The Playable Race Problem (AKA Ethereal Cope)

Alright, this is going to be a long one, so sorry in advance and buckle up for a deep huff of copium. I’d like to start off by saying that this is meant to be an open discussion, so please use this rant as a springboard to actually talk and not just argue - with any hope, a Dev or two will see this and recognize it for what it is: Community interest in their game. I haven’t felt compelled to post on the forums in ages, and this is one of the only things I honestly care about in the game anymore, so here goes.

Playable races are a sticking point, it feels like; particularly in the RP community, but not only in the RP community. People have certainly wanted XYZ races to be playable since the birth of the game (i.e Ogres, Naga, Furbolgs, Tuskarr, Vrykul, etc), and while they used to be a sort of selling point for an expansion at launch, I think it’s fair to say they’ve evolved into something a little less vital to the sale of an expansion in the last few years.

Allied races, while generally received with mixed emotions, I posit, are sort of genius for exactly that reason; they trivialize the actual effort it takes to add “playable races”, and makes them more of a garnish and less of a main course, so to speak. When they were introduced as a staple of the game in Legion, notably at the end of the expansion, and equally as notably, without advertisement until their reveal, it’s safe to say there had been some interest generated in the races that were chosen to be additions to the roster because of their relevance.

Lightforged Draenei, Highmountain Tauren, Void Elves, and Nightborne all had one thing generally in common; immediate relevance to the ongoing plot. Meaning, they had been more recently introduced to players conceptually, through actual gameplay. We got to know Highmountain and Nightborne while leveling up, and we got to know Lightforged and Void Elves through end game story progression.

They were, at the time, presently important to the story, so a lot could be immediately forgiven in terms of lacking starting zones, skipping the first 10 levels of the starting experience, etc. They were also unlocked content. In my view, this is not a negative - but a positive for two reasons; It necessitates engaging with the story of the game and the game -itself- to engage with the races as a playable option. It makes people who want them have to play the game - which I see as a net positive. That is the first reason. The second, is it makes adding new races virtually trivial. Cutting the first 10-15 levels of a questing experience means dozens, or hundreds of quests no longer need to be written or coded, a zone no longer needs to be designed and modeled and swept for bugs, voice acting is cut down on drastically; all in all, it makes a bite-sized workload, compared to what is now currently imposed on developers.

What does this have to do with the title of this post? Well, let’s look at the trend of how races have been handled, on a historical basis. First of all, Draenei and Blood Elves. The initial precedent set by the addition of new races was, in essence, a mechanical one. For those of you who don’t know, Blood Elves were the introduction to Paladins to the Horde, and Draenei were the introduction to shamans to the Alliance. This, during a time when the mechanics of those classes operated in such a way, that content was approached wildly differently by both factions. It was fairly revolutionary. Two races, classes now open to both factions, and player identity expands.

Secondly, Worgen and Goblins. Now, there may have been some interest in Draenei before being introduced - after all, they were mentioned in WC3, and even seen through Akama and what would eventually be the Broken/Lost Ones. But I think it’s fairly safe to say, no one expected Worgen as a playable option. Frankly, I don’t think it was initially a highly popular addition, or at least - it wasn’t a highly requested one. Goblins, on the other hand, certainly had some pull in terms of popularity. Goblin stuff is fun, and funny, and people like that element. If nothing else, Worgen set a precedent that a playable race didn’t need to adhere to having only one form/silhouette. Player identity is further expanded.

Thirdly, Pandaren. The first time we see a faction neutral race. Only one addition in MoP, and at the time, plenty of people were shocked and somewhat outraged by the content of the expansion - particularly due to its proximity to Kung Fu Panda. Personally, I remember this expansion very fondly, due to its intense lean toward world building, and the expansion also introduced a fully functional class - one that started at level 1, as opposed to DKs starting at level 58. So, the single addition to the roster could be forgiven.

