The patch notes MW should have had in Alpha/Beta

MW has had a lot of issues in the kit itself that add a layer of depression before even thinking about comparisons against other healers/raid/dungeon viability. This is aimed to address some of them like super dead talents, conduits, covenants, etc. I don’t pvp so idk what do to do there… I just unpruned some stuff since you know shadowlands was suppose to be the great unpruning…

These are NOT real patch notes. I just thought it would be fun and through out a lot of fun ideas that range from removing stuff on the mw aura (like all of the rsk and bok stuff), buffing talents to be within range of others cough Spirit of the Crane and lifecycles cough, fake bug fixes, and doing logical stuffs :slight_smile: hope you enjoy and agree cough hire me blizzard cough

  • Core Spells
    • Rising Sun Kick's cooldown has been reduced to 10 seconds (was 12).
    • Rising Sun Kick's damage has been buffed by 20%.
    • Blackout Kick's damage has been buffed by 9%.
    • Tiger Palm's damage has been buffed by 20%.
    • Increase Spinning Crane Kick's damage by 50%.
    • Fort Brew now castable while under the effects of Crowd Control.
    • Thunder Focus Tea now refund 2x Vivify's mana cost.
    • Thunder Focus Tea now makes Enveloping hit two people. (semi-smart heal)
    • Fixed a bug with Expel Harm where the healing on your Soothing Mist target wouldn't convert to damage.
    • Fixed the calcuation on all damage spells.
    • Expel Harm now calcuates damage based off of healing it actually did.
    • Touch of Death now increases Physical Damage by 50% (was 15%).
    • Invoke Yu'lon, the Jade Serpent now makes your next 4 Enveloping Mist free.
    • Revival healing increased by 20.6% (was 315% now 380% spell power)
  • Talents
    • Chi wave replaced with Zen pulse (same as in legion).
    • Lifecycles' buff is no longer consumed on cast.
    • Lifecycles' buff now lasts for 10 seconds (was 15).
    • Lifecycles now reduces Vivify and Enveloping Mist by 30%
    • Spirit of the Crane now returns .85% mana per Teaching of the Monastery consumed.
    • Mana tea no longer interrupts Soothing Mist.
    • Tiger Tail Sweep replaced with Spear Hand Strike.
    • Diffuse Magic and Dampen Harm now castable while under the effects of Crowd Control.
    • Jade Serpent Statue now channels for 30 seconds (was 8). Healing per second unchanged.
    • Invoke Chi-Ji, the Red Crane's cooldown has been reduced to 2 minutes (was 3).
    • Invoke Chi-Ji, the Red Crane's Gust of Mist now effects 3 people (up from 2).
    • Invoke Chi-Ji, the Red Crane's now heals for 150% gust of mist healing (was 100%).
    • Invoke Chi-Ji, the Red Crane now heals for hit unique target per Spinning Crane Kick cast.
    • Focus Thunder now replaced with Secret Infusion.
    • Secret Infusion now grants 10% crit, 15% haste, 42% mastery, or 8.75% vers stat based on what you used Thunder Focus Tea on.
    • Upwelling no longer increases Essence Font's channel time but instead increases how many bolts are fired a second.
    • Upwelling now increases Essence Font's HoT to heal for 2.5 times mastery (was 1x more).
    • Rising Mist no longer has a cap for hot duration.
    • Rising Mist extends Enveloping Mist by two seconds (was 4).
  • Covenants
    • Weapons Of Order is no longer limited to a 6 people cap.
    • Fallen Order Mistweaver clones now cast Renewing Mist.
    • Fallen Order Renewing Mists now interact with you and your abilities.
    • Fallen Order Monks no longer cast soothing mist but instead vivify.
  • Conduits
    • Rising Sun Revival now reduces Revival by 3 seconds (was 1).
    • Nourishing Chi is now replaced with Dancing Mists (gives Renewing Mist a 5.5%, 6%, 6.5%, 7%, 7.5%, 8%, 8.5%, 9%, 9.5%, 10%, 10.5%, 11%, 11.5%, 12%, 12.5% chance to spread to another target when you first cast it or when it jumps to another target)
    • Grounding Breaths ICD reduced by 50% (was 1 minute now 30 seconds)
    • Harm Denial now increases Expel Harm healing your Soothing Mist targets.
  • Legendary
    • Tear Of Morning uses Enveloping Mist healing per tick instead of upfront on cast.
    • Ancient Teachings of the Monastery healing transfer rate reduced to 200%.
  • PvP Talents (idk wtf to do with pvp)
    • Zen Focus Tea no longer interrupts Soothing Mist.
    • Chrysalis now puts Enveloping Mist and Renewing mist on the target.
6 Likes

Chrysalis: … Also, Life Cocoon can be used while stunned.

