The Poison Problem

We’ve seen it mentioned in several threads so far, and each has devolved into name calling rather than staying on topic. However the one thing that just about everyone can agree on is that SOMETHING needs to be done about poisons for rogues with mutilate/envenom runes.

Rather than argue about the right solution, I thought I’d compile a list of suggestions here, and hopefully the dev team will consider them.

Solution A: Remove charges altogether

This is the lazy solution, but it would be the most effective. Critics of this solution are saying that it just becomes another buff that you apply every 30 mins and removes the preparation aspect of playing a rogue, which is harmful to class fantasy

Solution B: Increase the number of charges

Also a pretty lazy solution, but it’s probably better than removing charges altogether if we’re wanting to maintain some class fantasy

Solution C: Greatly reduce the time it takes to apply poisons

This would maintain some of the “flavor” of playing a rogue, but it could still get awkward if we’re having to apply poisons in the middle of a fight. (This is assuming fresh poisons were applied before the pull and all charges were spent)

Solution D: Poison procs while the envenom buff is active do not consume charges

This one would likely take a little bit more work, but it would slow down the poison consumption of mut/envenom builds to keep it more in line with the other builds

Solution E: Poison runes add a flat amount of bonus charges per rune

This seems like the clunkiest suggestion considering players may not want to only run Poison runes, but it’s better than nothing

There is nothing new here, but I wanted to keep it short and concise to facilitate discussion. Any of these solutions would be better than no changes at all. Let’s keep it civil.

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And all the rogue players cry out, once more, that it always has been a put on and forget buff, and the only people who believe in the poison brewer fantasy are all not rogues.

The only actual solution is to just remove charges. If non rogues care so much about poison fantasy and flavor, feel free to come deal with this BS with the rest of us then. You won’t enjoy it.

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I tend to agree, but some of the RP players care about the weirdest things

Then they can RP that they have charges.

Also, what? 99% of the rogues have to suffer because 1% RPs at level 40 in stormwind and they like it?

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Putting my 2cents in here aswell as i was discussing on those threads aswell before it devolved.

Solution A

I think this is the best solution, in classic currently they are just a put on and forget, removing charges doesn’t change anything IMO - i still forgot to apply them a number of times in wrath so class fantasy doesn’t change at all imo.

Solution B

Also a fine solution, makes speccing into poison runes tied to that playstyle and runes - class fantasy maintained, but if the charges are increased significantly id argue again to just remove charges altogether if specced into those runes.

Solution C

This is the worse one i find and actually breaks away from the current classic gameplay and the gameplay of rogues altogether having to stop mid-fight to reapply, ends up them being treated like a paladin seal or something

  • which would be awkward as we can apply different poisons to different weapons (with MH proccing more often than OH)

Solution D

Charges may still become a problem here purely due to the increased proccing from mutilate. Will require more testing than A or B which are proven solutions that doesnt affect anything as gameplay remains the same.

Solution E

This is the same as solution B just tied to runes so my comments are the same here.

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Compromise / alternate method:
Remove charges, but reduce duration to something like 10-15min. Rogues will still have to reapply, but could do so between encounters more easily without worrying about losing it mid fight, unless they forget.

It lasts through the fight, but maintains the class fantasy of poisoning your weapons in preparation.

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If you don’t like poisons, don’t use them.

or my favorite solution:

remove evenom from the game. You don’t need more buffs.

What do you suggest as a replacement rune?

:face_with_peeking_eye:

I’m sorry.

How did you get that footage of me.

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no.

There is no fantasy of standing still and waiting 5 seconds. The fantasy ends at making the poisons. Application is literally just a buff and nothing else.

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Not really a reason to reduce the duration, but ill take it for removed charges.

Bag space will be rip with reduced duration also

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No replacement rune - just one less rune.

Just make it duration based and call it a day.

3 Likes