Hello, I am Durendil, hunter soloist.
When I woke up this morning, I was greeted by a rather massive bomb : an absoluely massive reduction of hunter self-healing - about 33% for Shadowlands (based on my Denathrius solo recount in S3), and far more (50%) for Dragonflight, since we won’t have covenants anymore and rely nearly solely on leech.
This nerf is the culprit :
Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
I’m not sure if this is a philosophical change or if it is due to PvP.
I’m pretty sure it’s not meant to be a massive nerf to hunter solo capabilities, unless someone really didn’t like the Denathrius solo.
However, this change has serious consequences in terms of design philosophy. And is also a massive nerf to a core part of hunter class identity.
I’m not going to go all “change bad, reverse it” - which won’t solve the actual reason for the change. I want to explain what the actual issue is, both from a practical point of view and design philosophy.
Design philosophy - BM hunters and leech
Leech works differently in practice for BM hunters than nearly all other classes.
This is due to two main mechanics.
First, pets deal around 50% of the hunter’s damage, and do not heal the hunter through leech. This means 50% of leech is “lost”.
So, with this mechanic, a hunter with 15% leech only truly has 7.5% leech.
Second, BM hunters have two pets. Mend pet heals a lot, and affects both pets.
With leech affecting it, it also heals the hunter for a significant amount.
Exhilaration is another case : with a ferocity pet, it heals me for 30% health then leech heals me for 30% too. So it is actually far more powerful with leech.
Now, in a world before the nerf, the result still isn’t in the hunter’s favor :
- on Denathrius, I did 3.6M healing, counting overhealing, on pets. Pets did 5.1M damage. So I lost around 15% value from leech compared to a hypothetical situation where I did 100% of my damage and my pet 0%, post-nerf.
- using Mend pet every 10 seconds, with mend pet being on the GCD, is a dps loss.
But we need to consider three other factors :
- trading DPS for Healing is something I wholeheartedly support. A retribution paladin can stop dps and spam healing. Same for a feral druid. Also, so many dps classes (warlock, mage, rogue…) have abilities with short or no cooldown to heal themselves. So hunters having one isn’t ridiculous.
- hunters do take reduced damage from enemies hitting their pet instead of them. It’s a good advantage.
- finally, BM hunters have 15% base leech. Note that some other classes also have some form of leech.
In practice, I want to offer a comparison between my solo of Sludgefist and a rogue’s, Qlfwow (https://www.youtube.com/watch?v=5lVsgQyKFR8).
He has a 10% leech talent, I have 15%. We both have some healing abilities.
Sludgefist hits two targets with his attacks, or the same target twice.
I was standing on my pet, because it would die if he took double hits, and I would lose dps.
The rogue took double melee hits.
It was, all in all, pretty equal. I had trouble surviving (both hunter and pet), and sometimes had to kite. He had trouble surviving, and sometimes had to kite. We both barely made it.
So the pre-nerf system was fair. And I believe that fairness is very important.
I know the data is outdated, but I’m using the data I have.
Post-nerf
However, after the nerf, this “balance” is broken. The designers answered to these questions in this manner :
- should hunter’s leech heal through pet damage ? No
- should hunter’s leech heal through mend pet ? No
- should hunter’s leech heal through exhilaration ? No
Therefore, Blizzard has made the following decision, whether wittingly of unwittingly :
BM hunters get 50% less from leech than other classes.
(Note : Demonology warlocks are an exception, but they have drain life).
This is a design philosophy decision. Which gives us two options.
If it was wittingly, I really wish they would simply say it.
Lack of communication has plagued everything regarding pets since BFA, even after 9.1.5.
If they say absolutely nothing, we have no idea if they are reading our feedback, disagree with us or completely and utterly ignore us. And it feels we’re wasting our lives writing feedback.
If it is not, then something must be done.
As I explained, the issue isn’t mend pet leech per se, but that it was a solution to a significant problem.
There are many ways to make leech fair for BM hunter’s self-healing again. Pet dps could also heal the hunter through some kind of “shared leech”. Maybe just kill command ? Or the hunter could take double healing from leech. Or even take a third option and make mend pet also heal the hunter for 10% health, or buff spirit mend, or have a drain pet spell.
Or just decide that mend pet is OK because it’s a dps loss, but exhilaration isn’t. Whatever makes sense and is easiest to code. Not to mention maybe they want it to affect some specs and not others.
Conclusion
I’m not going to say hunters aren’t still the best raid soloing class. I still plan on soloing all the bosses, and I will make sure hunters stay at the top. I can do bosses with high damage on hunter in MM and bosses with high damage on pet in BM. I can adapt my talents to maximize cobra shot/barbed shot damage. I will do a dungeon 150 times until I win a tank trinket with greed, then go get a second trinket.
But philosophically, the main issue is you’re telling BM hunters that they get 15% leech but - surprise ! - it’s actually 7.5%, and now it doesn’t get compensated for by pet healing leech. Which kind of sucks for us. 1% leech should be 1% leech, and not require an Excel spreadsheet to get the “real” number.
And that feels both bad and unfair.
And it affects all hunters - not just extreme soloers, any form of solo content, be it the future spiritual successors to Thorghast and the Mage tower, or just a hunter trying to solo an Elite/Rare - which has been a part of the hunter class identity since the beginning. And already took a hard hit with the removal of tank pets, pet talents and pet spec switching.