The reason World of Warcraft (WoW) is declining can be attributed to two key factors. When WoW was first launched, particularly during the Burning Crusade expansion, there were more players than in the current expansion. This was because all the content, especially the 25-player raids, was challenging yet attainable. In other words, all the gear on everyone’s wishlist was accessible.
As WoW continued to release expansions, they progressively made content more difficult, introducing heroic versions of raids, then mythic, and so on. This shift in design is the primary reason why WoW has experienced a decline. It may seem straightforward, but this is precisely why many players left. If players were happier with obtaining new gear, even if they had to pay for a subscription, there would likely be more players.
The second reason WoW is struggling is closely related to the first. As content became more challenging, a significant portion of the player base left the game. This exodus has resulted in fewer PvP (Player versus Player) enthusiasts since the overall player population has dwindled.
This is a good game. With that being said, we have to look at the player base. The whole WoW system is about obtaining gear; that’s what made people subscribe to keep playing. If you can achieve getting your Best in Slot (BiS) items on a character, you feel happier. But now, no one is getting the best gear, and that’s the whole reason players left. Due to heroic and mythic versions of a game, you have to keep in mind that people work or go to school, so the time they are playing, they want to progress but not be overly committed to a super-difficult boss wiping all night. They just want to play when they’ve got time but at the same time make progress on their character.
The entire game is designed around raids and PvP. However, when you switch the difficulty of raids to heroic and mythic, people no longer have the opportunity to obtain gear in the limited time they have due to school and work commitments. It’s essential to emphasize that WoW’s core concept revolves around acquiring gear. Every reset, players log in to obtain gear, and the entire game is centered on gear and upgrades. With the introduction of heroic and mythic difficulties, obtaining gear has become challenging, thus leading to a decline in player subscriptions.