The problems of BFA

Made a post on a different thread i wanted to expand on a little and share with general (no TLDR tried to bolden some points, sorry!)

What makes WoW less enjoyable now imo, as someone who is heavily invested into the game (it’s where my free time goes). Edit: I did take some parts out of this post. IT was a response to m+, don’t think m+ is an issue outside of balancing. Most of the players that complain about it, IN MY OPINION are one of the contributing factors why the game is trash, bad feedback and whining, you don’t need to push high keys, you can easily do a ten and get in time if you’re not complete trash. we get it some people said some very mean things. Mute them and move on. I stand by my point for M+. It’s a good thing imo which is why it’s not included in this post.

Convenience (not flying, that didn’t ruin it, maybe how flying doesn’t interact with the game like it did in tbc or wrath makes it kind of meh) group finder (LFG).

We don’t need 4 difficulty modes. Remove LFR, remove normal. 2 modes normal (the current “heroic”) and mythic for raiding content. Again my opinion and everyone has one. Some people’s opinions are a little more valid than others though. :slight_smile:

Make loot matter. Dungeon loot should matter before a new tier, not M+ but mythic 0 gear. When a new tier releases pre raid gear should feel more meaningful. With that said bring back the master loot system. The average player doesn’t understand the importance of gear distribution in a guild (sorry, guilds matter, community matters it’s what makes the game thrive).

Loot catch up systems do serve a purpose but if classic taught us anything the journey should matter. Make gear feel relevant and the journey that comes with it.

Bloated numbers. We get stat squishes. That’s great and all. But I think they need to tone it down quite substantially. I use to be against the stat squish when it was first proposed. But after going through a few, it doesn’t matter. You will feel as if you’re power has grown as long as the tuning is done correctly.

Feedback. Feedback is great but they don’t need to try to appease every single damn player in the game. Sift through the good feedback from the bad feedback, most of the time the majority of players in general are wrong. You’ve tried to make the game for everyone and now this is where we are. I’m not even say listen to me. Make content that makes sense for an MMORPG, if those ideas were “outdated” classic wouldn’t of been such a huge success. You literally don’t have to try and develop some new formula you literally have a formula from 20 years ago. It works use it. Develop how the specs play and obviously the new expansion but stop trying to make the game feel like a chore. Reality: most people don’t want to play your game, even the players who you are trying to mostly cater to because nothing matter and you’re trying to force players to grind out something not fun.

If you want to “open” up raiding to a broader range of players make the raid content simple but unforgiving. Honestly I think the raiding content is great, even now. I don’t think anything here needs to change too much outside of how loot is distributed, making loot important from that content, and reducing the amount of difficulties.

No more of this ap grind crap. No one wants to feel forced to do a chore that isn’t fun. If you design a good game with a good system players will want to organically play.

The game is not fun, i want to level a second mage for example. I leveled up to like 5 and already want to buy a level boost. A game that you pay for monthly and on top of that a new expansion shouldn’t make you feel like that. Ultimately my decision was not to level that new toon and play another toon at cap already. I wanted to speak out about this because… seriously the leveling journey feels like trash. And i shouldn’t have to buy a level 110 boost for 60 bucks.

Stop with the rng bs in the game. I don’t know how many times many players, which i agree with don’t like rng. They need to stop trying to “hook” players through a casino that holds little to no value. As time goes by the cache we get at reset is completely irrelevant, you’re most likely not going to get an upgrade and it just feels so bad. I don’t feel excited about a cache that will probably not result in an upgrade any longer. I don’t know the last time i received something from that cache that was worthwhile.

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Agreed. Tier sets also need to return.

And what, specifically, makes your opinion more valid. Lemme guess… “I’vE BeEn aRoUnD sInCe VaNilLa.”

Hard pill to swallow: you’re opinion weighs just as much as everyone else’s.

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Done and done.

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If I were to hop onto some league of legends forum and start making suggestions I would expect to be ignored since I have played maybe 10 games of league in my life and know very little about the game.

Not everyone’s opinions are created equal. Everyone is equally entitled to an opinion but that doesn’t make the opinions equally important

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LFR is the most popular mode of raiding. It isn’t even close. Don’t expect it to go away.

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By your logic, only Mythic raiders should have a say in what raiding difficulties are accessible for all players. It seems to be high-end raiders crusading for the removal of casual content such as LFR, yet, I’ve never seen a single post from an LFR player crusading for the removal of Mythic… or Heroic… or Normal.

