Posting on a random classic alt cause I can’t choose any of my other characters for some reason.
Anyway, I don’t like the new crafting system. Overly complicated, and I’m saying this as a person that has never been much into crafting in the first place. I got more into crafting in SL, cause my friend and I were messing with it. It was pretty simple, just go from A → B → C, but this new system is just too much mess and is genuinely going to make me go back to not doing crafting anymore.
I like the gear. It’s cute I guess. But all this extra stuff, and grades, different reagents, it’s just horrible.
As soon as I saw crafting had like 7 tutorial quests just to even be ALLOWED to craft an item I gave this expansion’s crafting a hard pass.
I was already annoyed they broke skillet so now I have to manually go through and craft sub-components (I’m an engineer on every character) and I have to keep track of 4000 different materials and qualities of materials and go to some star forge thing and yadda yadda yadda
Apparently, people find “press button → get item” boring. It’s annoying to me, cause all this complexity makes it much more boring to me.
It didn’t need to be made into a minigame. People in trade say it’s copied from XIV, and I guess now it’ll never go away since there’s a bunch of XIV players in the game now(thanks a lot, Ecelebs). Oh well, I guess it’s back to never even picking up professions for me.
I really really hope they don’t copy any more of FF14’s crafting system, they have it such that you need an entire set of gear with “quality enhancers” that make you better at the minigame to craft things. I don’t want to have to carry 6 sets of gear just because I want to fish, cook, mine, engineer heal and dps
Enough with these inventory destroying systems (no more systems LOOOOOOL) its like the devs hate players having open inventory slots or something.
I kind of agree, it might need some time to settle but I am a bit intimidated by it as well.
Depth can be good, but I wish they would let us change any professions like changing spec. If today I want to be gatherer and skinning, tomorrow I can decide to be engineer and jewelcrafting whatever not be so locked in.
I like crafting, but I haven’t done much in DF. Today I gave it a shot, and I was annoyed by the costs of materials as well as the overly cumbersome interface and complicated process.
Wow crafting is nowhere as crazy as FFXIV. It’s certainly more complex than before, and there’s a few professions I’m staying away from because they’re more convoluted than others cough inscription cough.
But most of them is just pick one item that’s easy enough to do and focus on it, then you’ll be good.
and before if I had 10 saronite bars I could open my crafting window, press one button near an anvil and i’d have 5 scrapbots…
Now if i want ot craft an item I have to become a logistics master and start crafting while the moon is in the 3rd house, but only on a wenedsday, and if you don’t spend enough money on rare materials you’ll get a turd instead of the item you wanted (exaggeration but still… what was wrong with if I have the materials, i have the item)
Don’t look at everything, it can be a bit crazy. Pick one thing you like and just focus on that. Whether it’s making crossbows, or mail belts (I recommend avoiding the tier slots), or maybe you just want to disenchant greens and have a chance at blue and purple mats.
Start small. It’ll take, potentially weeks, to even make a single slot of armor at the best quality.
I mean I’m happy for people that like the complexity, i played FF14 so I know there’s a whole swath of players that love this type of gameplay, I just feel kinda miffed because I really used to like leveling my professions and gathering resources in the old style, which just got nuked by this weird hybrid FF14 system they went with.
I’ll probably just figure out how to commission stuff cause this system is not for me at all
I do agree, but I think for the long term health of the system, more complexity will be a good thing.
Since basically vanilla crafting has been in dire need of more depth. Sure you could craft great items, but that didn’t really make the system engaging.
I think there’s going to be some growing pains and some tweaks that need to happen, but I hope they don’t back down on the increased complexity.