The off healing nerfs

true, its insane how many redundant abilties off the gcd there are for rogues. They are removing coldblood, which is a start.

That’s about what they should be.

I mean, that’s fine but how is bear compared to plate wearers? I can’t check at the moment but isn’t it only like 10% better than moonkin form? I mean I guess vs enh I could see it being annoying but nothing for condemn, or evisc, or shadow anything, or bleeds or poisons, holy, etc. I do see your point, but it’s definitely not enough to afk in matches. Memes aside of course, just speaking candidly. I’d trade some armor for health or whatever but I don’t want it to be useless. I won’t take the tExT lIkE tHiS personally but it is true. We won’t do any dmg in bear.

I agree that no spec or class should be an instant no target but I personally anyway, don’t feel like that’s the case. I’m a bad swap target for sure but if trained relentlessly, I’ll get caught out. Same with wars, I kill them a lot. To each their own I suppose.

Moral being, I’m all fine with changes for the better, I just don’t want generic one size fits all over nerfs.

classic posters are as cooked as ever

So then not all hybrid heals then right? Because monk can’t instant cast heal anything but themselves every 15(?) seconds, and that’s only 7k.

So should tune other hybrids a bit further above WW since they do have mana pools, but shouldn’t be out doing healers for shorter/no cast times.

Do monks count as hybrids? Honest question; i’ve never heard that description to them. I guess they do since they have tank and healer specs just like paladin, huh.

ya monk offheals are fine tho. So are ele sham imo.
Spriest/boomy are too high because of corresponding legendary/pvp talents which should be pruned.
FERAL/ret/enh are just disgusting.

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Fine maybe not ww heals but their damage needs toned down since you’re wanting to talk about we specifically

It’s kyrian bonus that needs to be toned down, not monk in general.

The conduit (which isn’t necessarily a kyrian only problem) serenity/sef dmg bonus by a decent bit and the conduit to buff weapons of order, coupled with the first soulbind buff monk can do nasty burst.
Those conduit combos need to be adjusted

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I can def agree to this

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Naw, ele shaman heals are not fine.

why not?
/10 char

Heal for to much, plain and simple.

I disagree. I dont think an 6.5k hardcasted heal that can be cast 4x every 30s is too much. Also, when kicked it locks ele out of all their utility, defensives, and main damage.

It has a niche role of stopping a healer from dying in a stun or teammate when healer is CCd. but cant take the place of a healer which is exactly the point of hybrid heals.

It’s not even remotely comparable to something like a feral that will heal as much as a healer over the course of a game that is also instant cast w/no mana and guarantee crits

2 Likes

Again, agree to disagree. I’m hoping they gut offheals

I mean there is a build that isn’t very good in arena (thank god) for ele that causes them to be another healer with chain heal legendary equipped. Their healing throughput is essentially another healer with that legendary

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I think offheals need nerfs are 100% needed because their strength is over the top RN, but thats mostly the melee specs more than anything.

I unironically think offhealing being RELEVANT is the best thing to happen since BFA because it differentiates things like good RMPs from bad ones.

In BFA offhealing literally wasn’t worth doing because it did nothing (we’re talking <5% of hp here) so it was super easy for RMPs to just win games against specs without insane innate tankiness because you didn’t need to cross a hybrid.

Now that doesn’t happen and rmps actually need to have some skill to set up a kill.

Also, without hybrid healing in any way/shape/form, the game turns into a really degenerate experience for healers in which case they’re exclusively CC chained or trained/killed and neither of those are fun.

2 Likes

O man, I haven’t seen that and I’m glad. No hybrid should ever have anything close to even half of a healer’s healing.

Yee it’s uhm. Funny.

Add me on cord King?
Bramot#5261

sent
/10char

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Strongly agree with this. Caster offhealing is mitigated by huge mana penalties (get 4 heals, no purges / utility) and kicks causing you to lose access to your main school of magic.

Melee healing is nuts, but it’s due three things:

  1. Modifiers (ret / enh / feral)
  2. No ‘cost’ penalty (ret / feral)
  3. Passive healing (feral)

The way to fix that is to mess with the stacking bonuses on some specs (feral), or introduce a penalty to their instant cast heals to keep them in-line with specs like enh/ele/spriest. A flat nerf to healing would just dumpster enhance because their defensive toolkit blows (1 wall, cannot use while stunned - ele has 2 and the primal earth ele wall can be used while cc’d).

Ensuring hybrids are only to heal 3-4x every 1-2 min is a better change. Let the heals be strong, but not healing from 10% --> 90%. Introducing a mana cost to feral + ret would enable this.

Of course it has its drawbacks because it requires effort and we know blizz would rather just slap a % nerf on things (like they did with ret, which barely made a dent).

If I had to rank heals from most op to least it’s:
Feral
Ret
Enhance
Boomie
Ele/spriest

WW

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