The massive tank problem in shadowlands

because mobility… the design this time around heavily demands mobility on higher keys.

What makes you say that? Why does skill have to equal “moar mobs”?

Why not add more mechanics? More variance? More complexity?

It’s an open-ended problem. Not a cut-and-dry one.

Only in the current format.

How would you know, considering that gameplay hasn’t been iterated on since BC-era heroics, and considering that style of game-play is literally non-existent in the current game?

And we’re done.

Go insult someone else.

2 Likes

if you overuse cc your not going to be timing any keys

You are posting on a character that has never done any relevant content. What sort of reception do you expect when both your posts (and your character), provide no evidence that you have a clue what you’re talking about.

Because you don’t, you’re utterly clueless. Do you seriously think it’s as simple as removing the timer? Low IQ for sure.

The reason we don’t consider it meaningful or complex to hard CC is simple. It’s not difficult to click a mob and press your CC button. Sorry, it’s just not. By doing so, you’ve also just literally doubled the time to clear that pack, as you’ve split it into two pulls.

It takes a lot more skill to figure out what pulls can be safely combined, assign kick and other cast-stopping CC rotations, and maximize dps.

The reason that allowing only single pulls would have a low skill cap, is that you’re reducing the game to a target dummy simulator. A lot of players can perform their rotations properly to do maximum dps on a single pack, pull after pull.

We understand you can’t, and it probably blows your mind seeing all those players do double your damage on the same spec. But all they’re doing is performing their rotation correctly, hate to break it to you.

The challenge comes when trying to do that with increasingly more mechanics to manage, e.g larger pulls. There’d be no way to balance single pulls around this. Anything challenging for the top groups is going to instantly wipe the rest of us. Anything even slightly challenging is going to wipe the floor with whatever group you’re in.

Apply some logic and some critical thinking. Consider the unintended consequences of your suggestions. You can’t though, because you don’t have the knowledge or experience, and that’s why these discussions are a waste of time.

4 Likes

Couple of issues I have with tanking in SL so far:

  1. Blizzard has yet again deviated or forgotten its design philosophy. Back in BfA tank threat was nerfed heavily because Blizzard didn’t like tanks kiting in Legion with one or two AoEs. And yet they give one of the most mobile tanks heavy burst AoE from range.

  2. The M+ affixes that affect tanks are more severe for some than others. Take necrotic for example. It affects both BDK’s healing AND absorb shield, not to mention some bosses don’t give time to reset necrotic stacks unlike BfA (except king in mechagon all bosses will allow you to reset necrotic naturally). And you should allow every tank to have some way to clear it besides kiting, or allow no one to reset it. Oh and, why does Death Strike not remove grievous stack again?

TBH I don’t like the kiting meta at all. And there are plenty of ways to fix this if Blizzard should choose to do so. But I get the feeling they are just not spending much time on game play atm.

6 Likes

Shadowlands… where you wipe to trash, then one-shot the bosses…

1 Like

Should be taking the haste legendary

Haste one is generally solid, but better in raids than M+. This thread is mostly about M+.

1 Like

I really love the Avenger’s Shield chance on reset legendary.
It’s nice to just be get proc after proc and throw multiple shields.
Especially in M+ when I need to kick/silence a bunch of mobs. Especially the ones in ToP just keep the ghouls and the bone spell casters silenced for the short time they’re up without others having to worry about them is really nice.

Add this DPS who either never learned that threat management is everyone’s job and how to adjust based on a group. It’s like if a tank sees the DPS can’t get down 1 pack and just keeps pulling more before that pack is killed and screaming at the DPS to kill faster as he pulls more. Even at high level in pugs 80% of them blow ever cooldown they have on pull.

Pro tip there is a pack close enough that you can pull before the key goes in to see how the DPS is gonna do. Pull that pack and watch the meter. If you think they don’t have the chops then that’s the time to bail before the key goes in.

I am literally about to stop even inviting bm, prot war, bdk to my groups. I literally cant dps with them. They cut my dmg literally in half on both my characters because they’re so squishy. That, and they dont seem to realize if they sit still a few seconds, the dps will be way higher and stuff will die right before they do.

Blizzard need to do something for those roles. I know what you mean.

We both know they aren’t going to do $hit about anything that matters. They’re trying to appeal to too many different kinds of people. Just look at this thread and all the varied responses.

So bears and demon hunter? Guardian hands down must have best survivability. No idea about high keys yet, but I hear it’s all kiting meta and I can see why DH’s are top with their mobility. Would have thought bm would do better though, but as you said, they’re squishy, explains their tier.

Buddy, you’re the guy who came into a thread about tanks being too squishy and concluded that they needed to get hit even harder.

1 Like

Dk are heavy gear dependant. Till blizz fixes that, dk tanks just need to keep on the gear farming. Blizz reduced the haste and mastery we get from gear which is where folks are seeing dk as more squish.

Of course this can be worse if the player isnt too familure with their character but i dont think mythics see that issue as much…idk.

Not true. You can’t spam stuns because the stun diminishing returns stack up really fast, and you can’t spam interrupts because there’s a minimum cooldown of 15s, and you likely need them in rapid succession to cover multiple abilities. It can be a bit of guesswork on who goes first in pugs, but that’s why voice comms are preferred in higher keys to quickly call out who’s getting the next cc/interrupt.

True, though less so this expansion since the dungeons are definitely harder now than in BfA and Legion. Also, I don’t see the problem in this? Under 10s should be easier and accessible to the majority of the playerbase. Under 10s are also much easier to outgear. It’s on a scale of difficulty as the key level goes higher, as it should be.

Why are we even called tanks anymore? I self identify as a kite now, because that’s all I’m ever expected to do these days.

(Mind you I’m nearly 1k IO, and it’s been miserable every step of the way)

5 Likes

As a bdk main, tanking this week is tough, rough, and not a lot of fun. Druids with treats are my friends.

DH are also king due to this range meta with the magic dmg bonus they bring. I tried tanking in this game but it’s just not fun for me. I absolutely loved tanking on a Lancer when I played Tera and I had my fair share of tanking in gw2 (yes there is a soft trinity to that game). However the tools they give you in Wow in terms of tanking is just unfun to me. Not to mention I like to main 1 char and a lot of the dps specs for classes that can tank are unfun to me or just way under performing (looking at you fury warrior)