The Perfect Permanent Server to have a Home

My Version of the Perfect World of Warcraft Server (Most Balanced)

Let me just preface this by saying that I know everyone won’t agree with this but from my experience of leveling many alts and playthroughs of different versions of the game. This is what I believe would be the most complete and well balanced server would incorporate. 0-70 Experience, Raiding, and PVP. Big Picture.

Start with a FRESH PVE The Burning Crusade Server. Patch (Right before Wrath) and apply the following changes to balance everything out.

#1. Talent trees and Specs from the Wrath of the Lich King Expansion.

#2. Mailboxes in Major Cities like that in Wrath of the Lich King.

#3. Proportionally scaled 68-70 experience requirements.

#4. Add Guild Leveling System

#5. Looking for Group System, no teleport to dungeon, no random loot from random dungeon finder. No Cross-realm play. No layering system.

#6. Permanent Molten Core, Nax, and Onyxia raid timewalking style events to scale gear to 70. On top of level 60 versions.

#7. Add maps to all Classic dungeons. As well as Atlas Loot for this version.

#8. Implement Questie Addon Permanently to Server.

#9. Customizable UI like Retail.

#10. Every Month Reset Current Patch PVP Season.

#11. Add Linkable Professions with internal search bar.

#12. Achievements, Pet Tab, Mount Tab, Mounts at level 30, 60, and Flying at 70. Druid Flying at 70.

#13. No level limit on Meeting Stones.

#14. No cost to change talents, add talent preview system.

#15. Tweak shamans for tanking/mages for healing.

#16. Faction Starting Zones have Portals to Other Races’ Starting Area. (within the faction)

#17. Increased buff times for Paladins

#18. Remove any change that has diminishing returns for Blizzard slow and Paladin bubble.

#19. 4 day lockouts for all raids, 24hr lockouts on all dungeons. Per character.

#20. Gathering Professions buffs and Spells. No buff/debuff limit.

These two are not the same.

All specs were viable.

“Viable” is not the same as “Most Balanced”, and if you want to go with “Viable” that applies to any expansion ever.

I didn’t mean balanced between classes. I meant balanced between factions. Same number of roles for dungeons, and interchangeable variety in raids. WoTLK talent and spell sets allowed for a vast number of combinations when raiding. SO yes. “viable” is what I am going for. It is an overall balance when it comes to talents. Why don’t you analyze it all as a whole and not nit pick just one thing.

so by balanced factions you mean everyone plays trolls because its BiS by miles?

I mean balanced by both sides get an option to play every class, and every spec for each class can be used in a raid comp without sacrificing a great deal.

Oh you mean everyone gets paladin and everyone gets shaman? If so TBC gave that also, and TBC was kinda a better version in some ways because the classes were not so wildly over tuned and EZ mode.

TBC is less popular than Vanilla but did seem to hold onto its population far better than Wrath has, so if we look only at the numbers of interested and continuing to play players then its somewhat obvious that TBC even though people don’t seem to talk about it; is better in that respect.

However if we want to look at versions that seem to hold the interest of the players then “Vanilla” does that better than any other version ever.

If you’re going for success of a game then perhaps “Vanilla” with shama / Pala on both factions, but may consider using pre 1.11 shaman because it was in some ways better because Ele was not so good, and Enhance was still practical in PVP, additionally healing as Resto was more fun because the training wheels had not yet been added to chain heal.

Vanilla is by no means perfect, it has problems such as too much RNG on certain things, RNG resists being a thing on CD abilities like hammer of justice passively by talents like iron will / hardiness / or in TBC the meta gems. This is a place where Wrath is better, but Wrat has more problems than it created cures for if that makes any sense.

Everyone has their favorite version, but overall blizzard executives will look at the numbers and determine what version is most populated, and most popular and that has been over the last year “Vanilla” and why people quit wrath to go back to Vanilla.

That does not lend much of a hand to a potential “Wrath+” game when its somewhat become abandon outside of Raid night.

This we can agree on. I just know what I liked and made a list of quality of life style implementations that would make the server a livable and playable server for the rest of my life. This meaning I would play it and only it for the rest of my life. That one server with all these quality of life changes.

I love the idea of guild levelling, but Blizzard implemented the worst version I have seen of this in any game. So much more could be done with it and I would love for it to be a part of my “forever” server.

I’d love to see some nice long quest chains that need to be completed by guild groups, not only in instances but also out in the world, special bosses that spawn only when summoned by an item the guild gained.

There’s so much that can be done, so much player agency to be created by utilising a guild for more than just organisation and a bank.

1 Like

Retail exists you know.

You can level your guild social clique credit scores to have your chance at loot on the next run :smiley:

1 Like

I stopped right here. Vanilla for me!

I returned and read he rest. I disagree on every single point (with the possible exception of #11). This is a Wrath/Retail mashup, not even a Classic+

Pretty much.

You can get a heck of a lot of what was listed in the OP in retail. I’m sorry that “Wrath Era” servers don’t seem to be a thing. But you can level lock at 25 or 30 or whatever in retail for most of what you want, Infini. Good luck.

1 Like

Level Locking makes no sense when all the levels scale with you. It doesn’t have the same effect.