The quitter mentality in this game is so disgusting

I already have all 15+s done for every dungeon, but I just wanted a particular item for Theatre of Pain. Just ran 3 keys, one was a 14, a 10, and then an 11. I healed two and tanked one. All I wanted was to complete the dungeons with the incentive of valor points now.

In the 14, the tank was so horrible and didn’t bother to keep track of prideful, as in, he literally pulled mobs while prideful was killing the ranged and he only noticed when we ran it to him. That was a wipe. On top of this, he would let most mobs sit in the sanguine and let them heal 20% to about 80%. We ended defeating 3 of the 5 bosses and upon approaching the fourth he decides it’d be best to leave because we wouldn’t time it.

In the 10 I decided okay maybe I should just do something lower since it seems people in mid-high keys want to push. The mage did 870 dps overall and caused timing the key near impossible. We would’ve timed it but he accidently pulls additional mobs resulting in a wipe just before the 4th boss again. DK gets mad that he had to “carry” mage and leaves because we won’t time.

In the 11 I decided okay, maybe tanking might be best since I’m overgeared for this. This is where I truly gave up and just wanted to quit the game entirely as I was so livid. We make it to the last boss with a little less than 5 minutes. Very possible to time!! Hurray!! Healer literally types “sry guys rly wanted to 2+ this just waste of time” and then leaves at the last boss. Group disperses.

I don’t know what it is within the community to have such toxic quitter mentality, but it’s getting out of hand. All you have to do is literally just finish the dungeon we ALL were working on. It’s not just about you.

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I know people get triggered when we talk about punishing leavers, but if it ever was warranted, this guy should be banned from game for 24 hours.

Or maybe, all the can do is pet battle or something. That’s just ridiculous

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only one of your three examples had anything to do with people quitting for “no reason”.

I wouldn’t blame anyone for leaving the first or second group.

third group sounded fine, guy who left was a jerk.

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Well this hurts my confidence in tanking a little bit. :frowning:

That Dk sounds like a jerk. :frowning:

FREAKING BRUH.

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My guess is that it’s not just about “timing”.

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I’m reminded of when Cata launched and the LFD groupies were dropping like flies leaving groups left and right because the content shocked them at how bad they were at moving out of things.

I was there at launch with everyone else adjusting. What was obvious is that people got real comfy with Wrath dungeons. To the extent when they walked into Cata dungeons everything became annoying and people weren’t interested in that. So groups fell apart all the time.

M+ is a return to that format. You can’t really have this giant leap in content difficulty and a PUG existence. People have done it I guess. People in the main don’t want to though.

I’m hesitant to call the current M+ system awful. I think my view on it is tainted by how bad warlocks are. That said extremely mechanical content isn’t really the thrill many players get from the game. This is why raiding in the past had low participation numbers. MMORPGs are really about that RPG progression curve in a world with other players. E-sport challenges appeal to a very different gamer and really have no place in an MMORPG.

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no

the mage was 100% the jerk in this scenario

assuming the group wasn’t advertised as a carry group - NO ONE is a jerk for not wanting to carry that kind of deadweight.

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“This week in pugs…”

Seriously insane how many times I’ve seen pride + adds and I cannot outheal that.

Correction, they both were jerks.

-sigh- Yall are ruthless. x,x

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People are bored of grinding the same things with little reward.
Heck with m+ able to be upgraded to 220 guild who cleared 10\10 downed shriek went through multiple tanks because lack of guildies and we just gave up after wiping on huntsman the xyo just CBF to care.
Though with M+ u always atleast get currency so people dipping out on those are dumb.
Even a lost timer m+ still counts.

People are just getting sick of wow atm as is with nothing new close to coming out frustration breeds carelessness I guess.

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I only quit playing tonight because I’m out of beer and I’m tired.

Sorry.

Wait, no I’m not. I don’t even do Mythic dungeons! Why am I here?

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This reminds me of a key I pugged in 8.2. I joined as MW - druid tank, mage, warlock and another monk as WW. The key was appropriate to my gear and io level. Nothing in the title or note said anything about any carry.

