Last night, my guild completed our third group Sunday night SE raid. We reached the Council fight in the Scarlet Enclave and brought 30 players to a raid designed and tuned for 20, thinking the extra numbers would help push through any hurdles. Our comp consisted of 2 tanks, 2 flex tanks, and 5 healers, leaving 20-22 DPS to handle the enrage timer mechanics.
There are a few things I’d like to point out about this fight. With our comp, our average DPS needed to be around 5,600 to meet the 5-minute enrage timer. Definitely doable if everyone had full SE gear.
Even the world-first kill didn’t meet the enrage timer—their kill took 5 minutes and 43 seconds. In order for them to reach the 5-minute enrage timer, each DPS would have needed to achieve a minimum of 7,812 DPS. Looking at the numbers alone, this fight needs to be adjusted.
The Room Design: A New Level of Frustration
Let’s take a moment to talk about the fight environment—because, wow, it’s a disaster. The Council room is absurdly small, making movement highly restrictive, and the camera angles are downright painful.
For those who haven’t seen this fight, imagine Herod’s room in Scarlet Monastery—now picture 20-40 people crammed in there, fighting three bosses. Oh, and you can’t go to the floor because it fills with lava, forcing everyone to stay on the second tier. Then you have falling hammers, tornados, and Herod’s Whirlwind ability all happening at once. Absolute chaos.
And this isn’t an isolated issue—the mini-boss in the courtyard has the same flaw. The space is so cramped that we actually had to switch to a top-down view, making it feel like we were playing StarCraft again.
Final Thoughts
Between the overtuned enrage timer, the unreasonable DPS requirements, and the atrocious fight space, it’s clear that Blizzard needs to revisit the balancing on this encounter. Mechanics should challenge players, not overwhelm them with impossible expectations.
I’m not sure who designed the boss room and courtyard mini-boss, but they need to go back to school for level design. More importantly, how did this pass QA? Sure, we didn’t get to test the raid on PTR, but this content should have been tested in-house at the very least. Who signed off on such a horribly designed space? Every other Council fight in WoW has more room than this disaster.