This person’s opinion is vying for the removal of content from casual players… followed by “my opinion matters more than yours, even though you’re the one who’s going to be losing content.”

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There is no single problem with BFA, and BFA isn’t even the source of the problems it has.

It’s the death of a thousand cuts. Multiple lacking systems overlapping one another that have been added over time.

So why all the hate of BFA and not Legion? Because what did Legion come after? WoD. And what came after Legion? BFA.

Put a silver spoon between two piles of crap, and obviously it’ll look like gold.

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Because its the new wow. You don’t have to try, you dont have to learn your class. You just show up and you’re good.

If there was a reason to get better at the game, people might just do that.

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I don’t play with people who think the majority of subscribers are complete trash.

Go play the game and stop opening threads that make you want to blame players for bad dev decisions.

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How long have you been playing? You don’t seem to be aware that LFR is not a new thing.

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Wish I could give you more likes then 1

I agree to an extent. Keep LFR as is for those who don’t do organized raids for various reasons. Get rid of Normal in it’s current form then revert Heroic and Mythic back to their pre end of Mists change for SoO to their previoud iterations when they were called Normal (current heroic) and Heroic (current mythic).

QFT so tired of farming Crapperite.

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Being backed by dropping sub numbers in BFA, the fact the game did better when it still had these features, the fact most people complain about the loot system and AP.

Substance matters. “Is jus opinion!” is a non-argument, either way.

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Since nov 04 iirc.

I say new wow as the direction it took around wod (maybe?) when it shifted from traditional rpg to action rpg.

Less community based play, more drop in play.

It ramped up when the diablo3 team took the reins, thats why we have streamlined talents and whatnot opposed to the old pick and choose style.

Less room for error making a garbage build, but also less options overall.

Lfr is crazy easy, if it was ised as a stepping stone to get into raiding as designed, there wouldn’t be a problem with lfr heroes who never learn to play, then complain m+ is too hard.

Most used on account of a one-button entry != most popular. I don’t think I’ve ever met anyone who’s put themselves through an LFR and thought “why yes, that was an edifying experience!”

Casuals who actually have a mild interest in the experience of raiding tend to have a lot of fun in Normal/Heroic.

This.

Leveling is so terrible I would be tempted to tinfoil that they dont care about fixing it to edge people into level boosts.

And its not just questing that is trash, pvp is broken to the point of it being a joke. There is nothing enjoyable about leveling in retail.

Meanwhile, its a blast to level in Classic. Almost level 40 and once I cap I will start over on another toon.

I honestly can’t tell anymore if the reason it’s so difficult to read these long posts is because white on brown is a terrible color scheme or the posters just do a horrible job at organizing their thoughts, but holy crap that second paragraph especially is just terrible to read.

BAD FEEDBACK.

i agree blizzard should keep lfr and combine normal and heroic to one raid.

after playing classic wow and seeing the greed over the loot we need personal loot.

again personal loot is best for retail wow if blizzard wants they can make heroic and above master loot guild should knwo what they are doing by then.

100% agree it needs to go its been 3+ yeas of ap grinds.its not fun.

i agree but not the the reasons you listed.we need better game systems then a mario speed run dungeon for a rng lootbox at the end of the week and pvp gear path is bad we need pvp vendors back.

i agree but i dont think its going away because its easy game design for them.

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I have to disagree with this one. Blizzard has said it before if they remove LFR, they will also remove raiding as a whole. They don’t wanna design raids where only 5% of the population sees it anymore. They want raids where people can drop in and drop out if they want.

While I think more people should aspire higher, for obvious reasons, and I have remained consistent in that, that’s something that can / will happen with the current set-up. People just need to actually care.

On this I agree. I’d do away with WF / TF, and bring back master looter for guild groups. I’d also go as far as to try to make guild life matter more as I said in a thread I made recently.

I don’t think this is true for the current game. If we had less of a journey, I’d agree. But the journey right now is absolutely massive. A level squish could help that.

A byproduct of the fact we have four difficulties of raiding. Every raid tier needs to feel like we, as players and characters, are improving. But the only way you do that is through actually making ridiculous leaps in power every tier. It’s why the trends began as far back as Wrath where people would be doing quadruple the damage they were doing in the beginning of the expac. And that’s average players.

Ugh I can’t agree with this one enough. I hate AP grinds. Get rid of it. Go back to normal traditional forms of gearing. I wanna be able to look at Shadina and go: “Great, she’s done.” so I can work on an alt.

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