The only issue with M+ that I can see

No, it’s not rio or a having a timer or anything like that.

It’s the fact that people can leave at any time with zero negative actions taken against them. It should be a harsh punishment for ditching a key. There are punishments for leaving LFG and BGs but nothing for M+. It should be a 6-12 hour suspension for leaving a keyed dungeon.

Yes, emergencies happen. If they are happening that much in your life then you should probably be focusing on RL and not on WoW. If your internet drops that much you should probably not be having others depend on you having a stable connection to finish a dungeon.

So far on my quest up the ranks in M+ this is the biggest hurdle to finishing <+ dungeons i’ve seen. Everything else is pretty good. Just this one aspect that ruins so many runs because somebody gets their panties in a wad and wants to act like a child.

6 Likes

Yeah, that is a brilliant idea. Let me tell you exactly how this would play out. They player in question would just walk their butts back to the entrance, take a seat and force you to play without them either way. That is if you are lucky and they don’t suddenly start to make a series of “mistakes” that causes the party to wipe.

Forcing someone to stay will only encourage them to act out until you either kick them or the key holder disbands the group.

22 Likes

I say just give the first person to leave a little debuff similar to the debuff you get for accepting Nzoth’s power when you fail the timer. Just to let people know what’s up.

It cannot happen because sometimes it isnt about emergenies, stuff happens that arent expected, internet might go down etc etc.

Blizzard doesnt want to punish people who simply had something negative happen to them that made them leave.

Imo the solution is simple, similar to rts games, add a “dc counter” on the profile of that person.

If that person has gone in like 30 m+ and dced at 1-2 that would be understandable as in problems just happen, if another person has gone in 30 m+ yet “dced” 10 of them then that person is clearly leaving all failing keys.

That can be turned into a %, if you see someone dc at 3-4% of the time you dont have to worry as much, if they have a 30% dc rate then clearly you dont invite that person cuz he might most likely ragequit

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Just don’t pug and you won’t have to deal with leavers.

When you play with pugs/strangers, stuff like this can happen.

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:roll_eyes:

what should the penalties be for garbage play?

the very idea that a stranger deserves a 12 hour suspention because after seeing how poorly a group does, they bail, is ridiculous. NO ONE is entitled to another player’s time.

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I tank (on another toon obvi) most of my Mythic+ stuff. If the group is bad, I’ll know it in the first few pulls and then CYA LATER!

Life is too short to tank for paste-eaters. I can drop your group, get another one (usually instantly), and successfully complete it in less time than it would take to carry the group of bads.

Don’t want leavers? Stop being bad.

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Be careful friend, “too much” common sense/logic for these forums :joy:

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I think if a player gets D/Ced or removed, the key should be refunded to allow the group a second chance.

I leave someone else’s key as a tank if they’re rude or they start screwing around. No consequences to me is what is necessary to get me to put up with the shenanigans of the modern DPS.

2 Likes

Imagine playing a game in a fashion that tells people that you’re only in it for yourself with other people who are only in it for themselves and then expecting those people to give two shakes about the well being of the group.

There should be no punishment for leaving a m+ group.

Don’t pug.

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Careful, sometimes the “garbage play” is done by the leaver who rage quits.

An example of such might be a DPS pulling trash that has nasty abilities that need to be handled, or DPS that pulls a boss while the group is still clearing trash or healer is taking a mana break so they can handle the boss. Group wipes, DPS blames the healer and/or tank and rage quits, ruining the key when THEY were the problem in the first place.

The very idea that one person can waste the time of others by being a rushing retard and causing a wipe then killing a key by rage quitting without some kind of punishment is why things like this topic happen.

I am getting sick and tired of people leaving due to “bad play” sometimes “bad play” just means the group is not playing the way someone wanted them to.

Don’t want bad players? either run with friends or guild mates only or get over yourself and out of the mind set of “anyone who does not play my way=bad”.

Instead of punishment, I’d just like a system where, if certain requirements are met, the key does not decrease due to a leaver. Not punishment as much as protection from key killers.

1 Like

They made a commitment; they should be held accountable.

from what i can tell, people agree to leave dungeons all the time if it isnt going well

whn you sign up to a timed run i assume the goal is to complete the timer. if it doesnt seem like thats going to happen and it wasnt specified that its a “stick it out no matter what” kinda run… cant really hold people hostage

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I think you are confused, being “bad” is objective most of the time - it’s not subjective.

For example only doing like 25k DPS as a DPS class in patch 8.3, not knowing how to do boss mechanics, not interrupting, dumb body-pulling over and over throughout the dungeon, etc are all examples of “bad” play.

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I’ll leave your trash group when I want, free me !!!

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I agree there needs to be some sort of punishment system. Maybe not a 12 hour ban but implement something like a rep/notoriety system. The more keys you leave the more rep/notoriety you lose/gain. IDK just thoughts.

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Another one of these. Use the search function.
There is no system that blizz can implement which won’t be abused.

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2 options come to mind that would correct this. 1 Clock stops untill you find another player when one leaves or 2 you dont lose your key level and you just have to remake group and start over . Has anybody mention these methods

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30 minutes seems like a reasonable suspension for leaving; the player in question would have to decide between finishing the dungeon that takes ~30 minutes or waiting 30 minutes doing something else, it would probably encourage people to finish it.