The next time playable races were added after that, was with the advent of Allied Races. And ever since then, it seems as though the impetus to add player races has only diminished, on Blizzard’s end. Despite Allied Races cutting back on the actual workload, as previously mentioned, the pattern of slowly parsing playable options has only continued to spiral downward. Dracthyr may have been a fully new race, and one that added its own class, but it is a class that, as of posting this, is only available to that race.

Earthen, in my opinion, have further exacerbated the issue. In all my time engaging with this game, and the RP community, and the forums surrounding those two things, I can honestly say I don’t recall ever seeing Earthen as a requested addition. Zandalari Trolls? Mag’har orcs? Sure. Though, I think people expected options like those to be customization choices, rather than separate entities - but Earthen? I genuinely don’t ever remember seeing a call for them. Granted, the questing experience in Dornogal and Khaz Algar softened me to them, on a cultural level, that made them much more endearing than I would have previously expected, the fact remains: They are an Allied Race. Capital A, Capital R. They are the same skeletal rig as Dwarves, just slightly upscaled and repainted with different textures. Visually, from behind (which is how most players interact with their characters, if we’re being honest) they are almost indistinguishable from Dwarves.

And not only are they on the end of Allied Races that is much more “Subrace” than say, Vulpera (which is its own species, and culture, and identity, and personality in the Warcraft setting, just reusing a skeletal rig from Goblins), and they are the ONLY addition to the expansion? Unless you count pointy ears for humans, which, let’s be honest, you don’t. I don’t. No one counts that as another added race. A nice addition, sure, but it still leaves the third reskin of Dwarves as the only real addition to the game this expansion. One that has incredibly low player percentages, and had a low population of advocates to be added in the first place.

Obviously, none of this really matters. It’s pixels in a video game. The Devs will do what they want when they want, and there’s no real stopping that - but I would just like to point out, while plenty of people would much prefer ‘More customization options, fewer new races’, or to the crowd of people who roll their eyes every time a race is sidestepped after being positively received and raved over (i.e sethrak, tuskarr, ethereals, etc), new races A) ARE more customization; they represent player agency and choice in a way that very little else in an MMO does, or can represent, and B) The fact people WANT a playable race shows the investment into the setting people had, and have had, for decades now. It is not a bad thing people get excited when they see a carrot. It’s a bad thing when the carrot is waved in front of their face, and then pulled away.

And here, we come to the point of this post. Ethereals, in Ghosts of K’aresh. Now, I’ve been “playing” this game since early TBC, late Classic (if you can call what a 7 year old does in an MMO ‘playing the game’) and I have been enamored with Ethereals since day 1. As have many other people. The developers have acknowledged as much in recent interviews, repeatedly reiterating how “Ethereals are fan favorites” and “how much they want to get them right for the fans”, while in the same breath saying “No, we have no plans on making them playable”.

I have two issues with this. The first, is that it shows an understanding that Blizzard recognizes the parts of the game people do tend to latch onto; races and their aesthetics, Ethereals and K’aresh, the like. Find any “ethereal patch/expansion” leak from over the years and come back to me with how many of them include playable Ethereals.

Now compare that with the first answer in one of the earliest interviews on GoK, in regards to playable Ethereals. “No playable Ethereals, but there will be plenty of cosmetics that let you RP as one if you want!” This is irritating, and frankly, somewhat insulting on principle to me. That is a non-solution. Putting aside the fact that THAT particular answer is basically anathema to Allied Races in general (considering how many are literally reskins), but it misses the point of excitement for an ‘Ethereal’ patch altogether.

People get excited for these themed patches because, like it or not, people like me get the itch for a new race. It’s exciting. It’s fun. Maybe not for everyone, but for a LOT of people. So to say “We know how much you guys want playable Ethereals, so instead of giving them to you, we’re going to make some mogs that almost let you live out that fantasy” is a slap in the face.