Once we’re going in the dungeon, we’re killing stuff and I notice only the druid, warlock, mage and myself (as healer) on my dps meter - nothing from the other monk, who was listed as dps in the group. And it’s slow going. I wait a bit and inspect the monk - they’re in mistweaver spec and have been healing along side me, while doing 0 dps - oh, and they’re horribly undergeared.

So I ask why they’re not dpsing. S/he says, “I’ve been healing.” So I say, “I signed up to heal this dungeon and you were assigned as dps.” S/he responds, “Well, I’m healing.” So I said, “Sweet - I’ll switch to dps. You can solo heal.” So I switched to WW and let them heal. It was brutal, lol, and they had to work hard for those heals. But I refuse to be suckered into carrying someone. (Turned out the tank and that monk were guildies.)

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you’re nicer than I am. I would have bailed on that key so fast.

Get the io addon and filter your groups better. Solved.

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I told them it was not okay to do that to people (sneak in a severely undergeared person). And the healer ended up working real hard for those heals, so in the end it turned out okay. I think we even timed the key.

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I mean look, I get it. Carrying deadweights is not under anyone’s forte.

How far into the dungeon was this and when did the DK leave?

I mean, I would love to make my own groups but I gotta join someone else’s if I want a specific key. But I mean, what’s the point of doing keys if you just want to time? If you’re going to pug you should follow through the whole dungeon unless you’re wiping over and over on the first mob. Pushing seems more like a guildie thing and if you’re going to push at least say “hey we are pushing, if we’re not trying to push then we won’t bother” so that I don’t have spend 30 minutes x 3 only to find the group wasn’t competent enough.

There’s plenty of incentive to at least finish the dungeon - there’s the weekly vault, items for upgrading, and valor to upgrade those items. All the dungeons I did were completely fine to at least finish but the “i don’t care if i waste everyone’s time because i wanted to beat the timer” attitude is the most disgusting quitter mentality that’s ruining the game for many other people.

And to be honest I would love to run with guildies but our schedules are a bit off and we only see each other during raids so I guess I really am out of luck trying to see if I could find groups that would at least try to finish the dungeon.

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Uh warlocks are bad? Since when?

Uuhhhh…FYI, raiding is an RPG progression curve…it’s called endgame content, it’s where you push different difficulties to further progress your character. Every single mmo has this end game progression curve.

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Sounds like you had a horrible streak of bad luck with groups. I’ve only ran into shenanigans on that level maybe two times in all my M+ time dating back since Legion.

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Healer left because they knew they couldnt heal the last boss and didnt want to deal with the most likely toxic response that would follow.

But i feel your pain…im flat out sick and tired of healing/tanking dungeons this expansion. Its the worst community and thus the worst expansion in WoWs history.

So im assuming you tanked and healed previous expansions. Think back in BFA and Legion tanking and healing and what we could do. We could literally carry bad dps players, and we did the majority of times. DPS players just had no clue how bad they were…walking around bragging about how good they are only talking about their numbers on meters but they were absolutely horrible and they got carried. Either the tanks carried them through off heals like prot paladins or healers carried them by doing immense healing. But NOW we are in a situation we cant carry so much…We NEED dps players to step up and they still think they are good and dont need to play defensively.

so what do players do to combat this? they fall back on what they know…try and just push higher numbers. the higher they can get the better because then they can act like its not them its everyone else. so stand in the bad, dont interrupt, just do as much damage as you can so you can later act like the one who is better than everyone. Basically prepare to be toxic. Well what happens when its obvious that person made a mistake? They know they messed up, but more importantly they know everyone else knows they messed up. They assume everyone is just as toxic as them. So they run scared and quit. Usually say some quick lines to deflect and blame someone for some random thing that makes no sense and then leave and quickly hit that ignore button so they dont have to hear the truth.

Mind you, it can take a long long time to get into a group and actually run. Sometimes hours of waiting…and this is what you waited for. And people think the game is not dying and is in an ok acceptable state worth defending?! Its not…it needs desperate and immediate fixing.

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