WoW was built by old nerds, gods love them, and they understood socializing in gaming like old nerds would. You got together with friends and had a LAN party back in the day.
Times change.
Today more than ever, people play games in small groups. Five is a lot! Three is probably more the average. And solo gaming is huge. So how do we change WoW so that this MMO can appeal to those who have no interest in playing on a large team (raiding) or joining a group of randos who are likely to be toxic (M+) but who still want a social aspect to their game? What does social gaming look like for younger gamers (and old introverts) in WoW?
I feel like guilds are not only a badly neglected feature of WoW, but they also may have mostly outlived their usefulness. Huge, active guilds just aren’t a thing much anymore. Communities were poorly implemented.
Blizzard needs a social expert to help them change the game so that in-game social activities more closely resemble how people socialize in real life now. For example, many gamers prefer to cooperate rather than compete. How do you organize and reward such players?
If I were Blizz, I would be actively looking at ways to engage smaller groups and reward them for cooperative play. I’d love to hear other people’s take on this.
You don’t. Do not cater to people who want all the rewards and feelings of an MMO RPG but do not want to even just pug 4 other people to do a dungeon, that they don’t even really have to talk to.
So essentially you think an MMO can’t adapt and change to a different type of player? That’s fine but Blizz is leaving a buttload of money on the table if they only make the game for players like you, lol.
Well there is barely any social aspect to the game as is, you literally just click a couple buttons to sign your key up, you click people who have what you are looking for, you head to dungeon, you do key, job done. The amount of social interactions is negligible.
No? “People like me” do not want to play a solo game ,that is why we are playing WoW and not Skyrim. If they make it so you solo every single piece of content then what is the point of even having an online game, go play something like Fall out or Skyrim.
The first thing to understand is: WoW and MMORPGS ARE NOT Skyrim. You will never get the same treatment from it as you do Witcher 3 or Skyrim being a solo player.
Every game genre is a different type for every player. MMORPGs will remain a game for multiple people to come together to enjoy raiding or running dungeons, etc.
And the whole aspect of social-anything in WoW is gone, the closest there is remaining is just raiding. And that’s for me, 3 times for 3 hours every week when there’s no dead content. You can’t reward everyone because there’s too many diff type of people with ideas on how to be rewarded, and that doesn’t go well into MMOs.
Are you seriously struggling to try to answer this question? It’s simple really, so allow me to explain this to you. Here’s the thing, Blizzard isn’t forcing anyone to join a large raiding team, they aren’t forcing you to join a toxic M+ group. You can solve this problem in one of two ways, 1. Do a guild mythic+, not pugs. Simple, guilds are obviously not going to be toxic towards you because they have a reputation they want to hold. They may have their moments, but overall, they aren’t going to be toxic toward you. Now for large raids, I don’t see a problem. If you don’t want to be in a large group, then don’t.
Guilds well, people, will be toxic towards you if you’re toxic towards them, so it’s always good to have respect for your guild members. But again, it really depends on the guild, if you’re on a hardcore guild that wants to push, then yes they’re going to be stern maybe a bit jerky, but again, it depends.
I am pretty introverted, but I still do mythic+ and large raids. I don’t see a problem with them really, if I don’t want to talk then I don’t want to talk. Simple. But younger gamers in Wow, it really depends. Are we talking about teenagers or young adults around 20 or so?
Correct. If you dont cater to the top 5% and personal streamers how will you convince new people to buy the game just to delete it before their first month is up because of toxicity in pugs.
Obviously thr box price of wow is more than the subscription price so its a financial loss to not ignore the vast majority of players.
But realistically every patch and expansion gets harder and harder because blizzard has to cater to the streamers that get paid to play for 8 hours a day because of those streamers say “this game sucks its too easy” they are gonna have thosands of little parrots that dont even have KSM repeating them.
Back in bfa you got heroic gear from a +10 in m+ and you got mythic from the chest and it was fun. Now people with real jobs have to play a game designed for people who play the game for money making it feel like a job to actually play the game.
It feels like they are stress testing the breaking point of average players and they are going to end up like rift did when it tried to cater to the hardcore.
These people don’t want to admit it but they want blizz to make the game as soloable as skyrim or witcher 3. They don’t seem to understand the concept of “MMORPG” vs “Single player role playing games”.
I agree, WOW is a multiplayer game, you have to complete a lot of content as a group. It’s fine if there’s a bit of solo content like Mage Tower, but overall, we shouldn’t have to make every aspect of the game soloable.
And started a guild that you ran like a tyrant. Those who remember how great that model was were often tyrants who needed to be catered to by minions in order to continue having access to content. Guild leaders and their buddies had complete control. People looked the other way when great players who were horrible human beings behaved badly. They covered for them and allowed abuses to continue.
The guild system does not serve the game well. It is an incentive to many players that encourages them to skip that content if joining a guild is required.
Trying to use coercive measures to turn back the clock to recreate some imaginary utopia of yore that never existed isn’t the solution.
Wow is a game that was originally marketed as a game that could be played solo. You could play even if you didn’t have 39 “friends” online at the time. Trying to turn it into one of those old, failed games where nothing could be done while solo has resulted in continuing loss of players.
You do realize that mmorpg just means other people exist. The idea that you should be forced to endure the abuse of pugs is a concept entirely created by the people who make other people not want to pug things.