The one that made mythic tindral

i hope you have the worst day. i hope your belt loop gets caught on the door handle. i hope theres a rock in your shoe and you cant get it out no matter how hard you tried.

12 Likes

meant to post on this toon

After achieving ce last two tiers, its looking like this boss is gona kill my mythic guild next, and i’m pretty sad about it. We’re about 350 pulls, 30%ish. Cannot make progress anymore. Players are starting to not show up.

I also take offense from the developers on this one, I must say, and I might be turning my back on raiding going forward after this tier, looking as I’m not achieving CE…the devs could clearly see via data what this boss is doing to guilds, who achieved success the last two tiers. Yet they have not stepped in. This is a second to last boss…requiring 400-600 pulls. SECOND to last boss. If they cared, they’d fix it. But this isn’t the blizzard of 20 years ago, for all any of us know, they’ve gotten direct orders to put 0 attention towards current tier, despite how easy numerical boss hp adjustments would be.

I’m just venting now, my opinion doesnt matter. I find it sad tho.

*There also might be significant cuts to development of bosses, and tindral shows it. There’s so many tiny things that can happen that one shots the raid, the entire 7 minutes of the fight, no one with a brain and actual time to test this fight out on mythic would have released it thinking they did a good job. Probably more, here’s quick ideas, make it do crazy damage, let’s see if they figure it out.
Well, for your average to a bit above average ce mythic raider, the amount of time I’m going to be investing in your game at end game bosses, I expect a polished product.

1 Like

It’s actually a pretty good encounter, the one thing I don’t like about and agree that is a problem on both him and Fyrakk is the number of mechanics where a personal mistake instantly kills the entire raid. Personal mechanics in a mythic encounter should definitely kill you if done wrong, but only truly egregious mistakes should annihilate the whole group.

Here’s the thing, to me the encounter is garbage on mythic, not because of the actual design of it, but the numbers, which in turn become the design to a degree. Absolutely, that is what’s making our group of players, who are far far above your average player, unable to progress right now. You have a seemingly banger pull, everything going great. And then everyone is dead. For a list of 5 or so different possible reasons.

All blizzard has to do is adjust numbers and stop making these one shots. Instead, raiders will continue to bleed out and quit. And I don’t blame them. I’m not far myself, a few more weeks of no prog on this and I’m done.

***And even worse, it’s not always personal mistakes. Take the mini seed spawns that have to be soaked! One spawns under the boss or something, we just don’t see it, bam everyone is dead. That is a prime example of a mechanic that has no business being a raid wide wipe. You can’t even effectively assign this mechanic properly due to the randomness of it. Best you can do is say…okay you grp of players TRY and soak this general area, etc.

2 Likes

felt in my soulllllll

1 Like

The seeds are fine.

I dislike the flare bomb wipes the most. (But that’s a raid communication issue.)

wait how do you die to bombs, that mechanic is so free. Last raid we had 3 bomb deaths over 48 pulls.

People don’t go up lol… or people die and substitutes don’t go up heh.

It annoys me whenever it happens more than other stuff.

People not going up seems like a very strange issue to have in a guild of that level. Sounds like people need to get benched.

Our annoyance is beam deaths, literally the worst.

I’d wager it doesn’t help that the beam’s damage box is larger than the animation on every difficulty.

1 Like

Whoever made this boss forgot people with colorblindness or ADHD like to game too, but let’s be honest, none of these fights were made to be accessible. Their creativity in difficulty is limited to making everything 50 shades of the same color or having every event fire at the same time.

1 Like

Agree, he’s difficult far past the point of enjoyment. Blizz is going to kill mythic raiding with these kind of fights

1 Like

The entire dev team needs to be replaced.

They said they wouldn’t do bosses and tiers like this, anymore.

They lied.

We killed Mythic Anduin pre-nerf, and Tindral is far worse than he was.

1 Like

48 pulls in one night? :skull: Who the hell designs a boss like this

You killed mythic Anduin on 6/17, which was after every single nerf except the 6/21 ones from WoWheads compilation.

These are all the mythic Anduin nerfs before your “pre-nerf” kill.

  • Anduin Health: Reduced by 14.5% since launch.

    • March 17th: Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds.

    • March 18th: Anduin’s health has been reduced by 10%.

    • May 31st: Anduin Wrynn’s health reduced by 5%.

  • Healing Changes:

    • March 14th: Befouled Barrier no longer applies to player pets and guardians.

    • April 26th: Befouled Barrier’s absorbs 10% less healing.

    • May 31st: Hopebreaker damage over time reduced by 15%.

  • Kingsmourne Phase Changes:

    • Anduin Despair: Health reduced by 35% since launch.

      • March 17th: Anduin’s Despair health reduced by 15%.

      • April 26th: Anduin’s Despair health reduced by 15%.

      • May 31st: Anduin’s Despair health reduced by 10%.

    • Anduin’s Doubt:

      • April 26th: Anduin’s Doubt health reduced by 15%.
    • Anduin’s Hope:

      • March 17th: Anduin’s Hope health reduced by 15%.

      • May 31st: Anduin’s Hope movement speed reduced.

    • Lost Soul Changes:

      • March 17th: Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.

      • April 26th: Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).

      • May 17th: Lost Soul duration increased to 40 seconds (was 35 seconds).

  • Blasphemy Changes:

    • May 4th: The time it takes for players to be susceptible to Blasphemy after returning to their body is now 6 seconds (was 2 seconds).

    • May 17th: Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 6 seconds).

    • May 17th: Blasphemy duration increased to 12 seconds.

  • Intermission Changes:

    • Remorseless Winter:

      • March 17th: Remorseless Winter damage reduced by 20%.

      • May 31st: Remorseless Winter damage reduced by 10%.

    • Monstrous Soul:

      • April 26th: Monstrous Souls health reduced by 6%.

      • May 31st: Monstrous Souls health reduced by 5%.

    • Fiendish Soul:

      • April 26th: Fiendish Soul’s Soul Explosion missile travel speed reduced by 20%.

      • May 31st: Fiendish Soul’s Necrotic Claws cooldown increased by 50%.

  • Grim Reflection Changes:

    • March 14th: Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.

    • April 26th: Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).

    • May 17th: Reduced the health of Grim Reflections by 15%.

  • Wicked Star:

    • March 18th: (BUG) Empowered Wicked Stars could not damage or silence players.

    • March 22nd: Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.

    • March 22nd: Fixed an issue that could cause Fragment of Hope to not properly deal damage.

    • March 30th: Fixed an issue with the pathing of Empowered Wicked Stars.

    • May 17th: Wicked Star now targets one player at a time.

From:

3 Likes

I meant the big nerfs at the end, which you would have understood if you actually raided Mythic, instead of just taking pot-shots at the people who do.

You claiming pre-nerf mythic kills in a rank 1000+ guild is comment worthy.

Yes, it was before the major blasphemy/march change on 6/21, but after a massive amount of other changes.

if you are disabled just play a hunter.

Ow, bruh…