The PvP Trinket set bonus worries me

So, I am not a hard core PvPer. I am not Dilly, or Savix, or anyone who actually play’s rated PvP. I play Casual PvP more or less such as BG’s, WPvP, etc.

The state of the PvP trinket really bothers me because it increases damage and healing output from Vers by 40% but not the defensive benefits. I bring this up for a couple of reasons.

Firstly, there are specs where Vers is their best stat and a set bonus like this makes them that much more deadly.

Second, I have a full set of PvP gear (172 ilvl) and already there are people who are absolutely WRECKING people and melting them as if have no protection at all.

I worry that the damage output in PvP situations is going to quickly get out of hand as the damage output will continue to grow higher and higher (some benefiting more than others) while the Survivability will not be growing nearly as much. Pair that with the current state of CC chaining in casual PvP and it already creates some very frustrating situations.

Honestly, at this point it kind of makes me wish that Resilience made a comeback. While I get that it’s a “simpler solution” to just buff Vers the problem is that Vers affects some classes more/less than others and the fact that it only buffs the Damage and Healing Output but none of the defensive benefits means that the melting situation is just going to get more out of hand as the expansions goes on.

It’s cool that PvP gear/vendors have returned but I really feel that this isn’t necessarily a step forward and more of a step to the side. Like I said, already seeing some absolutely crazy things in casual PvP and we are only two weeks in so far.

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i think it’s good. Forces people out of PVE’ing to pvp…

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the increase is only in pvp instances plus they nerfed the stat scaling so yeah, it actually needs to get buffed.

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Agreed, the damage reduction portion should count in this set as well. It’d REALLY incentivize using the PvP gear over some crazy crap in a raid.

Should be 50% bonus to healing, damage, and damage reduction from all Vers sources.

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May be should be a flat damage done increase to bypass stat scaling nerf.

i agreee. remove dmg bonus and add defensive bonus.

also delete rogues from the game. nerf MM

I am not sure how that relates to the point’s I was bringing up though :thinking:

None of my points were against PvP gear, in fact I think they should have gone a few steps further and instead brought PvP Resilience back instead. I even highlighted why I find the Vers route to be a problematic band-aid.

And Warmode.

In what way? Yeah, Secondary Stat scaling got nerfed across the board but that doesn’t really stand against any of the points I am bringing up.

The points being that A.) Versatility is stronger for some classes/specs than others and B.) The trinket bonus only increases Damage and Healing output without also increasing the Defensive bonuses of Vers meaning that as the expansion goes on everyone is going to become even more of a glass cannon in it’s current state.

What would actually incentivize using PvP gear over PvE gear is an entirely separate PvP stat that equally benefits all classes and specs instead of band-aiding Vers, which some classes benefit more from, into the pseudo PvP stat.

I do agree though that boosting the defensive capabilities as well would be a good step but I honestly think that the game needs proper PvP gear instead.

I truly believe it would be better to bring back resilience instead of just trying to patch things up with Vers.

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That 40% will become more useless the more gear we acquire throughout the expansion. The penalty is too high so I’m guessing people will be running PvE trinkets.

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There’s a lot to unpack here, and I’ll go through it bit by bit. Keep in mind, I’m speaking from the perspective of a 2400 arena player and multi-classer of various specs.

Before I say anything, some specs and classes are severely, and I mean severely overtuned currently, and there needs to be a number’s patch before anything happens addressing these outliers which are currently in outer space involving damage output. They ain’t just above other people, they way out there.

That being said, from testing in previous situations and such, while I get the concern involving versatility scaling and what it does (it is a valid concern), the other thing to remember is that what will likely be a bigger offender will be raiding trinkets. The trinket off of Sire Denathrius for example was 1-shotting people on beta, and if that hasn’t been addressed, it will continue to do so. It’s quite literally a 30-40 yard ranged Drest, that doesn’t split, so you can fire it off easier than Drest in a hectic situation, and literally explode someone.

