The mana issue

Yes, I think so too.

Any anti-caster boomer post in here is pure cringe. Melee being afraid to be exposed for being terrible when they can’t hide behind a resourceless class with ability spam that can full send 100% of the time with no repercussions.

Despite what you kids think, removing resources and all the externals exposed bad players and allowed for good players to shine through game play and not by having to farm 60 dark runes per raid and world buffs just to “keep up” with crayon chewing melee specs.

It’s this sweaty and gatekeeper mentality that makes the classic community unbearably toxic. Worshipping logs in their 1 button rotation spam while dodging 1 ability and thinking it’s a skill issue when casters want to actually do something in the game besides go the speed limit.

It took less than a week for bots / gold buying and kids to start GDKP to ruin their SoD economy and it’s hilarious.

What resource management does each class have and how does it impact their APM and performance?
Do you think resource management should replace fun and engaging gameplay?
Do you think ignoring half your kit because it’s not mathematically advantageous is fun?

You wouldn’t survive the pacing the current retail content is at.

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you cant… spirit doesnt work for hunters and mana pots only work so often lol.

It just sucks being melee and spamming your buttons but going oom quickly. and you cant really stack int gear because you lose agi or str.

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You ranting when you have no idea on the subject is more cringe, sorry you don’t have infinite mana at 25 I don’t know what to tell you.

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Managing mana within an encounter is fine. It’s the downtime that sucks. If you want to do decent damage and contribute to clearing the raid, you have to spend a large part of your mana pool. You don’t even do more damage than classes without mana when you do use your mana.

That situation in BFD now is use mana, drink for 15-20 seconds refilling your bar while physical moves on to clear 2 more trash packs. Or wand, use lower damage spells, and do significantly less damage than the others in your group (like less than 25%).

Is caster dps necessary to clear the trash? Not really because it’s braindead easy. But does it feel good when others get to use their full kit of abilities the entire raid with zero downtime, doing great dps while casters have to choose between using mana or doing awful dps so they don’t make their team wait on them to drink?

It’s going to be the same at 40, maybe not quite as bad.

With runes being introduced and pre-raid 60 bis quality gear dropping, the pace of gameplay is super fast right now. The downtime was there in classic, but it never felt this bad.

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Link IO.
If you think mana “gets better” you’ve never played a caster in fights longer than 60 seconds.

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This 100%

Melee can hide their poor game play behind having no resources. It’s annoying to hear them talk about “her derrr, just manage your mana” when they’re rolling their 15th rogue in 3 years.

It doesn’t, the ashenvale event the new runes being available the new npcs the new quests…etc are all in the base code that excuse is bs

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It does get better you are just bad, ive played since 2004

I’ve only played multiple mages to 60, new rune abilities are very low in mana so not really sure what to tell you. All my friends that are spell casters are having no issues either, even at this level.

LOL played what my dude?
LINK IO?

How long do you think a shadow priest can maintain SWP, MB, MF, MF, MB, MF, MF, MB,SWP
Before your imaginary no mana problems occur or are you saying to just hope the fight lasts 1 minute or to down rank and use half your kit

SoD is not for you man, just accept it.

yeah let me put a mana backpack on my back and funnel mana into my veins as I run through a dungeon. what was that thing the undead had strapped on their back during the valentine event… fill that with mana and run around shooting players with it.

maybe something like Mana channeler skill… Vulcan mind meld…

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SoD is a glorified mobile game where half the community buys gold and gear and the other half have quit until the next phase.
Just keep rolling melee man.

On bosses, mages are fine. It’s the pace of raid clears that include trash. Mages feel terrible. The content is super easy that it doesn’t really matter, but it’s not balanced right now.

Also, the only rune that mages can use as a spam ability is arcane blast which increases in mana every time you use it. They don’t really have a mana efficient rotation. Fire warlocks benefit from low mana runes much more than mages.

And for low dps boss kills, mages suffer pretty badly. Fire mages are only viable for fast kills. And that’s fine, there is still arcane that does pretty good damage. Mage dps is still the worst of the traditional pure dps classes.

Loses, cries some more. Must suck constantly putting yourself in positions you don’t want to be in.

Indeed, definitely have to use wand more at this level but anyone that has actually played a spell caster in Vanilla knows it gets much better every level you gain.

Yea. Zoomer hands wrote this post.

Yeah but there was no 25 meta raid before. Everyone knows hunter is the best leveler and people are willing to live with that imbalance if end game or pvp is more fair. Right now it isn’t. Blizzard decided to make these temporary level caps. It’s on them to balance it. I don’t even want massive mage buffs, though that would be nice, I just want to recover mana quickly after bosses and trash packs.

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