3 Likes

If other healer externals can be cast while cced then :100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100::100:

3 Likes

*Blizzard never says “buffed” they say “increased”. Buffed is gamer slang and not accessible language to all players.

Good ideas, tho

:cry:
I’m trying to get our spec buffed increased
:cry:
The more ideas out there the more likely it is that blizzard picks them… right :cry:

3 Likes

Legend has it that if you look into a mirror and whisper Chris Kaleiki’s name backwards three times he appears behind you and tells you how your spec is gonna be nerfed.

2 Likes

Remove being able to cast defuse/dampen while CCd. That’s a little over the top considering the other abilities you’re proposing. But also make Nourishing Chi baseline. Then replace Nourishing Chi conduit with one that increases the channel time and healing per second of statue. Make statue baseline.

Pain Suppression can be cast while CCed. I think it’s the only real external that can, but Barkskin (not external) can also be cast while CCed.

Should just be baseline, really.

2 Likes

What if all overhealing was converted into an absorbing.

Just let it do x% of SP as damage independent of how much healing it does.

I’d really like JSS to just heal the target with the lowest health that has renewing mist. But I just really like the idea of more of our heals do this to make RM jump more.

Faeline Stomp no costs no mana

1 Like

The conversion ratio would either need to be bad or you would only use it predamage which feels wrong and doesn’t go with the revival theme they have laid out.

Its fixing un pruning /shrug idc eitherway

Anything you put down then don’t think about for the whole fight is kind of lame imo. Like rem auto jump so you will literally never even think about jss while this way you still gotta get her going

I don’t know why we need this. Its already the most mana efficient spell that isn’t a cooldown for a mw

I also don’t want to have to think about EVERYTHING.

Convoke does 10x more for druids in any spec and is 100% free.

Just because it’s ok does not mean we can’t demand better.

4 Likes

Also it’s pretty.

Gotta agree that JSS falloff timer being hard nerfed to 8s makes the talent feel like garbage. It’s nice getting to play with RJW in groups though, since relative power increased.

And hot take, selecting Chi Ji should give a passive fistweaving benefit that is empowered when summoned, instead of just being a long fistweaving cooldown.

3 Likes

Overall most of those look feasible, the biggest ones i’d disagree with are blackout kick and really the tiger punch damage ones are so small. Also the existence of atom makes damage buffs unlikely so buffing its healing and buffing the damage is probably impossible, i’d rather they nerfed its healing ratio and super buffed our damage, or even better gave it a spell power coefficient+10-30%damage done so it can’t get out of hand and they can super buff our damage.

The red crane changes are way too much, any two of those would probably give mw a niche of massive cheap healing on a 2/3 or less second window. All of those might break mw in power since it reads to me as, m+ mw becomes the fire mage of healing every ~2 minutes and runs invokers always. More importantly it would kill that talent row.

If order and venthyr get buffed i’d hope nightfae and necro get reasonable buffs too. Probably along the lines of necrolord->more consistent since procs are the bane of healing and nightfae->mana neutral or free.

Beyond that many of the changes would seem fine to me. Though this is another pie in the sky make my class great list, but I like these kinds of lists because I’d like my class to be great.

1 Like

BoK is just removing the hidden aura reduction
tp is me throwing out random numbers that feel okay since you don’t want to get to the point where tp bok > rsk in terms of damage imo so there needs to be a decently clear divide which in my head these numbers do

thats why i nerfed atotm in the notes too

What is wrong with that xD?
But also for those other 2 minutes you’re going to be able to wingle around with essence font and vivify casts opening up the play style much more (also this is just reverting to what they had in beta with a little nerf)

I’m assuming this comes more at the sck one which was more bringing back the power of wotc and with the sck target cap it is going to limited.

Normally that is a big ye but these procs are dependable enough and do so little healing that it doesn’t really matter here. I would rather see something else be buffed on it rather than that

Someone earlier said Convoke does 10x more for druids in any spec and is 100% free.
which while true and I agree with the idea but im also very skeptic of buffing night fae as its pretty strong already

In all reality necrolord and night fae could easily fight with my version of WoO
the only one that is questionable is Fallen order since it actually sounds crazy powerful

And in all reality this is just a big list of mostly easy things blizzard could do to greatly increase the spec. I wouldn’t expect all of them at once but hey it was fun to make :smiley:

oh thats my fault i’ve avoided looking at teachings for so long I still thought it was still in the 100%-150% range. That is 100% my fault. The reasons for this are silly and petty and mostly connected to my strong desire to not farm torghast weekly and as such have avoided looking at my other legendaries after getting invoker.

