The monday tuning we need

  • All melees buffed from 4 to 15% (depending on perfromance and statistics) (except Feral and Rogue)
  • Feral and Rogue nerfed by at least a flat 10%
  • All healers except Discipline priest and Holy paladin buffed by 10%
  • Discipline priest Power Word Shield reduced by 15% in PvP
  • Holy paladin healing reduced by 10% in PvP
  • Frost mage, Shadow priest all damage reduced by 10%
  • Shadow priest Void leech effectiveness reduced by 40% in PvP combat
  • Moonkin barkskin buffed by 10% and Frenzy buffed by 20% in PvP combat
  • Arcane and fire mage buffed by 5%
  • Destruction warlock buffed by 5%

Super simple

Disagree if you’re a fotm enjoyer
Agree if you’re tired of 5 specs taking over every bracket

12 Likes

lets do it

1 Like

BAHAHAHA NO thank you.

5 Likes

Yes because this game totally needs more damage.

1 Like
  • Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
1 Like

Buff feral by 15% overall

4 Likes

Best we can do is all fire damage reduced 3% on tuesday.

Didn’t see notes? Fire PVP caught a stray from PVE nerf

1 Like

You’ll never beat Amatox with that attitude.

Overall just rubbish ideas. No concept of the meta as it is right now.

1 Like

This coupled with the helm showing + name actually made me lose it laughing irl

1 Like

I don’t think the damage is that much unbalanced atm, it’s the classes kits that are unbalanced and are hard disabling other classes to see play.

  • There’s now slow diminishing returns.
  • All disarm effects now have 1 minute cooldown.
    Disarm can destroy a go for a lot of specs, so it’s like a defensive cooldown. As such, should not be available on demand.
  • Targets that where disarmed cannot be disarmed again for 30 seconds.
  • Targets that where Cycloned cannot be Cycloned again for 5 seconds.
  • Targets that where knocked back cannot be knocked back again for 10 seconds.
  • Targets cannot be knocked back during a knock up.

Druid:

  • Barkskin now reduces damage by 10% in pvp. (Oakskin still buffs by another 10%)
    30% wall, usable on stuns, with 1 minute cooldown is enabling Feral druids to play too aggressive.

Evoker:

  • Hover no longer increases your movement speed in pvp.
  • Unburden Flight removed

Mage:

  • Alter Time is no longer dispellable.
  • Alter Time duration reduced by 50% in pvp.
  • Master of time reduces Alter Time cooldown by an extra 10 seconds but no longer resets the cooldown of blink and shimmer in pvp.

Priest:

  • Void Leech effectiveness reduced by 25% in pvp

Check the disco and ask him how it went =P we got new titles

you forgot one

Warlock

  • Affliction:
    New PvP talent “wracking nerves” Instant Cast, 60sec cooldown, 10yd range.

You’re opponent loses control of their weapon, disarming them for 3sec"

How about we buff chaos bolt so destro can go back to being a caster spec rather a full instant aff gimmick?

Right now chaos bolt does as much as a nerfed shadowbolt crit.

1 Like

632 ilvl raw Chaos Bolt 780k :frowning:

1 Like

Nerf warlocks!

This sounds good as long as they keep demon hunters at the bottom. We don’t need another dh/boomkin meta inflating your egos again.

  • Pyroblast damage increased by 20%
  • Glass Cannon now reduces health by 20% (was 30%)
  • Fire Blast damage increased by 30%

OR all melee quit the game, and me and the boys play some Quidditch.

2 Likes

When efx says he’s hanging out with Snape (Amatox) to beat his Bludger, it’s not what you think.

2 Likes