Has to be intercepted. Legit gets resisted at least half the time.
nah m hammer of justice gets resisted 3/4 times
Because Orcs.
I find it odd that Stuns fail but Fear and break on damage abilities are presently working like a mini stun.
Example I have noticed that I can trap a player and unload on him, and 2 to 3 full globals go by before the trap breaks.
Talking to an SP buddy who also main’d SP in vanilla for PVP said that in actual Vanilla you would fear a target then DoT it up and MF it on the way back so that you could put distance between you and it… He said that fear broke if you loaded them up with DoT’s… Talked to some locks in the guild that also said that their fear is essentially a stun in Classic wow, and not at all like actual vanilla.
Something is wonky for sure; and as for Intercpet / Charge, I remember that being a lot more effective in vanilla excluding the times when pathing got the best of you.
It’s easy being green. Zug zug.
Fear is working like it did in vanilla. It rarely broke back then, too.
Most unreliable stun in classic is probably grenade stun.
If you are horde vs alliance, every stun is reliable.
Be an orc. Orcs have best stun resistance.
An Orc warrior who dips into Prot spec can get about 45% stun resistance. It’s a bit of a niche build, since you miss out on quite a few Fury talents, but it’s absolutely bonkers against Rogues.
i was about to say that lol
I don’t even stun orcs go straight dmg don’t wanna waste the points lol.
I’m convinced orc hunters are straight up immune to stuns.
Probably a good call. Practically anyone with prior experience fighting Orcs knows that stuns aren’t a reliable tool against them. I start to smile when a Rogue tries to Kidney Shot me only to be foiled by Hardiness, or uses Evasion and gets shredded by several Overpower criticals.
Funny, lost a 1v1 to an orc hunter because my stun was resisted. That prompted me to make this post xD
Fear was always a stun in classic wow.
As someone who pvp’d extensive as a (non undead) rogue, getting hit with fear by a warlock was always a death sentence. You’d eat almost full duration unless they shadow bolted you.
The same is true of Spriests. You’ll eat the full duration unless you get mind blasted.
Prior to TBC (and honestly, more like wrath) the ‘change to break on damage’ part of fear was a % chance that scaled with the amount of damage done. So dots ticking would have a miniscule (sub 10%) chance to break you out each tick. Where as getting with an 800 nuke, like shadow bolt or mind blast, would almost always break you out.
WITH THAT SAID.
As it stands, it seems that heart-beat breaks are proccing more often than they historically did. I’ve had an unusual amount of polymorphs break way early (like, 10-15 seconds in), and I seem to be extremely lucky if my own saps last upto 10 seconds. Even the elemental mobs in MC are breaking out of banish a lot the past week.
So Blizzard seems to have bungled something on that side at least.
As for intercept, that’s legitimately just Orcs being orcs. They have something like 30% base stun resist, + the 5% base, and can talent for more.
I mean u can just trinket out of fear, I destroy priests and undergeared locks ez.
I remember it a bit differently but playing a hunter I don’t typically have a problem with locks. I am however observing what I see in our healers getting feared full duration… Its odd because I remember CC being very touchy and breaking early often (not actual stuns).
Especially sheep, mages use to QQ about sheep being unreliable and with patch 2.0 they were praising blizzard because now Sheep, etc, etc would last a full 10 sec in PVP but would never last any longer than that… specifically that it was 100X more reliable on stuff like sheep, and sap.
Five minute cooldown. When you’re on the heavily disadvantaged faction, it’s not reliably close to 5 minutes between encounters.
Also: A good lock is going to skill coil > hard cast fear > recast fear, because they know you’ll trinket it automatically, and they lose nothing by doing so; it doesn’t over-write the fear with a lower duration, it just loses them the cast time to ensure you flee a good distance away.
I’m not complaining. This is the way it always was; and shadow reflector is a thing for a reason.
u can vanish coil and coil has a 2 min CD
You can. That usually requires backing up though, as vanishing it in melee range is just luck.