I’ll say this. The crazy will continue until we have an actual balancing patch where numbers are looked at and Blizzard tunes things specifically for PvP. We’re talking patch notes along the lines of: “X ability does 30% less damage in instanced PvP.” Don’t hold your breath for a quick fix, but lets hope for better than BFA.

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Depends on how strong those PvE trinkets are in comparison esp if you consider those that sim/test out the numbers for minmaxing purposes. In addition, depends on how long it’ll take for those PvE trinkets to get nerfed. During beta testing the strongest trinkets people were running were often PvE trinkets, but to my knowledge during beta they got nerfed pretty hard cause of it.

Though, more often than not the trend was typically PvE trinkets overruled PvP trinkets such as medallion and any of the others. The only ones you really saw use in BfA was (if you wanted to cheese) the corruption increase one, and the safeguard or Emblem for more surivability.

As for the OP, personally speaking I wished they brought back PvP stats which will soundly differentiate PvP and PvE gear esp to a point where it’ll make things feel less important to do both forms of content. I personally think they want PvPers to use Vers a lot more which is why most PvP gear has Vers on it. I feel vers is an okay substitute for Res but eh :woman_shrugging:.

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Yes make the vers even better. The more vers and the more haste I have the more powerful I shall become.

I cried a few times this week getting two mythic drops with crit and mastery and it was worse then my greens.

No thanks. I still consider this a game.

If that’s the case, the pve trinkets would have to be nerfed by 80% in pvp but Ion wants to make gear “gear” so I doubt that very much so. People ran versatility in pvp mainly for the defensive capability of it unless you were a WW. Trinket bonus does not offer that so I’ll stick with my predictions. But yah pvp power would be nice.

I really enjoyed your insight on this. Like I said I am very casual when it comes to PvP and I am glad this thread is getting all kinds of perspectives.

Honestly, reading your post I really can’t disagree with anything you said. You bring up a lot of good points.

I will admit I absolutely feel this in Battlegrounds right now. Some specs just vaporize people, some are just unkillable, some are free kills, it’s all over the place for sure.

Really takes a lot of the fun out of the game when you are destroyed before ever being able to really fight back or the fight itself is so overwhelmingly one sided you never had a hope to begin with.

I know some classes/specs should have advantages over others and that the game isn’t suppose to be balanced around 1v1 situations but it sure feels like some classes are way way way above others right now.

There has definitely been a good number of PvE trinkets that got nerfed in PvE scenarios only, not very often sadly as it should but it does definitely happen so I suppose I wouldn’t count it off. However, if you nerf one then another quickly takes its place because there’s not just one that’s really nice, there’s just one that typically does slightly better in most if not all scenarios.

As for the Vers stat yeah basically, outside of WW and Warriors for damage increase and to be more tanky. However, toward the end of BFA most people wanted Vers stacked fairly high because damage was that high. Which, I would imagine would end up becoming the state of PvP currently if things do role out in high damage which seems to be the case. I know for my main I want vers stacked first for PvP situations. It’d honestly be something we’d have to actually see and test out for it to actually show any noticeable concern, but during beta testing like I said PvE trinkets overruled even the PvP bonus so it wasn’t something majorly concerning.

Realistically I’d imagine the only two trinkets yet again most will end up using outside of PvE trinkets will be Safe and Emblem for survivability purposes. But, there may be an off chance the actual bonus may somehow be slightly better for some classes. Like you said though, kind of doubtful when you consider some PvE trinkets out there. Also rip pvp power :frowning:.

EDIT: I meant in PvP scenarios rip. I can’t seem to spell the right stuff right now.

Only trinkets with bursty on use effects are used or tank ones. I want neither in pvp, that’s why I hope they fix the pvp ones. Had enough of drest in bfa, now to be given skunked in SL -_- is disappointing.

You have not seen the raiding trinkets, I assume?