Fluid form addresses this in the new class tree - you’d be able to incap roar on one GCD, then rake/shred on the next and auto-shift back into cat with that GCD.
The accessibility of fluid form in the class tree for cats is likely a problem however.
Every single druid spec has the exact same convoke/incarnation choice node, followed by an enhancer node for your selected spell, in essentially the same spot in their class tree. (Resto is a little different)
Why this node (and the relevant enhancer nodes) are not in the class tree is beyond me. These are evidently druid spells, not spec spells. Lots of other class trees have major cooldown spells that all spec use in the tree - and specifically their old covenant spells - so why are incarn/convoke buried in spec trees while everyone is dealing with dead, useless points they have to spend in the druid tree?
Because the entire spec thematic is balancing arcane & nature magic. Hence you have one arcane dot and one nature dot. Stellar flare exists as the combination of both, and while I have issues with stellar flare’s implementation (since legion…) simplifying the rotation by making it the baseline dot is not the play.
“hybrid tax” hasn’t existed in class design philosophy since at least WoD, if not earlier.
The whole point of talent trees is that you have accessibility to lots of different kinds of builds, but have to pick and choose elements from each. Yes, you could voluntarily take on hybrid tax to be able to DPS and heal and tank on the same character at the same time, but you should also be able to say I’m going to specialize into one role and do that role as well as anyone else. The druid tree (both current and alpha) doesn’t exactly live up to that philosophy, but that’s the intent.
The “X roar” has precedent for being both Cat & Bear (see: stampeding) so the re-name would ultimately be unnecessary in that instance. Incap roar was originally a bear talent inaccessible to other spec hence the form-locking, but I wouldn’t mind seeing that revisited now that it’s become a mainstay of multiple druid specs.
Slowing down feral (and rogue fwiw) are stated goals of TWW design. They want less spammy energy classes and more careful consideration of energy use, which will naturally reduce the GCD burden of the classes.
Um… survival instincts? If you’re not making good use of it ship that over to boomie tree we’d love to have it.