The "real" problem with the scorpids

So, I’m not a hunter, I’m not a non-hunter. I’m an altohaulic, so I’ve done both.

So, on my hunters, I’m leveling. On horde, you can’t easily get charge rank 2 and 3. So, boars are stuck with rank 1, unless you swim from booty bay to westfall. Which, you wouldn’t have a reason to do until 18 or 19.

Cats are still great, but, they’re balanced so no one complains about them either way.

Wolves, may or may not be working. Even if they are, the howl would need a melee group to really work.

Turtles have a cool shield gimmick, but they are the slowest at killing by far. No one is sending a turtle after you in PVP, even if they have one for PVE reasons.

Lots of “good” pets aren’t good yet. We don’t have dash, or dive. So bats, owls, hyenas, and tallstriders, are kind of just waiting for season 2.

Carrion birds and raptors are basically cats but not as good.

Then there’s spiders, crabs, bears, and crocks, which are all totally useless.

Gorillas aren’t tamable yet.

So, we have, Scorpids, Wind Serpents, and Cats, as realistically the only options. With boars sort of getting an honorable mention, if you can get your hands on Charge 2 or 3.

Unusable pets - Spiders, Bears, Turtles, Bats, Birds (Owl, Carrion, and Tallstrider), Raptor, Hyena, Crocolisks, Crabs, Crabs and Crabs. Also Gorillas that you can’t even tame yet.

So there are three options.

Also, the other specs are just not great yet. Marksman and Survival just, doesn’t cut it.

Ask yourself this. Whatever class you play, if a Melee hunter came after you, could you kill it? What about a petless marksman? Wouldn’t you just get into their deadzone and kill them?

So if, one or two of the “useless” pets could get something other than “bite” and “cower” to use, then maybe you’d see less scorpids. You WILL see less scorpids (and more wind serpents) as the hunters level up, but really, if you’ve maxed out the relationship with your scorpid, and it’s still using a level 8 ability as it’s best in slot, most hunters probably don’t even bother to upgrade to “Claw 3” Claw 1 or 2 is just fine.

Then, if you’re going up against Warlocks, load the pet up on Shadow and Fire resist, and the pet probably has more shadow and fire resist than 97% of the players in the game. So of course you’ll have trouble killing it.

If Spiders could make you web parashot’s, or if Croc’s gave you +3% Crit, or if Tallstriders gave you a 5% movement speed buff, you’d be seeing more diversity.

But if Scorps and Wind Serpents fall, then everyone will just default to cats. And I suppose that would be more or less ok, but having one option instead of 3 isn’t exactly better, if “diversity of pets” really is the issue.

Just give me a reason to use a crab. I dare you Blizzard. (How about water breathing/swim speed?)

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All of that is true, also if I could add what about the young pridewing, it just a fancy wind serpent not much reason to use it. Also kinda want to tame a turtle and send it at people for the meme now.

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Birds aren’t useless they get screech which does great threat and makes soloing easier.

There are no threat issues with BM rune with any pet.

Sure but if you’re not using that for whatever reason birds are still useful. Choice is good.

Screech is stuck at rank 1 this phase which is a lvl 8 ability and generates 16 aoe threat. Doesn’t scale. Pretty bad ability right now because rank 2 is not available.

Wind serpents are lucky this phase and have access to rank 3 lightning breath which is a lvl 24 ability that benefits from spellpower (but not overly). Next phase it will still be stuck at rank 3 and wind serpents won’t be as good as they are now.

Scorpids are stuck with rank 1 of scorpid poison which is a lvl 8 ability. It scales ridiculously with spellpower to the point that the lvl 8 ability deals busted damage. Base damage is 18 at rank 1 with multipliers. Reality is around 400 depending on stuff.

So we have 2 issues here. Lvl 24 abilities that are not available and the damage calculation of scorpid poison.

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The real problem with Scorpid is that they do too much damage, the end.