Was watching a video of Zepla’s lately (about FFXIV) and she responded to a viewer who said that they were having a lot of fun with WoW, but as a new player felt like they went to the starter isle (Exile’s Reach), then To BFA’s isle/Boralus, and then to Dragon isles. They remarked how they had no connection to the rest of the game or it’s wider narrative.
Blizzard has recognized they need to improve the new player experience and stated as such in the past. Hazzikostas I believe also discussed this.
I think 20 years of lore is going to be hard to parse for any newcomer to the game. Naturally, someone could go and watch a Nobbel video which is a good few hours to cover everything. But I feel like there could be something done that offers engaging gameplay while also allowing newcomers to experience the story of Warcraft in maybe an abbreviated fashion. Chromie time is there and is a great option. But there is such a breadth of content that the player would essentially have to do multiple instances of Chromie time to get the various events of the last few expansions. And these may likely be out of context.
There have been bits and pieces here and there that highlight past events. I think about the 20th-anniversary event with lorewalker Cho. It would be a bit boring if you just listened to Cho give one long exposition dump. But there has to be some way they could deliver an overarching view of the key story beats in a way that is engaging for new players. I am not suggesting something as extensive as a cataclysm overhaul.
But maybe something that guides the player on a linear/guided tour of Warcraft past? Maybe even having Lorewalker Cho/Chromie guide the player. We saw the gates of Ahn Qiraj again in the 20th anniversary event (which could have been better than collecting orbs). Could go something like this…
Warcraft 3 - Invasion of Burning Legion / Scourge and rise of the lich king and invasion of Quel Thalas and resurrection of Sylvanas as a Banshee / Conclude with a scripted scenario at Hyjal. Introduce characters like Malfurion, Tyrande, Illidan, Thrall, Medivh, etc.
WoW: Vanilla - (Vanilla had a lot of disparate elements. I am not sure how best to handle those (Maybe opt in vignettes like the stuff with Onyxia?). You could see the founding of Durotar.
Burning Crusade - The major element to highlight would be the dark portal and 2nd invasion of the burning legion (not counting the well of eternity saga). Illidan and what he is up to in black temple.
Wrath of the Lich King - You would again encounter Arthas as you journey to Northrend which ties back to the WCIII events the player witnessed.
And so on… Focus on a few central characters that serve as a lynchpin for the player to become attached too. You simply cannot cover everything.
But ideally going through this sort of guided experience through Warcraft past would introduce new abilities to the player. I don’t think you’d want it to be so long that they end up at the current expansion level. But maybe 10 levels or so (Same as Exiles reach). You could keep it brief and then direct the player to appropriate zones for content they want to learn more about. That way the current zones and quests can still serve to deliver more nuance. Plus you would still want to encourage the social aspect of the game rather than just shunt new players off on their own.
I may not have explained it the best. But what do you all think? What are some ideas you have that could improve the connection the player has to the world in game? Just telling someone to play another game outside of WoW or to Watch a video I don’t feel is ideal either because it’s passive and takes you out of the game you want them to become engaged in.