Now, in one of the more recent (as of this post) interviews, the answer given is somewhat more diffusive, but no less definitively “No”. Something along the lines of “No plans right now, but we look forward to hearing what people think after they play the patch”.

Blizzard. People are letting you know -now-. We’ve been letting you know -since TBC-, over a decade and a half ago. In the last week alone, since the patch was revealed, there have been an influx of reddit posts, forum posts (both here and on MMOchamp and the like) of people, much like myself, huffing hard on copium. Because we -really- want this one. This would be such a tremendous win for so many people, that not doing it where it makes the most sense, feels like an intentional subversion for no other reason than wanting to avoid fan service.

This post is meant to be a discussion, but it is also meant to be “Nothing happens if you don’t put it out there”, in so far as, I really hope Devs see this, and posts like it, in no uncertain terms asking for something we have been requesting for years now. This is the last great opportunity to show players you really are listening to what we want. The fanbase is speaking. We want this.

That said, to further discussion to everyone else, I welcome any and all input. Personally, I doubt we’ll get playable Ethereals, if for no other reason than because of how -rare- it is actually that Blizzard has ever delivered a player race based on fan requests. Like I said, Naga, Ogres, Furbolgs, etc, have much higher request rates than Ethereals. Though, none of them are as relevant as of Ghosts of K’aresh.

What does everyone else think? Do we foresee any other Allied/Player races in the World Soul Saga? If so, what do you think is likely, and what do you think is unlikely?

Personally, I’d also like to see Furbolgs and Ogres added as faction specific races, or Broken Draenei/Forest Trolls added as faction specific Allied Races. The latter pair, I think, is much more likely - at least, during the WWS. Thoughts?

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Kul’tirans, Mag’har, and Vulpera were fan requested races. :point_up::robot:

Even Earthen and Mechagnomes were early suggestions that eventually became playable. :robot::ear:

…so it could be possible. At best is Karesh gets destoryed so they have to be on Azeroth. :robot::bomb:

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You’re right! Like I mentioned with Mag’har and Dark Irons, as I think is the case with Kul’tirans, people probably would have preferred them as customization options. Certainly for the former two. Vulpera being added was definitely a win, since they absolutely were highly requested - but they were only requested as far back as when they were previewed -in- BFA. Not to diminish the fact they were a popular request, but compared to, say, Ogres - which ad been requested for much longer? Not quite the same level of fervor between Vulpera and older existing options.

I also acknowledge, anything I say as far as “what people want” is purely anecdotal! I just haven’t seen nearly as much excitement around, example, Earthen as I have people asking for, say, Sethrak.

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My first thought is telling you that you are correct. That was probably the most time I ever spent reading an OP. My second thought, while this race is popular, and there are certainly enough fans to support the idea of creating them as playable the biggest concern I see is the lack of customization.

Every ethereal looks exactly like every other ethereal. No body and free floating bandages. if they made them playable, they would have to give them some sort of corporal form and then give them the ability to wear gear so that people could utilize the transmog feature.

The problem with that solution is that if they give them a Caporal form and something other than bandages to wear, they no longer look like ethereals. this year amount of development to somehow shoehorn them in as a playable race seems like it is above their scope and capability, and I would rather have no playable ethereal’s than something done halfheartedly.

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Blizzard’s choices for playable races have been perplexing, to say the least.

As much as I love vulpera, they were an odd choice. In hindsight, I think a lot of people would have accepted the decision to leave them in the past as a race we only briefly interacted with.

Ogres and Arakkoa in particular have always been excellent choices for player races, imo. Both of them have enough lore to justify them joining their respective factions, and more than enough interesting history to make them fun to RP with.

Allied races were great, although I do wish some of these sub-races (Mag’har orcs, Highmountain tauren) were simply customization options under the Orcs and Tauren. It’d be cool to see an option to change our tooltips too, to reflect the choice.

I really hope Blizz expands more on player races, especially highly requested ones. They are, as far as I’ve seen, one of the most well received additions in the game.

