I know its not exactly new; but whatever system was invented and released with Dragonflight is a god-awful decomposing roadkill. It’s just a long, drawn-out convoluted mess designed to take more time, more attention and more mats for the end result.
I really hope they go back to the old system because my dog’s rear end produces better quality #%#$ than this.
6 Likes
na, much prefer this system. Progression and more then 5 things are useful crafts
5 Likes
While I would not use your wording. I do agree that it is too complex & not fun. I find it tedious. Too much like a real job. Not a good job.
To me the most important question when engaging a gaming audience is - “Is it fun?”
1 Like
Honestly if they removed the time gating and allowed us to get KPs without a weekly cap it’d be less painful. As is though it literally takes months to progress to the same level of proficiency it took days(if you took it slow) to do with the old system. This constant stop and go on a weekly reset for progressing our professions is just not fun.
3 Likes
I’ve personally enjoyed the new systems. It gave depth to a boring system and feels more engaging to me. I need to make careful decisions on how to talent my skills and helps build up a nice server identity for me early on. I interact with a lot more people than I used to for professions.
The new systems aren’t perfect though.
- I think patron orders still need a bit more tuning on the mats
- I really think each spec tab for a crafting profession should provide a pattern that you can either farm or thrown money at to get you to 100 skill. For a couple of professions, Patron orders are too RNG to always be helpful getting you out of the KP holes you can dig yourself into. Alternately if the trainer just provided one somewhere at skill 50-60, that would be fine too.
- I’d like to see more weekly points moved out of patron and back into the weekly drops. 1-2 points a drop is really low. I’d think 3 points (like DF for most profs) would be more appropriate. Ideally you could do the treatise (1), the weekly quest (3), and the two loot drops (3x2) for a total of 10 weekly KP and then patron orders for the rest
- I’d like to see a higher weighting on the RNG for “all mats” patron orders.
- I think using patron orders as a catchup for crafting profs is not a great way to do it. I would much prefer it come from things we normally do in game, like dungeons, raids, killing things in the world, etc.
Things that I liked that were changed:
- They simplified specs for almost all profs. In DF you had to play point bingo to fully spec something. TWW definitely made this better making sure that if you fully spec all the nodes to the final node of a thing, then you can max skill it (there are some exceptions to this, but much less than in DF, so that is good).
- I like the idea of patron orders! That said, their implementation is a bit weird, so hopefully the devs iterate on it.
- They added catchup, so that is good. Implementation is rough, but it is a start.
I definitely don’t want to go back to the way it was done in shadowlands or before, the system was very boring. I get that some people want to make money so they aren’t interested in the actual system itself, but I don’t think that is a good reason to gut the system. I think blizzard should probably tailor their team to working more on fixing the pain points.
I agree.
I think the profession revamp is, overall, a upgrade (the last time I did them was in BFA). Knowledge Points (KP) do seem kind of dry, but I think this is intended. This lets you “specialize” in certain areas of your profession, which makes for a more diverse, player-driven economy.
1 Like
For efficiency it makes people use alts to “specialise” in different aspects of the talent trees thus doubling/tripling the time & resource investment to level the profession multiple times. I currently am & I know many others are as well.
Or you can make use of the MMO part of the game and… Make friends with various reliable crafters and make use of there books.
1 Like
nope, much prefer this over the older clunky systems
2 Likes