3. People hear from their friends “WoW used to be good but they changed X or Y and now I don’t like it anymore” and go “well I guess I won’t buy into it then”
  4. last but definitely most important, scaling. When a user tries the game now, enemies are leveling with them, so there is no feeling powerful anymore. “Oh I leveled up but so did everything else, what’s the point?”

With all this being said, I still think WoW can be brought back to a state of grindy goodness. End scaling and make the mobs their own levels again. Make people work for stuff. Get rid of the fluff and add back the depth. You can keep some QoL improvements but at the end of the day I shouldn’t go from 10-60 in 3 hours. It should take work and time and it should be fun like it used to be, like classic is. Make Azeroth Great Again!

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You just listed a bunch of stuff that doesn’t really affect new players. All of the things you listed get better at end game and some of them were just listing problems with the community, which Blizzard cannot change.

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it affects long time players, people like me who would say to someone “hey come play wow with me!”

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I’m not really sure what you want Blizzard to do about the community ragging on WoW when people ask about it or what you want Blizzard to do about the game being 18 years old…

For the most part, the newer generation are not into MMOs… minus the Asian countries… some MMOs can get traction…
But for the most part its not the hot new thing like it was in the late 90’s early 00’s

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well thats the point. they shouldnt be shooting for new users when the game is this old

This has impacted how I play. I don’t group up usually, prefer to be solo and I used to solo old dg’s and raids for the mogs, etc… but no longer can because of this.

There’s other things, too but that one really impacted how I spent some of my time goofing off ingame.

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No new users means the game becomes stale and dies out, they need some ways to attract new players. When Blizzard caters to either side people cry about it.

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well what they are doing isn’t working and the game feels stale and stagnant. scaling adds to that stale plastic taste. It isn’t fun.

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This but not for the reason you seem to think. By Cataclysm there had already been 100+ million accounts created, there are only so many people who were, or are, interested in an MMORPG.

The reasons you list for newer (younger) gamers not trying it have little-to-nothing to do about it and far more to do with the fact that mobile gaming and things that are quickplay being more popular.

I’m not sure why they did the scaling but there’s probably a good reason for it.

Idk what else they could do to bring in new players. A new game engine maybe? Idk. Everything they’d need to do would cost money and the cost may not be worthwhile.

personal opinions are not “real” reasons. Just because you view the game in a certain way doesn’t mean everyone else feels the same. If you don’t have data to backup your claims, then they remain opinions.

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hence “I believe” because it is the reasons I am told by others when I ask them about WoW irl

You keep saying “scaling” as if you are referring to it in general, scaling in general is not bad. The only time it is bad is when they use it on old raids for no reason.

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OK cool, imagine a game where you outlevel the mobs in an area, and you have to move onto a new area. Once you are done doing all that you can revisit older areas and wipe the floor with them. That elite that 1 shotted you? He’s toast! That’s how WoW used to be.

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WoW broke the 100 million players barrier ages ago, and the classic versions have only brought back a fraction of what they had back in the day.

It’s almost like it isn’t as simple as changes you don’t like.

the ones who left felt alienated and wont come back because of these changes. It shows that the devs DO NOT care about them or what they have to say, so why bother?
“oh you get to play wow the way its meant to be played but ONLY old content you already played! YOU GET NOTHING NEW!!!”

Unless they personally told you, you don’t have the slightest idea why they left, how they felt, or what (if anything) could get them to come back. You are attributing your personal views on a topic onto millions upon millions of different people.

it is what they tell me, and if 10 people say it, it is a safe assumption more feel this way.

I think the game being 18 years old is a big part of the problem. Not because “ew, its old” but because thats 18 years of content you missed and have no idea whats going on. Take shadowlands for instance. That is widely considered a bad expansion, but doubly so for new users. Say you just started and sped through the game to shadowlands with the quick leveling, only getting small portions of an areas story before you out level it, then ya get to shadowlands. And right out the gate you’re thrown into the maw to save a bunch of big name npcs you have no idea who they even are. Seriously confusing and fish out of water like.

What wow should do for new players each expansion is craft a new player leveling experience that funnels them to the latest expansion that goes into depth about the lore and what you need to know so you can truly understand the expansion, whats at stake, what you need to do, then it dumps you in with everyone else. Then new players can really feel like they are part of the current content.

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