Basically all it is; is players who have been playing together for years that speed run through dungeons. Thus, the retail wow community tries to emulate it as when people mess up they call it a skill issues because there’s little to no communication at all in pugs…like how is a healer supposed to know you’re going to pull the first half of the dungeon…then you blame heals for dying….
I can’t be the only person who finds this version super boring and hard to watch. Bring back the head to heads. There’s currently no competitive urgency felt when 6 teams are streaming different dungeons all day, and you learn less by not focusing on a full run of something start to finish.