The obvious problem and solution

Given that wow has code from 20 years ago from outdated coding and technology that seems to be causing so many problems that clashes with new coding, the only solution is that they need to rebuild wow from the ground up with modern coding and quit trying to patch.

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Oof. That’s gonna take longer than an 8 hour maintenance.

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Would probably cost a raid tier.

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I will say it again.

Everything can be fixed if they would just say “We are delaying until 60% of outstanding bugs are fixed”. It would take a 3 month fated season.

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Believe it or not, brand new games with brand new code can be extremely buggy. I can’t imagine the chaos that would ensue trying to recode 20+ years of content from scratch.

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how well does your 20 year computer work, it doesn’t.

The point being, they are using antiquated technology that isn’t compatible with modern technology.

yeah everyone with software experience knows the best way to get good working code is to rebuild everything from scratch :slight_smile:

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I don’t know anything about coding.

But are you really suggesting writing an entirely new “modern code” will be miraculously bug free?

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It wouldn’t, because we’re dealing with limitation of an engine, and the endless stream of code on top of code. It’s not a time thing, it’s a limitation of an engine thing.

This patch has shown us its not a limitation of the game, its incompetence. Its them not realizing things like an internal testing build isnt the same as a live build. Its them not realizing basic class kits can alter game modes.

Theres no excuse for it anymore.

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I need to start a bingo card of “what is Phoenixbodhi angry about today”. :dracthyr_tea:

Question: are you assuming that if they make this nice, clean, perfect new build of the game that the problems existing in this one will somehow disappear?

No matter how fancy a game is, things break. We have Alpha, we have Beta, we have the PTR and yet, things go wrong there, they are told about them and still they go live.

Unless you can rebuild the organisation along with the game, Bad Stuff will just keep happening on a pretty new playing field.

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this all stems from the damage that blizzard caused. my controller isn’t working right now. i am super pissed off at that.

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bugs will ALWAYS happen. it’s the nature of software. the biggest geniuses on earth can’t write code of any significant complexity that is guaranteed to never have any issues under every imaginable scenario. that’s not to say they shouldn’t try, but it’s an unrealistic goal and it’s not a case where they can just pay “better coders” and have zero bugs ever again.

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Do you think wow was bug free when it was new?

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Common Meridyth, you don’t think these “interns” know that? No other game has lasted this long, the engine is hanging on by a thread. it’s breaking at the seams. They can’t keep up with how one patch is effecting other aspects of the game. They fix one thing, and another pops up, and some thing are seemingly permanently screwed. They knew this long ago that it would be a fix it as you go endeavour.

I don’t 100% blame the devs here, they’re being used as cannon fodder, and realistically , to maybe your point, something has to give here. They obviously can’t keep up, or the engine has reached limits. Either way, something has to be done here.

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I am merely referring to the fact that they have 20 year old code and it can’t handle the requirements of modern games, not is it compatible, as evidenced by the sheer amount of bugs and broken items, that needs to be rebuilt from the ground up and let world of warcraft retire.

GW1 says hi.

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how often does ff14, elder scrolls online, or any other new mmo break down like this?

God dammit!!! you got me.

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