The Need to Go Fast — Leveling Dungeons and You

I whole heartedly agree with this.

Blizzard needs to come up with a solution to this “Push push push” mentality that became mainstay due to the mythic dungeons having timers. This mentality used to be rare, and tanks would be punished for doing it. Then came along the mythic timer, and now every dungeon must be run as though it was mythically timed.

I honestly think a good Cataclysm rendition of dungeons should be implemented. And when people try to do the “push push push” and fail due to how the dungeon is tuned that it should stay that way.

Tanks should have to pull dungeons mob pack at a time. Tanks should have to tank only the boss and watch out for all their abilities. Healers should have to heal even during those mob packs. and DPS should have to have situational awareness due to the mobs/mob density.

I saw it time and time again with the most recent timewalking experience in the Burning Crusade dungeons. Very very few tanks actually did the dungeons as they were intended, aka mob pack at a time and doing LOS pulls. All the others would just charge forth and hope the healer could keep them alive or that the DPS put out enough DPS to not have to worry about that. That’s not how that’s supposed to happen. I even had occasions where the tank was doing the way it was intended, but either the healer or a DPS thought this was “Too slow” so they started pulling for the tank. Which is just… God aweful behavior.

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