Part of my thoughts in red crane was also the synergy with invokers and the small cdr from the conduit. The way I see it in m+ for example your popping crane on cd in any 3+ sized pull doing large aoe damage and massive healing. Honestly though it sounds fun. But also sounds a bit broken, which is honestly what mw needs. For real though I’ve already seen it do massive healing combined with kyrian and seeing that effectively double or more hit my warning bells, it is at least double right? 150% more gusts which scales with conduit, 1 extra gust per gust would be about double on single target alone. The 2 minute cd alone is a massive buff to invokers.

I think my hiccup on necro/night fae is if kyrian is getting, even a relatively minor buff its still already the dominant covenant. Necro i agree can be buffed in other ways, but it could maybe use a buff. Night fae mana cost is egregious for what it does, with the bulit in reset and such it seems like a massive mana trap in a spec that already needs to watch mana. Also i’m biased to the concept that fallen order as 3 minute cd should be massive like all the other big broken covenants like convoke, and hallow, and if it were changed as such that would probably up end the covenant balance for monk, or at least mistweaver.

And yeah this is all for fun so I’m just sharing my thoughts because it is a fun list. I do agree with a lot of the small stuff, especially with the talent changes.

Chi-ji gusts healing works with no conduit. Resplendent mist doesn’t work with it nor does jade bond’s cdr

That is the reason I think its okay

its also a massive buff to kyrian since no more weird 2 minute and 3 minute cd : D

I’m super confused. Faeline stomp is the most mana efficient non cooldown we have. You get more healing per mana and per second from hitting that over essence font.
To provide maths

Faeline Stomp 4% of base mana

Heals up to 5 alles for 91 sp instantly
aswell as shooting off 5 bolts of essence font
5 * 91 + 5 * 47.2 + 5 * 16.8 = 455 + 236 + 84 = 775 sp per cast

775 / 4 = 193.75 sp per % mana

cast time (this includes gcd wait time) = 1.5

775 / 1.5 = 516.66sp per second

Essence Font 7.2% of base mana per cast

shoots off 18 bolts
on average hits 12 unique people (this is for hot pandemicing) (iirc easily gotten from wowanalyzer)
ef hot max duration = 8 * 1.3 = 10.4 seconds
ef hot sp per second = 16.8 / 8 = 2.1
fully pandemiced hot healing = 21.84

Regular hot length = 18 - 12 = 6
Pandemic hot length = 12 - 6 = 6

hot healing = 6 * 16.8 + 21.84 * 6 = 100.8 + 131.04

18 * 47.2 + 100.8 + 131.04 = 849.6 + 100.8 + 131.04 = 1081.44 sp per cast
1081.44 / 7.2 = 150.2 sp per % mana

cast time (this also includes channel time) = 3 seconds

1081.44 / 3 = 360.48 sp per second

Results

Faeline Stomp both does more healing per mana and per second time spent casting/channeling but does less total healing per cast.

Essence font is typically our most mana efficient spell meaning if stompy stomp beats it then its pretty good.

but thats a lot of smelly math which is lame

Even so that is the best case of fae stomp. Granted I’ll admit I don’t have practical experience with the ability. That said its hard to evaluate heals in terms of pure spell power, especially for monk since we have ways to finagle more healing out of spells. Renewing mist on paper is 1.8 mana for 225spellpower+gusts, but it also enables the spell power buff from vivify similar to how essence font bolts buff gusts. It can also be empowered in various ways like double valued gusts, double valued gusts+conduit, thunder focus tea and so on. I do agree that its a mana efficient spell, but its also has a sizable cost as an efficient aoe heal that functions like our other efficient aoe heal that also has a sizable cost as you have aptly compared it to essence font.

I say its egregious because its 4% mana for a instant cast spell on relatively low cd. In comparison to other covenant abilities for mw alone. Assuming a 5 minute fight and 7-9 casts thats 28-36% base mana spent on faeline stomp, yes some of that can be mana tea’d or innervated. In comparison necrolord has no cost, kyrian would be used two to three times based on healing requirements for 10-15% base mana and probably less since kyrian ability tends to be combined with mana tea in my experience, and venthyr for what its worth would be used once or twice for 2-4% mana spent. Naturally though you are right in that a cast of faeline stomp can function as a replacement cast of essence font so its not as cut and dry as I’m making it in this covenant mana costs comparison.

Even so it sees use and it reasonably powerful for mistweaver so I’m not saying its a bad spell, its competitive and has niche uses like kyrian and necrolord both do. I do feel it consumes the most mana of the covenant abilities however, hence egregious. Lowering the mana cost to be closer to total expenditures of the other covenants could be nice if they choose to mess with monk covenants, is all i’m saying.

Yeah resto druids can cast their version of FB on themselves while stunned. Not sure about their external though.