The pruning is boring

I am not talking player power here or balance, the game simply feels boring and repetitive now. At least for mage. It was dumbed down a bit too much.

I believe balance is somewhat better even in PVP. I am not max level yet but I can tell that it will be better and more balanced, the pace is also okay.

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How else are you going to appreciate them putting back what they took away if they don’t make you wait first?

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That makes total sense.

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Honestly, for a lot of specs it was needed. You had 8 spells to press to ramp up, then a 9 button rotation after. You miss one, you’ve ruined your window and have to wait for CDs. I am liking what they have done. Built in passives help alot in keeping what you need happening, happening.

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You can’t keep casting frostbolts and choose when to Glacial Spike, this is dumb, you don’t have fireblast anymore? Just why?

with the dungeon runners that pull dungeons in 3-5 pulls, they never hit half the buttons, no need, no more CC, no more strategy, just run in and let the tank do its thing.

What specs was this true for? The entire statement.

I mean, you spend hours pressing the same buttons over and over, now you press even less buttons.

In PvP I can imagine how this is not a problems because PvP is dynamic, PvE however. Then people leave and they don’t kow why.

My mage literally had to have 3 bars of spells to function. I’m sorry, but the pruning was needed. Maybe not for all classes and specs, but it’s absolutely intolerable incompetent game design to force players to have 3 active bars of spells just to play a game. At that point, why is there even a spellbook?

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The pruning happened for a reason. Back then, rotations were getting way too complicated, and a lot of players relied heavily on addons just to play their class efficiently. If you didn’t have those addons, you were basically at a disadvantage and some groups wouldn’t even take you.

That kind of design creates a barrier, especially for new players. Imagine trying to learn the game and being told you need a bunch of third-party addons just to perform properly.

Simplifying the abilities and rotations made the game more accessible. Newcomers can jump in, learn their class faster, and actually participate in group content instead of feeling locked out because they don’t have the “required” setup.

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The thing is, smart people want more buttons to challenge themselves, and dumb people want less because it makes them tired and they can’t understand what to do.

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I 100% agree with this entire reply!

Your mage did not use 36 buttons to DPS. Shaman did not use 36 buttons to DPS as people have claimed in the past.

You’re all lazy liars.

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Depends on the class. Some made it out better than others. Most of the specs I’ve played so far feel pretty good, the only real exception being Mistweaver

I remember feeling the exact same way during the WoD pruning, but time passes and there’s room for more interesting abilities to be added and more room for specs to evolve with new philosophies. What I’m not a fan of is watching specs like Survival fundamentally change every few years.

Weird melee hunter → Ranged with explosive shot → weird melee hunter → super sick melee hunter → terrorist

The game should be fun now, not in some vague distant future.

100% boring. Its so mind numbing

No, I agree with you there and I’m sorry to hear it’s not fun for you. My mains got some love, and I’m having a good time with the pruning but I see that it’s not so for mage especially. Hopefully they figure out a balance for that.

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Thankfully Totemic is okay so it’s not not fun, but TWW was more fun for both specs.

Won’t play the mage, leveled shamn and monk..monk is tolerable, shaman is ehh at.