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Keep in mind that there were no plans to make the Vulpera into a playable race until they became fan favorites.

I don’t really care much for Ethereals, but if they do end up becoming fan favorites, they have a good chance of becoming playable.

Though keep in mind that since Ethereals don’t use a player model’s skeleton, the playable ethereals won’t look exactly like the NPCs. They will probably be adapted to use one of the playable race skeletons.

People will complain endlessly about the end result.

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I mean yeah mechagnomes were requested but its a bit of a stretch to say we actually got what was requested.

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Without meaning to be pessimistic, people will complain no matter what. I am exhibit A.

But, as far as fan favorites go, Ethereals have been for a while now. Tuskarr too. And Vrykul. Every time those races show up in an expansion again, people get a little frisky about it. And then, they get passed over. Vulpera might be one of the only examples in recent history where a requested race was actually added - Kul’tirans were slated for release pre-launch. Zandalari as well. Vulpera were kind of a nice little surprise, mid expac.

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Honestly Sethrak might attract more people into WoW although Dracthyr didn’t affect population much. At least Earthen do break that “why would they join the faction” excuse since there wasn’t actually one. :memo::robot:

Same fate as Void elves, Earthen, and even Mag’har from an Alternate-Timeline-Future-Timeline-Draenor. Was odd how complicated they wrote the allied race intros. :scroll::robot:

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I unironically think Sethrak may have become as popular as Naga/Ogres in the player race conversation. Dracthyr were okay for what they were, but Sethrak almost certainly would attract people back to the game, I think.

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Funny is I suspect Vulpera were still the better choice at that time as foxes have to be more popular than snakes, right? :fox_face:

edit: I’m only thinking of that time. Sorry. :timer_clock:

Can’t say one way or the other as far as what animals people like better, but I know -I- prefer snakes. I think they (Vulpera) were probably just considerably easier to make compatible with player armor. I don’t know if Blizzard was, at that time, as prepared to have a race like Sethrak, with as many armor complications as they’d have.

They were definitely the more obvious pick, for that time! From a developer’s perspective, at any rate.

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Silly enough it’s likely Kelfin were originally planned beside the Mechagnomes (Nazjatar/Mechaon logically) before they changed to Vulpera. You can find the Unshackled near the docks in Durotar. :world_map::robot:
Neri Sharpfin - NPC - World of Warcraft

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Couldn’t agree more there, Vagath! <3

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I’d like to see Man’ari be its own race with racials and go to the Horde
(I know it’s too late, they should have been the only warlock Eredar)

Then I could see the Amani trolls going to the Alliance. They hate Darkspears, no?

Ogre or Orc/ogre hybrid for Horde
Been requested since vanilla and especially BC

Naga. Not sure which faction, probably Horde, maybe neutral, but could see them getting a more humanoid form and the classic snake form (just shoulders like Dracthyr would be fine). Maybe we find a way to lessen their affliction and they pledge allegiance.

Furbolds maybe neutral or classic ones horde DF ones Alliance or something? We all can speak the language now and they’d probably be the easiest to polish to completion animation wise.

Ethereal definitely another neutral race and the one I personally want the most. I like the new designs but man I wished their movement was more reminiscent of the old choppy teleporting strides the more classic versions have. Like the soul trader pet

Edit: Forgot about Sethrak,
IMO vulpera should have gone to alliance and Horde got the cool snakes. Definitely goes better with the old aesthetics of both factions, but give it to alliance now, snooze you lose horde

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I think other than the Zandalari and Kul Tiran, every allied race is just a copy/paste of an existing race, with minor cosmetics differences.

It seems like you are basically asking for ethereals as a playable race, am I right?

A TLDR (to long, didn’t read) would be good for your OP

I mean, they basically did that for the Drac’thyr. They’re only able to do partial transmog right?

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Holy hell, that’s a great big wall of text, it’d keep most people out lol.

But yeah, overall I agree.

