The open letter from EU forums - Everything Wrong with WoW PVP - Open Letter

Good read for those willing to scroll and scroll and scroll (15m read-time essay).

Disclaimer: the attatched post is not my work however, I agree with a lot of but not all of the points.

Feel free to continue the discussion here, on reddit or on EU.

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2v2 EU

2400+ - 167 (0.237 %)

2100+ - 2818 (4.015 %)

1800+ - 17699 (25.214 %)

1600+ - 40637 (57.892 %)

1500+ - 52820 (75.248 %)

sample provided (1200+) - 70195

3v3 EU

2400+ - 562 (1.521 %)

2100+ - 2786 (7.538 %)

1800+ - 10163 (27.499 %)

1600+ - 20699 (56.007 %)

1500+ - 27681 (74.899 %)

sample provided (1200+) - 36958

RSS EU

2400+ - 1436 (1.782 %)

2100+ - 6927 (8.596 %)

1800+ - 31476 (39.061 %)

1600+ - 64104 (79.551 %)

1500+ - 80582 (100 %)

sample provided (1500+) - 80582

all the “1800 is actually hard” players in shambles

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Most of that list is pretty based but people complaining about having too much buttons are fried beyond all belief.

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He responded in a video here.

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looks like hardest bracket is 2’s and RSS is actually similar to real 3’s

those 2 things stand out to me

Rated solo queue PVP content is the only reason I play this game. To be anti-that (or at least that’s how I read it), doesn’t make sense to me.

To the author, 2v2 and 3v3 are the endgame. I disagree. Rated solo-queue PVP is the endgame.

P.S. All achievements/awards should be top%-of-spec-based (not based on rating).

P.P.S. I might have been too pokey – I think it makes sense to have top%-of-ratings too, so that players on a team can both/all be satisfied when they make it. Ideally you have both this and top%-of-spec, and it’d be doubly great if a player is able to make both achievements at once.

That’d be kind of funny for a few of the less popular specs.

I would love this. We already have this in RSS (limited) but I think a change like this for all of pvp would be good.

The gap between rival and duelist is pretty crazy to me. Was not expecting that little percentage for duelist and that much of one for rival.

What was rival back in the day, like 10 or 15%?

Top 10% in 3v3, I think.

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Blizzard probably knows what issues players are having, they just don’t care. They have their vision of what they want the game to be and they’re not willing to accommodate much unless they see their sub numbers drop.

Blizzard is honestly their own worst enemy and they’re too arrogant to fix it.

Not bad overall but really can’t stand the idea of allowing people to buy old elite sets/mounts anything of the sort. I think it’s disgusting entitlement amongst other things. It also advocates for extreme laziness on blizzards behalf, why take the time to develop new sets/mounts when we can just give everyone the old stuff or recolor. It’s a double whammy I will never agree with.

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He seems pretty content with what Blizzard are shoveling him, how many times in the video he says he likes the way it is, or it wont change,

“balance this patch has been pretty good”

is what he says when he has the graph of resto druids being half of 2100+ in 2v2 on his screen.

“There’s too many game modes, how are they meant to balance them?”

Stuff like this isn’t our problem, its Blizzards, just ask them for more, not be content with the excrement we’ve been fed for years.

In conclusion, nerf DH… and rogues.

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Just read through the EU guy’s post. While I don’t really agree with the portion regarding rewards, I agree with a lot of the other points it makes. It’s a well written post for sure (could use a bit more paragraph breaks, admittedly).

On the rewards issue, I don’t think adding in recolors or old transmogs are likely to attract lots of PvE’ers over or keep people currently PvP’ing around noticeably longer than otherwise. I think standard gear power is always going to be the strongest enticement for getting people to jump into PvP, and the general seasonal rewards are already enough to get them to stay IF the gameplay is enjoyable and the ratings themselves are tuned well with whatever MMR formula they’re using.

I’m not saying reward structures can’t be improved, but I don’t think they’re that bad currently either. The gameplay issues though are a lot more serious in deterring people from jumping from PvE into PvP. It’s not easy to articulate all the different aspects coming into play in that gameplay deterrence, but that EU player did a pretty good job I think.

I hope Blizzard gives his post a serious read.

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