I’d much prefer races we’ve interacted with but aren’t playable (Ethereals, Hozen, Jinyu, Taunka, Tuskarr, Ogres, Mok’Nathal, Naga, Murlocs, etc.) rather than random butt-pulls of races like Void Elves.

If I was asked for a completely new race over one we’ve already met, it’d always be an older race, at least until we have all the ‘major ones’ that people want.

IF we already had Tuskarr, Naga, Ogres and all the rest-

Then that’s the time to start making Void Elves, Dracthyr, Vulpera- that sort of stuff.

It just feels wildly out of order, imho.

It’s a “World of Warcraft”, and yet so many races we’ve helped over the years just sit on the sidelines, that’s just lame.

The fact we’ve got Man’ari in Alliance but no Ogres on Horde (or even Mok’nathal or Fel Orcs), just is wrong.

I fully agree that “Allied Races” just aren’t as exciting as fully new races, of which we haven’t really had much except Vulpera and Dracthyr. Of which, well, I’d still want a Tuskarr over those.

Also lol @ Blizzard saying “they’d never do a neutral race again” (a long time ago) and cranked out Dracthyr and Earthen a while later.

Those races are narratively dead after their expansions end, usually.

Meanwhile the core races (or even ones like Dark Irons) keep getting featured in newer content. Undermine is a good example, Goblins are an older race at this point.

Have you even seen a Pandaren NPC in Isle of Dorn? And no, Lorewalker doesn’t count lol.

There’s barely any Dracthyr there either, aside from the upgrades hut.

Just ranting my displeasure with the race selection of late. I want races that have been well represented and fleshed out in the past, not these newer ones.

Sethrak would’ve destroyed Dracthyr in terms of popularity.

They have quite a bit of lore as well. More than Vulpera, easily.

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I am quite sure player feedback has ensured we will never get ethereal, sethrak, naga, and probably ogre.

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I honestly wonder if Blizzard is lying and saving playable Ethereals for being saved for 11.2.5 or Midnight, maybe as part of the preorder. After all when people starting first speculating about the Vulpera becoming playable, they said it wasn’t the case. Plus us aiding on K’aresh and them becoming playable afterwards would fit how the allied races were generally aided first and then joined the faction later.

That’s a popular pairing in the Playable Stonemaul Megathread.

I actually wonder if that could be a playable race pairing for Midnight.

It did feel that the Seeing Red and Draenei Heritage quests were seeding playable Broken with how Velen made an offer to Hatuun, and how he seems to be considering it. The pair reconciling could easily pave the way for the Krokul in becoming apart of the Alliance.

Meanwhile with how Kith’ix is buried under Zul’Aman, I can easily see the Void striking at Zul’Aman in order to resurrect Kith’ix. This assault could allow for the Zandalari to bring the Amani to the negation table, we could also get a Forest Troll reunion storyline where the Revantusk serve as our opening into the Forest Troll tribes, or if Blizzard decides to have the Amani remain firm antagonists, then the Revantusk can always to be upgraded to playable status. The story being a call to action, with the Revantusk joining the Forsaken and the Mag’har to aid Quel’Thalas as it falls under siege or it being a matter of the Revantusk deciding to seize the future of Forest Troll kind for themselves, by say taking Zul’Aman as their own.

Back in The War Within prepatch one of the items we could obtain was the Weathered Northrend Sigil. When triggered the item turned players into a Taunka, Vrykul, or Iron Dwarf.

Now something interesting that I noticed is that when turned into a Taunka or Vrykul, we were displayed as such. For example, my shaman had the Taunka Shaman label when turned into a Taunka, but remained as Orc Shaman when turned into a Iron Dwarf. So I can’t help but wonder if we could see playable Horde Taunka and Alliance Vrykul with The Last Titan.

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People think its so easy to add a race. What will they wear? And talent trees and specs must take forever to even out. And what if blizz screw’s up and gives a clearly cute and un-evil race to the horde again? (U know the one)